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| author | untodesu <kirill@untode.su> | 2025-07-01 03:08:39 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-07-01 03:08:39 +0500 |
| commit | 458e0005690ea9d579588a0a12368fc2c2c9a93a (patch) | |
| tree | 588a9ca6cb3c76d9193b5bd4601d64f0e50e8c8c /game/shared/world/chunk.cc | |
| parent | c7b0c8e0286a1b2bb7ec55e579137dfc3b22eeb9 (diff) | |
| download | voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.tar.bz2 voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.zip | |
I hyper-focued on refactoring again
- I put a cool-sounding "we are number one" remix on repeat and straight
up grinded the entire repository to a better state until 03:09 AM. I
guess I have something wrong in my brain that makes me do this shit
Diffstat (limited to 'game/shared/world/chunk.cc')
| -rw-r--r-- | game/shared/world/chunk.cc | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/game/shared/world/chunk.cc b/game/shared/world/chunk.cc new file mode 100644 index 0000000..24a8d06 --- /dev/null +++ b/game/shared/world/chunk.cc @@ -0,0 +1,69 @@ +#include "shared/pch.hh" + +#include "shared/world/chunk.hh" + +#include "shared/coord.hh" + +world::Chunk::Chunk(entt::entity entity, Dimension* dimension) +{ + m_entity = entity; + m_dimension = dimension; + m_voxels.fill(NULL_VOXEL_ID); + m_biome = BIOME_VOID; +} + +voxel_id world::Chunk::get_voxel(const local_pos& lpos) const +{ + return get_voxel(coord::to_index(lpos)); +} + +voxel_id world::Chunk::get_voxel(const std::size_t index) const +{ + if(index >= CHUNK_VOLUME) { + return NULL_VOXEL_ID; + } else { + return m_voxels[index]; + } +} + +void world::Chunk::set_voxel(voxel_id voxel, const local_pos& lpos) +{ + set_voxel(voxel, coord::to_index(lpos)); +} + +void world::Chunk::set_voxel(voxel_id voxel, const std::size_t index) +{ + if(index < CHUNK_VOLUME) { + m_voxels[index] = voxel; + } +} + +const world::VoxelStorage& world::Chunk::get_voxels(void) const +{ + return m_voxels; +} + +void world::Chunk::set_voxels(const VoxelStorage& voxels) +{ + m_voxels = voxels; +} + +unsigned int world::Chunk::get_biome(void) const +{ + return m_biome; +} + +void world::Chunk::set_biome(unsigned int biome) +{ + m_biome = biome; +} + +entt::entity world::Chunk::get_entity(void) const +{ + return m_entity; +} + +world::Dimension* world::Chunk::get_dimension(void) const +{ + return m_dimension; +} |
