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authoruntodesu <kirill@untode.su>2025-12-11 15:14:26 +0500
committeruntodesu <kirill@untode.su>2025-12-11 15:14:26 +0500
commitf40d09cb8f712e87691af4912f3630d92d692779 (patch)
tree7ac3a4168ff722689372fd489c6f94d0a2546e8f /src/game/client/entity/sound_emitter.cc
parent8bcbd2729388edc63c82d77d314b583af1447c49 (diff)
downloadvoxelius-f40d09cb8f712e87691af4912f3630d92d692779.tar.bz2
voxelius-f40d09cb8f712e87691af4912f3630d92d692779.zip
Shuffle stuff around
- Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions
Diffstat (limited to 'src/game/client/entity/sound_emitter.cc')
-rw-r--r--src/game/client/entity/sound_emitter.cc63
1 files changed, 63 insertions, 0 deletions
diff --git a/src/game/client/entity/sound_emitter.cc b/src/game/client/entity/sound_emitter.cc
new file mode 100644
index 0000000..57909ec
--- /dev/null
+++ b/src/game/client/entity/sound_emitter.cc
@@ -0,0 +1,63 @@
+#include "client/pch.hh"
+
+#include "client/entity/sound_emitter.hh"
+
+#include "core/config/number.hh"
+
+#include "core/math/constexpr.hh"
+
+#include "shared/entity/transform.hh"
+#include "shared/entity/velocity.hh"
+
+#include "shared/world/dimension.hh"
+
+#include "shared/coord.hh"
+
+#include "client/entity/camera.hh"
+
+#include "client/sound/sound.hh"
+
+#include "client/globals.hh"
+
+entity::SoundEmitter::SoundEmitter(void)
+{
+ alGenSources(1, &source);
+ sound = nullptr;
+}
+
+entity::SoundEmitter::~SoundEmitter(void)
+{
+ alSourceStop(source);
+ alDeleteSources(1, &source);
+}
+
+void entity::SoundEmitter::update(void)
+{
+ if(globals::dimension) {
+ const auto view = globals::dimension->entities.view<entity::SoundEmitter>();
+
+ const auto& pivot = entity::camera::position_chunk;
+ const auto gain = glm::clamp(sound::volume_effects.get_value() * 0.01f, 0.0f, 1.0f);
+
+ for(const auto [entity, emitter] : view.each()) {
+ alSourcef(emitter.source, AL_GAIN, gain);
+
+ if(const auto transform = globals::dimension->entities.try_get<entity::client::TransformIntr>(entity)) {
+ auto position = coord::to_relative(pivot, transform->chunk, transform->local);
+ alSource3f(emitter.source, AL_POSITION, position.x, position.y, position.z);
+ }
+
+ if(const auto velocity = globals::dimension->entities.try_get<entity::Velocity>(entity)) {
+ alSource3f(emitter.source, AL_VELOCITY, velocity->value.x, velocity->value.y, velocity->value.z);
+ }
+
+ ALint source_state;
+ alGetSourcei(emitter.source, AL_SOURCE_STATE, &source_state);
+
+ if(source_state == AL_STOPPED) {
+ alSourceRewind(emitter.source);
+ emitter.sound = nullptr;
+ }
+ }
+ }
+}