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| author | untodesu <kirill@untode.su> | 2025-07-01 03:08:39 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-07-01 03:08:39 +0500 |
| commit | 458e0005690ea9d579588a0a12368fc2c2c9a93a (patch) | |
| tree | 588a9ca6cb3c76d9193b5bd4601d64f0e50e8c8c /game/shared/world/chunk_aabb.cc | |
| parent | c7b0c8e0286a1b2bb7ec55e579137dfc3b22eeb9 (diff) | |
| download | voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.tar.bz2 voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.zip | |
I hyper-focued on refactoring again
- I put a cool-sounding "we are number one" remix on repeat and straight
up grinded the entire repository to a better state until 03:09 AM. I
guess I have something wrong in my brain that makes me do this shit
Diffstat (limited to 'game/shared/world/chunk_aabb.cc')
| -rw-r--r-- | game/shared/world/chunk_aabb.cc | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/game/shared/world/chunk_aabb.cc b/game/shared/world/chunk_aabb.cc new file mode 100644 index 0000000..c0e540e --- /dev/null +++ b/game/shared/world/chunk_aabb.cc @@ -0,0 +1,54 @@ +#include "shared/pch.hh" + +#include "shared/world/chunk_aabb.hh" + +void world::ChunkAABB::set_bounds(const chunk_pos& min, const chunk_pos& max) +{ + this->min = min; + this->max = max; +} + +void world::ChunkAABB::set_offset(const chunk_pos& base, const chunk_pos& size) +{ + this->min = base; + this->max = base + size; +} + +bool world::ChunkAABB::contains(const chunk_pos& point) const +{ + auto result = true; + result = result && (point.x >= min.x) && (point.x <= max.x); + result = result && (point.y >= min.y) && (point.y <= max.y); + result = result && (point.z >= min.z) && (point.z <= max.z); + return result; +} + +bool world::ChunkAABB::intersect(const ChunkAABB& other_box) const +{ + auto result = true; + result = result && (min.x < other_box.max.x) && (max.x > other_box.min.x); + result = result && (min.y < other_box.max.y) && (max.y > other_box.min.y); + result = result && (min.z < other_box.max.z) && (max.z > other_box.min.z); + return result; +} + +world::ChunkAABB world::ChunkAABB::combine_with(const ChunkAABB& other_box) const +{ + ChunkAABB result; + result.set_bounds(min, other_box.max); + return result; +} + +world::ChunkAABB world::ChunkAABB::multiply_with(const ChunkAABB& other_box) const +{ + ChunkAABB result; + result.set_bounds(other_box.min, max); + return result; +} + +world::ChunkAABB world::ChunkAABB::push(const chunk_pos& vector) const +{ + ChunkAABB result; + result.set_bounds(min + vector, max + vector); + return result; +} |
