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| author | untodesu <kirill@untode.su> | 2025-07-01 03:08:39 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-07-01 03:08:39 +0500 |
| commit | 458e0005690ea9d579588a0a12368fc2c2c9a93a (patch) | |
| tree | 588a9ca6cb3c76d9193b5bd4601d64f0e50e8c8c /src/game/client/crosshair.cc | |
| parent | c7b0c8e0286a1b2bb7ec55e579137dfc3b22eeb9 (diff) | |
| download | voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.tar.bz2 voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.zip | |
I hyper-focued on refactoring again
- I put a cool-sounding "we are number one" remix on repeat and straight
up grinded the entire repository to a better state until 03:09 AM. I
guess I have something wrong in my brain that makes me do this shit
Diffstat (limited to 'src/game/client/crosshair.cc')
| -rw-r--r-- | src/game/client/crosshair.cc | 41 |
1 files changed, 0 insertions, 41 deletions
diff --git a/src/game/client/crosshair.cc b/src/game/client/crosshair.cc deleted file mode 100644 index 7a878a9..0000000 --- a/src/game/client/crosshair.cc +++ /dev/null @@ -1,41 +0,0 @@ -#include "client/pch.hh" - -#include "client/crosshair.hh" - -#include "core/constexpr.hh" -#include "core/resource.hh" - -#include "client/globals.hh" -#include "client/session.hh" -#include "client/texture_gui.hh" - -static resource_ptr<TextureGUI> texture; - -void crosshair::init(void) -{ - texture = resource::load<TextureGUI>( - "textures/gui/hud_crosshair.png", TEXTURE_GUI_LOAD_CLAMP_S | TEXTURE_GUI_LOAD_CLAMP_T | TEXTURE_GUI_LOAD_VFLIP); - - if(texture == nullptr) { - spdlog::critical("crosshair: texture load failed"); - std::terminate(); - } -} - -void crosshair::shutdown(void) -{ - texture = nullptr; -} - -void crosshair::layout(void) -{ - auto viewport = ImGui::GetMainViewport(); - auto draw_list = ImGui::GetForegroundDrawList(); - - auto scaled_width = vx::max<int>(texture->size.x, globals::gui_scale * texture->size.x / 2); - auto scaled_height = vx::max<int>(texture->size.y, globals::gui_scale * texture->size.y / 2); - auto start = ImVec2( - static_cast<int>(0.5f * viewport->Size.x) - (scaled_width / 2), static_cast<int>(0.5f * viewport->Size.y) - (scaled_height / 2)); - auto end = ImVec2(start.x + scaled_width, start.y + scaled_height); - draw_list->AddImage(texture->handle, start, end); -} |
