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| author | untodesu <kirill@untode.su> | 2025-12-11 15:14:26 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-12-11 15:14:26 +0500 |
| commit | f40d09cb8f712e87691af4912f3630d92d692779 (patch) | |
| tree | 7ac3a4168ff722689372fd489c6f94d0a2546e8f /src/game/client/entity/factory.cc | |
| parent | 8bcbd2729388edc63c82d77d314b583af1447c49 (diff) | |
| download | voxelius-f40d09cb8f712e87691af4912f3630d92d692779.tar.bz2 voxelius-f40d09cb8f712e87691af4912f3630d92d692779.zip | |
Shuffle stuff around
- Use the new and improved hierarchy I figured out when making Prospero chat
- Re-add NSIS scripts, again from Prospero
- Update most build and utility scripts with their most recent versions
Diffstat (limited to 'src/game/client/entity/factory.cc')
| -rw-r--r-- | src/game/client/entity/factory.cc | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/src/game/client/entity/factory.cc b/src/game/client/entity/factory.cc new file mode 100644 index 0000000..f6f6079 --- /dev/null +++ b/src/game/client/entity/factory.cc @@ -0,0 +1,30 @@ +#include "client/pch.hh" + +#include "client/entity/factory.hh" + +#include "shared/entity/factory.hh" +#include "shared/entity/head.hh" +#include "shared/entity/transform.hh" + +#include "shared/world/dimension.hh" + +#include "client/entity/sound_emitter.hh" + +#include "client/globals.hh" + +void entity::client::create_player(world::Dimension* dimension, entt::entity entity) +{ + entity::shared::create_player(dimension, entity); + + const auto& head = dimension->entities.get<entity::Head>(entity); + dimension->entities.emplace_or_replace<entity::client::HeadIntr>(entity, head); + dimension->entities.emplace_or_replace<entity::client::HeadPrev>(entity, head); + + const auto& transform = dimension->entities.get<entity::Transform>(entity); + dimension->entities.emplace_or_replace<entity::client::TransformIntr>(entity, transform); + dimension->entities.emplace_or_replace<entity::client::TransformPrev>(entity, transform); + + if(globals::sound_ctx) { + dimension->entities.emplace_or_replace<entity::SoundEmitter>(entity); + } +} |
