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authoruntodesu <kirill@untode.su>2025-07-01 03:08:39 +0500
committeruntodesu <kirill@untode.su>2025-07-01 03:08:39 +0500
commit458e0005690ea9d579588a0a12368fc2c2c9a93a (patch)
tree588a9ca6cb3c76d9193b5bd4601d64f0e50e8c8c /src/game/client/chunk_quad.hh
parentc7b0c8e0286a1b2bb7ec55e579137dfc3b22eeb9 (diff)
downloadvoxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.tar.bz2
voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.zip
I hyper-focued on refactoring again
- I put a cool-sounding "we are number one" remix on repeat and straight up grinded the entire repository to a better state until 03:09 AM. I guess I have something wrong in my brain that makes me do this shit
Diffstat (limited to 'src/game/client/chunk_quad.hh')
-rw-r--r--src/game/client/chunk_quad.hh39
1 files changed, 0 insertions, 39 deletions
diff --git a/src/game/client/chunk_quad.hh b/src/game/client/chunk_quad.hh
deleted file mode 100644
index cb2c03d..0000000
--- a/src/game/client/chunk_quad.hh
+++ /dev/null
@@ -1,39 +0,0 @@
-#ifndef CLIENT_CHUNK_QUAD_HH
-#define CLIENT_CHUNK_QUAD_HH 1
-#pragma once
-
-#include "core/constexpr.hh"
-
-#include "shared/voxel_registry.hh"
-
-// [0] XXXXXXXXYYYYYYYYZZZZZZZZWWWWHHHH
-// [1] FFFFTTTTTTTTTTTAAAAA------------
-using ChunkQuad = std::array<std::uint32_t, 2>;
-
-constexpr inline static ChunkQuad make_chunk_quad(
- const glm::fvec3& position, const glm::fvec2& size, voxel_facing facing, std::size_t texture, std::size_t frames)
-{
- ChunkQuad result = {};
- result[0] = 0x00000000;
- result[1] = 0x00000000;
-
- // [0] XXXXXXXXYYYYYYYYZZZZZZZZ--------
- result[0] |= (0x000000FFU & static_cast<std::uint32_t>(position.x * 16.0f)) << 24U;
- result[0] |= (0x000000FFU & static_cast<std::uint32_t>(position.y * 16.0f)) << 16U;
- result[0] |= (0x000000FFU & static_cast<std::uint32_t>(position.z * 16.0f)) << 8U;
-
- // [0] ------------------------WWWWHHHH
- result[0] |= (0x0000000FU & static_cast<std::uint32_t>(size.x * 16.0f - 1.0f)) << 4U;
- result[0] |= (0x0000000FU & static_cast<std::uint32_t>(size.y * 16.0f - 1.0f));
-
- // [1] FFFF----------------------------
- result[1] |= (0x0000000FU & static_cast<std::uint32_t>(facing)) << 28U;
-
- // [1] ----TTTTTTTTTTTAAAAA------------
- result[1] |= (0x000007FFU & static_cast<std::uint32_t>(texture)) << 17U;
- result[1] |= (0x0000001FU & static_cast<std::uint32_t>(frames)) << 12U;
-
- return result;
-}
-
-#endif // CLIENT_CHUNK_QUAD_HH