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| author | untodesu <kirill@untode.su> | 2025-12-11 15:14:26 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-12-11 15:14:26 +0500 |
| commit | f40d09cb8f712e87691af4912f3630d92d692779 (patch) | |
| tree | 7ac3a4168ff722689372fd489c6f94d0a2546e8f /src/game/client/entity/camera.hh | |
| parent | 8bcbd2729388edc63c82d77d314b583af1447c49 (diff) | |
| download | voxelius-f40d09cb8f712e87691af4912f3630d92d692779.tar.bz2 voxelius-f40d09cb8f712e87691af4912f3630d92d692779.zip | |
Shuffle stuff around
- Use the new and improved hierarchy I figured out when making Prospero chat
- Re-add NSIS scripts, again from Prospero
- Update most build and utility scripts with their most recent versions
Diffstat (limited to 'src/game/client/entity/camera.hh')
| -rw-r--r-- | src/game/client/entity/camera.hh | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/src/game/client/entity/camera.hh b/src/game/client/entity/camera.hh new file mode 100644 index 0000000..67baf72 --- /dev/null +++ b/src/game/client/entity/camera.hh @@ -0,0 +1,31 @@ +#pragma once + +#include "shared/types.hh" + +namespace config +{ +class Float; +class Unsigned; +} // namespace config + +namespace entity::camera +{ +extern config::Float roll_angle; +extern config::Float vertical_fov; +extern config::Unsigned view_distance; +} // namespace entity::camera + +namespace entity::camera +{ +extern glm::fvec3 angles; +extern glm::fvec3 direction; +extern glm::fmat4x4 matrix; +extern chunk_pos position_chunk; +extern glm::fvec3 position_local; +} // namespace entity::camera + +namespace entity::camera +{ +void init(void); +void update(void); +} // namespace entity::camera |
