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authoruntodesu <kirill@untode.su>2025-03-23 12:46:10 +0500
committeruntodesu <kirill@untode.su>2025-03-23 12:46:10 +0500
commitb2d4a09a5621e214636593641d9799b2b1cdcf72 (patch)
treefff28fa3816430a98efa1eabee82f22547f2056e /game/shared/threading.cc
parentef14e799b1ad590d42204f1c435915c4dc25bb9f (diff)
downloadvoxelius-b2d4a09a5621e214636593641d9799b2b1cdcf72.tar.bz2
voxelius-b2d4a09a5621e214636593641d9799b2b1cdcf72.zip
Slightly refactor threading API
- Hide away threading::submit overload that is meant to only be used with either a task that has been allocated using "new" or using a templated overload. Now it's called threading::detail::submit_new - Removed an unnecessary status check in mesher's Task::finalize impl
Diffstat (limited to 'game/shared/threading.cc')
-rw-r--r--game/shared/threading.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/shared/threading.cc b/game/shared/threading.cc
index 7e6f652..71c30e1 100644
--- a/game/shared/threading.cc
+++ b/game/shared/threading.cc
@@ -99,7 +99,7 @@ void threading::update(void)
}
}
-void threading::submit(Task *task)
+void threading::detail::submit_new(Task *task)
{
task->set_status(task_status::ENQUEUED);