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| author | untodesu <kirill@untode.su> | 2025-06-25 00:44:36 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-06-25 00:44:36 +0500 |
| commit | 88c01588aa0830e219eaa62588839e4d1e2883ce (patch) | |
| tree | 602bb27dd3399aab4aae8c19630e3b7a8dac824b /game/shared/ray_dda.hh | |
| parent | 99cf6cca8dbbc1e563c10cf0167432d3d8af9783 (diff) | |
| download | voxelius-88c01588aa0830e219eaa62588839e4d1e2883ce.tar.bz2 voxelius-88c01588aa0830e219eaa62588839e4d1e2883ce.zip | |
Clang-format the entire source code
Diffstat (limited to 'game/shared/ray_dda.hh')
| -rw-r--r-- | game/shared/ray_dda.hh | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/game/shared/ray_dda.hh b/game/shared/ray_dda.hh index 9b4374e..5378680 100644 --- a/game/shared/ray_dda.hh +++ b/game/shared/ray_dda.hh @@ -9,16 +9,16 @@ class Dimension; class RayDDA final { public: explicit RayDDA(void) = default; - explicit RayDDA(const Dimension *dimension, const chunk_pos &start_chunk, const glm::fvec3 &start_fpos, const glm::fvec3 &direction); - explicit RayDDA(const Dimension &dimension, const chunk_pos &start_chunk, const glm::fvec3 &start_fpos, const glm::fvec3 &direction); + explicit RayDDA(const Dimension* dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction); + explicit RayDDA(const Dimension& dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction); - void reset(const Dimension *dimension, const chunk_pos &start_chunk, const glm::fvec3 &start_fpos, const glm::fvec3 &direction); - void reset(const Dimension &dimension, const chunk_pos &start_chunk, const glm::fvec3 &start_fpos, const glm::fvec3 &direction); + void reset(const Dimension* dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction); + void reset(const Dimension& dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction); voxel_id step(void); public: - const Dimension *dimension; + const Dimension* dimension; chunk_pos start_chunk; glm::fvec3 start_fpos; glm::fvec3 direction; |
