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| author | untodesu <kirill@untode.su> | 2025-12-11 15:14:26 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-12-11 15:14:26 +0500 |
| commit | f40d09cb8f712e87691af4912f3630d92d692779 (patch) | |
| tree | 7ac3a4168ff722689372fd489c6f94d0a2546e8f /game/shared/world/item.hh | |
| parent | 8bcbd2729388edc63c82d77d314b583af1447c49 (diff) | |
| download | voxelius-f40d09cb8f712e87691af4912f3630d92d692779.tar.bz2 voxelius-f40d09cb8f712e87691af4912f3630d92d692779.zip | |
Shuffle stuff around
- Use the new and improved hierarchy I figured out when making Prospero chat
- Re-add NSIS scripts, again from Prospero
- Update most build and utility scripts with their most recent versions
Diffstat (limited to 'game/shared/world/item.hh')
| -rw-r--r-- | game/shared/world/item.hh | 84 |
1 files changed, 0 insertions, 84 deletions
diff --git a/game/shared/world/item.hh b/game/shared/world/item.hh deleted file mode 100644 index ffa7f5c..0000000 --- a/game/shared/world/item.hh +++ /dev/null @@ -1,84 +0,0 @@ -#pragma once - -#include "core/resource/resource.hh" - -#include "shared/types.hh" - -// This resource is only defined client-side and -// resource_ptr<TextureGUI> should remain set to null -// anywhere else in the shared and server code -struct TextureGUI; - -namespace world -{ -class Voxel; -} // namespace world - -namespace world -{ -class Item { -public: - Item(void) = default; - explicit Item(const Item& source, item_id id) noexcept; - - constexpr std::string_view get_name(void) const noexcept; - constexpr item_id get_id(void) const noexcept; - - constexpr std::string_view get_texture(void) const noexcept; - constexpr const Voxel* get_place_voxel(void) const noexcept; - - constexpr resource_ptr<TextureGUI>& get_cached_texture(void) const noexcept; - void set_cached_texture(resource_ptr<TextureGUI> texture) const noexcept; - - std::uint64_t get_checksum(std::uint64_t combine = 0U) const; - -protected: - std::string m_name; - item_id m_id { NULL_ITEM_ID }; - - std::string m_texture; - const Voxel* m_place_voxel { nullptr }; - - mutable resource_ptr<TextureGUI> m_cached_texture; // Client-side only -}; -} // namespace world - -namespace world -{ -class ItemBuilder final : public Item { -public: - explicit ItemBuilder(std::string_view name); - - void set_name(std::string_view name); - - void set_texture(std::string_view texture); - void set_place_voxel(const Voxel* place_voxel); - - std::unique_ptr<Item> build(item_id id) const; -}; -} // namespace world - -constexpr std::string_view world::Item::get_name(void) const noexcept -{ - return m_name; -} - -constexpr item_id world::Item::get_id(void) const noexcept -{ - return m_id; -} - -constexpr std::string_view world::Item::get_texture(void) const noexcept -{ - return m_texture; -} - -constexpr const world::Voxel* world::Item::get_place_voxel(void) const noexcept -{ - return m_place_voxel; -} - -constexpr resource_ptr<TextureGUI>& world::Item::get_cached_texture(void) const noexcept -{ - return m_cached_texture; -} |
