diff options
| author | untodesu <kirill@untode.su> | 2025-07-01 03:08:39 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-07-01 03:08:39 +0500 |
| commit | 458e0005690ea9d579588a0a12368fc2c2c9a93a (patch) | |
| tree | 588a9ca6cb3c76d9193b5bd4601d64f0e50e8c8c /src/game/client/CMakeLists.txt | |
| parent | c7b0c8e0286a1b2bb7ec55e579137dfc3b22eeb9 (diff) | |
| download | voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.tar.bz2 voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.zip | |
I hyper-focued on refactoring again
- I put a cool-sounding "we are number one" remix on repeat and straight
up grinded the entire repository to a better state until 03:09 AM. I
guess I have something wrong in my brain that makes me do this shit
Diffstat (limited to 'src/game/client/CMakeLists.txt')
| -rw-r--r-- | src/game/client/CMakeLists.txt | 126 |
1 files changed, 0 insertions, 126 deletions
diff --git a/src/game/client/CMakeLists.txt b/src/game/client/CMakeLists.txt deleted file mode 100644 index ac40148..0000000 --- a/src/game/client/CMakeLists.txt +++ /dev/null @@ -1,126 +0,0 @@ -add_executable(vclient - "${CMAKE_CURRENT_LIST_DIR}/background.cc" - "${CMAKE_CURRENT_LIST_DIR}/background.hh" - "${CMAKE_CURRENT_LIST_DIR}/bother.cc" - "${CMAKE_CURRENT_LIST_DIR}/bother.hh" - "${CMAKE_CURRENT_LIST_DIR}/camera.cc" - "${CMAKE_CURRENT_LIST_DIR}/camera.hh" - "${CMAKE_CURRENT_LIST_DIR}/chat.cc" - "${CMAKE_CURRENT_LIST_DIR}/chat.hh" - "${CMAKE_CURRENT_LIST_DIR}/chunk_mesher.cc" - "${CMAKE_CURRENT_LIST_DIR}/chunk_mesher.hh" - "${CMAKE_CURRENT_LIST_DIR}/chunk_quad.hh" - "${CMAKE_CURRENT_LIST_DIR}/chunk_renderer.cc" - "${CMAKE_CURRENT_LIST_DIR}/chunk_renderer.hh" - "${CMAKE_CURRENT_LIST_DIR}/chunk_vbo.hh" - "${CMAKE_CURRENT_LIST_DIR}/chunk_visibility.cc" - "${CMAKE_CURRENT_LIST_DIR}/chunk_visibility.hh" - "${CMAKE_CURRENT_LIST_DIR}/const.hh" - "${CMAKE_CURRENT_LIST_DIR}/crosshair.cc" - "${CMAKE_CURRENT_LIST_DIR}/crosshair.hh" - "${CMAKE_CURRENT_LIST_DIR}/direct_connection.cc" - "${CMAKE_CURRENT_LIST_DIR}/direct_connection.hh" - "${CMAKE_CURRENT_LIST_DIR}/experiments.cc" - "${CMAKE_CURRENT_LIST_DIR}/experiments.hh" - "${CMAKE_CURRENT_LIST_DIR}/factory.cc" - "${CMAKE_CURRENT_LIST_DIR}/factory.hh" - "${CMAKE_CURRENT_LIST_DIR}/game.cc" - "${CMAKE_CURRENT_LIST_DIR}/game.hh" - "${CMAKE_CURRENT_LIST_DIR}/gamepad_axis.cc" - "${CMAKE_CURRENT_LIST_DIR}/gamepad_axis.hh" - "${CMAKE_CURRENT_LIST_DIR}/gamepad_button.cc" - "${CMAKE_CURRENT_LIST_DIR}/gamepad_button.hh" - "${CMAKE_CURRENT_LIST_DIR}/gamepad.cc" - "${CMAKE_CURRENT_LIST_DIR}/gamepad.hh" - "${CMAKE_CURRENT_LIST_DIR}/glfw.hh" - "${CMAKE_CURRENT_LIST_DIR}/globals.cc" - "${CMAKE_CURRENT_LIST_DIR}/globals.hh" - "${CMAKE_CURRENT_LIST_DIR}/gui_screen.hh" - "${CMAKE_CURRENT_LIST_DIR}/hotbar.cc" - "${CMAKE_CURRENT_LIST_DIR}/hotbar.hh" - "${CMAKE_CURRENT_LIST_DIR}/imdraw_ext.cc" - "${CMAKE_CURRENT_LIST_DIR}/imdraw_ext.hh" - "${CMAKE_CURRENT_LIST_DIR}/interpolation.cc" - "${CMAKE_CURRENT_LIST_DIR}/interpolation.hh" - "${CMAKE_CURRENT_LIST_DIR}/keybind.cc" - "${CMAKE_CURRENT_LIST_DIR}/keybind.hh" - "${CMAKE_CURRENT_LIST_DIR}/language.cc" - "${CMAKE_CURRENT_LIST_DIR}/language.hh" - "${CMAKE_CURRENT_LIST_DIR}/listener.cc" - "${CMAKE_CURRENT_LIST_DIR}/listener.hh" - "${CMAKE_CURRENT_LIST_DIR}/main_menu.cc" - "${CMAKE_CURRENT_LIST_DIR}/main_menu.hh" - "${CMAKE_CURRENT_LIST_DIR}/main.cc" - "${CMAKE_CURRENT_LIST_DIR}/message_box.cc" - "${CMAKE_CURRENT_LIST_DIR}/message_box.hh" - "${CMAKE_CURRENT_LIST_DIR}/metrics.cc" - "${CMAKE_CURRENT_LIST_DIR}/metrics.hh" - "${CMAKE_CURRENT_LIST_DIR}/outline.cc" - "${CMAKE_CURRENT_LIST_DIR}/outline.hh" - "${CMAKE_CURRENT_LIST_DIR}/pch.hh" - "${CMAKE_CURRENT_LIST_DIR}/play_menu.cc" - "${CMAKE_CURRENT_LIST_DIR}/play_menu.hh" - "${CMAKE_CURRENT_LIST_DIR}/player_look.cc" - "${CMAKE_CURRENT_LIST_DIR}/player_look.hh" - "${CMAKE_CURRENT_LIST_DIR}/player_move.cc" - "${CMAKE_CURRENT_LIST_DIR}/player_move.hh" - "${CMAKE_CURRENT_LIST_DIR}/player_target.cc" - "${CMAKE_CURRENT_LIST_DIR}/player_target.hh" - "${CMAKE_CURRENT_LIST_DIR}/program.cc" - "${CMAKE_CURRENT_LIST_DIR}/program.hh" - "${CMAKE_CURRENT_LIST_DIR}/progress_bar.cc" - "${CMAKE_CURRENT_LIST_DIR}/progress_bar.hh" - "${CMAKE_CURRENT_LIST_DIR}/receive.cc" - "${CMAKE_CURRENT_LIST_DIR}/receive.hh" - "${CMAKE_CURRENT_LIST_DIR}/scoreboard.cc" - "${CMAKE_CURRENT_LIST_DIR}/scoreboard.hh" - "${CMAKE_CURRENT_LIST_DIR}/screenshot.cc" - "${CMAKE_CURRENT_LIST_DIR}/screenshot.hh" - "${CMAKE_CURRENT_LIST_DIR}/session.cc" - "${CMAKE_CURRENT_LIST_DIR}/session.hh" - "${CMAKE_CURRENT_LIST_DIR}/settings.cc" - "${CMAKE_CURRENT_LIST_DIR}/settings.hh" - "${CMAKE_CURRENT_LIST_DIR}/skybox.cc" - "${CMAKE_CURRENT_LIST_DIR}/skybox.hh" - "${CMAKE_CURRENT_LIST_DIR}/sound_effect.cc" - "${CMAKE_CURRENT_LIST_DIR}/sound_effect.hh" - "${CMAKE_CURRENT_LIST_DIR}/sound_emitter.cc" - "${CMAKE_CURRENT_LIST_DIR}/sound_emitter.hh" - "${CMAKE_CURRENT_LIST_DIR}/sound.cc" - "${CMAKE_CURRENT_LIST_DIR}/sound.hh" - "${CMAKE_CURRENT_LIST_DIR}/splash.cc" - "${CMAKE_CURRENT_LIST_DIR}/splash.hh" - "${CMAKE_CURRENT_LIST_DIR}/status_lines.cc" - "${CMAKE_CURRENT_LIST_DIR}/status_lines.hh" - "${CMAKE_CURRENT_LIST_DIR}/texture_gui.cc" - "${CMAKE_CURRENT_LIST_DIR}/texture_gui.hh" - "${CMAKE_CURRENT_LIST_DIR}/toggles.cc" - "${CMAKE_CURRENT_LIST_DIR}/toggles.hh" - "${CMAKE_CURRENT_LIST_DIR}/voxel_anims.cc" - "${CMAKE_CURRENT_LIST_DIR}/voxel_anims.hh" - "${CMAKE_CURRENT_LIST_DIR}/voxel_atlas.cc" - "${CMAKE_CURRENT_LIST_DIR}/voxel_atlas.hh" - "${CMAKE_CURRENT_LIST_DIR}/voxel_sounds.cc" - "${CMAKE_CURRENT_LIST_DIR}/voxel_sounds.hh" - "${CMAKE_CURRENT_LIST_DIR}/window_title.cc" - "${CMAKE_CURRENT_LIST_DIR}/window_title.hh") -target_compile_features(vclient PUBLIC cxx_std_20) -target_compile_definitions(vclient PUBLIC GLFW_INCLUDE_NONE) -target_include_directories(vclient PUBLIC "${DEPS_INCLUDE_DIR}") -target_include_directories(vclient PRIVATE "${PROJECT_SOURCE_DIR}/src") -target_include_directories(vclient PRIVATE "${PROJECT_SOURCE_DIR}/src/game") -target_precompile_headers(vclient PRIVATE "${CMAKE_CURRENT_LIST_DIR}/pch.hh") -target_link_libraries(vclient PUBLIC shared dr_libs glad glfw3 imgui imgui_glfw imgui_opengl3 salad) - -if(WIN32 AND MSVC) - # GLFW defines APIENTRY and ENet includes - # Windows API headers which also define APIENTRY - target_compile_options(vclient PRIVATE /wd4005) -endif() - -if(WIN32) - enable_language(RC) - target_sources(vclient PRIVATE "${CMAKE_CURRENT_LIST_DIR}/vclient.rc") -endif() - -install(TARGETS vclient RUNTIME DESTINATION ".") |
