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authoruntodesu <kirill@untode.su>2025-07-01 03:08:39 +0500
committeruntodesu <kirill@untode.su>2025-07-01 03:08:39 +0500
commit458e0005690ea9d579588a0a12368fc2c2c9a93a (patch)
tree588a9ca6cb3c76d9193b5bd4601d64f0e50e8c8c /game/shared/world/dimension.hh
parentc7b0c8e0286a1b2bb7ec55e579137dfc3b22eeb9 (diff)
downloadvoxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.tar.bz2
voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.zip
I hyper-focued on refactoring again
- I put a cool-sounding "we are number one" remix on repeat and straight up grinded the entire repository to a better state until 03:09 AM. I guess I have something wrong in my brain that makes me do this shit
Diffstat (limited to 'game/shared/world/dimension.hh')
-rw-r--r--game/shared/world/dimension.hh104
1 files changed, 104 insertions, 0 deletions
diff --git a/game/shared/world/dimension.hh b/game/shared/world/dimension.hh
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+++ b/game/shared/world/dimension.hh
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+#ifndef SHARED_DIMENSION_HH
+#define SHARED_DIMENSION_HH 1
+#pragma once
+
+#include "shared/const.hh"
+#include "shared/types.hh"
+
+namespace io
+{
+class ConfigMap;
+} // namespace io
+
+namespace world
+{
+class Chunk;
+class VoxelStorage;
+} // namespace world
+
+namespace world
+{
+using dimension_entropy_map = std::array<std::uint64_t, CHUNK_AREA>;
+using dimension_height_map = std::array<voxel_pos::value_type, CHUNK_AREA>;
+} // namespace world
+
+namespace world
+{
+class Dimension {
+public:
+ explicit Dimension(const char* name, float gravity);
+ virtual ~Dimension(void);
+
+ const char* get_name(void) const;
+ float get_gravity(void) const;
+
+public:
+ Chunk* create_chunk(const chunk_pos& cpos);
+ Chunk* find_chunk(entt::entity entity) const;
+ Chunk* find_chunk(const chunk_pos& cpos) const;
+
+ void remove_chunk(entt::entity entity);
+ void remove_chunk(const chunk_pos& cpos);
+ void remove_chunk(Chunk* chunk);
+
+public:
+ voxel_id get_voxel(const voxel_pos& vpos) const;
+ voxel_id get_voxel(const chunk_pos& cpos, const local_pos& lpos) const;
+
+ bool set_voxel(voxel_id voxel, const voxel_pos& vpos);
+ bool set_voxel(voxel_id voxel, const chunk_pos& cpos, const local_pos& lpos);
+
+public:
+ virtual void init(io::ConfigMap& config);
+ virtual void init_late(std::uint64_t global_seed);
+ virtual bool generate(const chunk_pos& cpos, VoxelStorage& voxels);
+
+public:
+ entt::registry chunks;
+ entt::registry entities;
+
+private:
+ std::string m_name;
+ emhash8::HashMap<chunk_pos, Chunk*> m_chunkmap;
+ float m_gravity;
+};
+} // namespace world
+
+namespace world
+{
+struct ChunkComponent final {
+ chunk_pos cpos;
+ Chunk* chunk;
+};
+} // namespace world
+
+namespace world
+{
+struct ChunkCreateEvent final {
+ Dimension* dimension;
+ chunk_pos cpos;
+ Chunk* chunk;
+};
+
+struct ChunkDestroyEvent final {
+ Dimension* dimension;
+ chunk_pos cpos;
+ Chunk* chunk;
+};
+
+struct ChunkUpdateEvent final {
+ Dimension* dimension;
+ chunk_pos cpos;
+ Chunk* chunk;
+};
+
+struct VoxelSetEvent final {
+ Dimension* dimension;
+ chunk_pos cpos;
+ local_pos lpos;
+ voxel_id voxel;
+ Chunk* chunk;
+};
+} // namespace world
+
+#endif // SHARED_DIMENSION_HH