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| author | untodesu <kirill@untode.su> | 2025-03-16 20:18:16 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-03-16 20:18:16 +0500 |
| commit | a8fa9fe920d4ed48ed1b88a6e585cdbff648039e (patch) | |
| tree | 63520fe106ff2e445fa93d2992d14d4f7e60b8e5 /game/shared/types.hh | |
| parent | 933ed978a21d5ffefc376d66f0dc9f5354292ca7 (diff) | |
| download | voxelius-a8fa9fe920d4ed48ed1b88a6e585cdbff648039e.tar.bz2 voxelius-a8fa9fe920d4ed48ed1b88a6e585cdbff648039e.zip | |
Improved terrain generation - features! [1/2]
- @reglnk asked me to commit this early to experiment with this
weird-ass heightmap bug that messes with tree placement
Diffstat (limited to 'game/shared/types.hh')
| -rw-r--r-- | game/shared/types.hh | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/game/shared/types.hh b/game/shared/types.hh index dace85e..a107e54 100644 --- a/game/shared/types.hh +++ b/game/shared/types.hh @@ -14,9 +14,9 @@ using chunk_pos = glm::vec<3, std::int32_t>; using local_pos = glm::vec<3, std::int16_t>; using voxel_pos = glm::vec<3, std::int64_t>; -// A special 2D chunk coordinate used by world generation code -// to cache things like 2D noise and terrain heightmap for performance reasons -using worldgen_chunk_pos = glm::vec<2, chunk_pos::value_type>; +using chunk_pos_xz = glm::vec<2, chunk_pos::value_type>; +using local_pos_xz = glm::vec<2, local_pos::value_type>; +using voxel_pos_xz = glm::vec<2, local_pos::value_type>; template<> struct std::hash<chunk_pos> final { @@ -31,8 +31,8 @@ struct std::hash<chunk_pos> final { }; template<> -struct std::hash<worldgen_chunk_pos> final { - constexpr inline std::size_t operator()(const worldgen_chunk_pos &cwpos) const +struct std::hash<chunk_pos_xz> final { + constexpr inline std::size_t operator()(const chunk_pos_xz &cwpos) const { std::size_t value = 0; value ^= cwpos.x * 73856093; |
