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authoruntodesu <kirill@untode.su>2025-07-01 03:08:39 +0500
committeruntodesu <kirill@untode.su>2025-07-01 03:08:39 +0500
commit458e0005690ea9d579588a0a12368fc2c2c9a93a (patch)
tree588a9ca6cb3c76d9193b5bd4601d64f0e50e8c8c /game/shared/world/chunk_aabb.cc
parentc7b0c8e0286a1b2bb7ec55e579137dfc3b22eeb9 (diff)
downloadvoxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.tar.bz2
voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.zip
I hyper-focued on refactoring again
- I put a cool-sounding "we are number one" remix on repeat and straight up grinded the entire repository to a better state until 03:09 AM. I guess I have something wrong in my brain that makes me do this shit
Diffstat (limited to 'game/shared/world/chunk_aabb.cc')
-rw-r--r--game/shared/world/chunk_aabb.cc54
1 files changed, 54 insertions, 0 deletions
diff --git a/game/shared/world/chunk_aabb.cc b/game/shared/world/chunk_aabb.cc
new file mode 100644
index 0000000..c0e540e
--- /dev/null
+++ b/game/shared/world/chunk_aabb.cc
@@ -0,0 +1,54 @@
+#include "shared/pch.hh"
+
+#include "shared/world/chunk_aabb.hh"
+
+void world::ChunkAABB::set_bounds(const chunk_pos& min, const chunk_pos& max)
+{
+ this->min = min;
+ this->max = max;
+}
+
+void world::ChunkAABB::set_offset(const chunk_pos& base, const chunk_pos& size)
+{
+ this->min = base;
+ this->max = base + size;
+}
+
+bool world::ChunkAABB::contains(const chunk_pos& point) const
+{
+ auto result = true;
+ result = result && (point.x >= min.x) && (point.x <= max.x);
+ result = result && (point.y >= min.y) && (point.y <= max.y);
+ result = result && (point.z >= min.z) && (point.z <= max.z);
+ return result;
+}
+
+bool world::ChunkAABB::intersect(const ChunkAABB& other_box) const
+{
+ auto result = true;
+ result = result && (min.x < other_box.max.x) && (max.x > other_box.min.x);
+ result = result && (min.y < other_box.max.y) && (max.y > other_box.min.y);
+ result = result && (min.z < other_box.max.z) && (max.z > other_box.min.z);
+ return result;
+}
+
+world::ChunkAABB world::ChunkAABB::combine_with(const ChunkAABB& other_box) const
+{
+ ChunkAABB result;
+ result.set_bounds(min, other_box.max);
+ return result;
+}
+
+world::ChunkAABB world::ChunkAABB::multiply_with(const ChunkAABB& other_box) const
+{
+ ChunkAABB result;
+ result.set_bounds(other_box.min, max);
+ return result;
+}
+
+world::ChunkAABB world::ChunkAABB::push(const chunk_pos& vector) const
+{
+ ChunkAABB result;
+ result.set_bounds(min + vector, max + vector);
+ return result;
+}