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| author | untodesu <kirill@untode.su> | 2025-07-01 03:08:39 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-07-01 03:08:39 +0500 |
| commit | 458e0005690ea9d579588a0a12368fc2c2c9a93a (patch) | |
| tree | 588a9ca6cb3c76d9193b5bd4601d64f0e50e8c8c /game/shared/threading.hh | |
| parent | c7b0c8e0286a1b2bb7ec55e579137dfc3b22eeb9 (diff) | |
| download | voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.tar.bz2 voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.zip | |
I hyper-focued on refactoring again
- I put a cool-sounding "we are number one" remix on repeat and straight
up grinded the entire repository to a better state until 03:09 AM. I
guess I have something wrong in my brain that makes me do this shit
Diffstat (limited to 'game/shared/threading.hh')
| -rw-r--r-- | game/shared/threading.hh | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/game/shared/threading.hh b/game/shared/threading.hh new file mode 100644 index 0000000..02903d5 --- /dev/null +++ b/game/shared/threading.hh @@ -0,0 +1,50 @@ +#ifndef SHARED_THREADING_HH +#define SHARED_THREADING_HH 1 +#pragma once + +enum class task_status : unsigned int { + ENQUEUED = 0x0000U, + PROCESSING = 0x0001U, + COMPLETED = 0x0002U, + CANCELLED = 0x0004U, +}; + +class Task { +public: + virtual ~Task(void) = default; + virtual void process(void) = 0; + virtual void finalize(void) = 0; + + task_status get_status(void) const; + void set_status(task_status status); + +protected: + std::atomic<task_status> m_status; + std::future<void> m_future; +}; + +namespace threading +{ +void init(void); +void shutdown(void); +void update(void); +} // namespace threading + +namespace threading::detail +{ +void submit_new(Task* task); +} // namespace threading::detail + +namespace threading +{ +template<typename T, typename... AT> +void submit(AT&&... args); +} // namespace threading + +template<typename T, typename... AT> +inline void threading::submit(AT&&... args) +{ + threading::detail::submit_new(new T(args...)); +} + +#endif // SHARED_THREADING_HH |
