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authoruntodesu <kirill@untode.su>2025-12-11 15:14:26 +0500
committeruntodesu <kirill@untode.su>2025-12-11 15:14:26 +0500
commitf40d09cb8f712e87691af4912f3630d92d692779 (patch)
tree7ac3a4168ff722689372fd489c6f94d0a2546e8f /src/game/client/experiments.cc
parent8bcbd2729388edc63c82d77d314b583af1447c49 (diff)
downloadvoxelius-f40d09cb8f712e87691af4912f3630d92d692779.tar.bz2
voxelius-f40d09cb8f712e87691af4912f3630d92d692779.zip
Shuffle stuff around
- Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions
Diffstat (limited to 'src/game/client/experiments.cc')
-rw-r--r--src/game/client/experiments.cc84
1 files changed, 84 insertions, 0 deletions
diff --git a/src/game/client/experiments.cc b/src/game/client/experiments.cc
new file mode 100644
index 0000000..eb415f7
--- /dev/null
+++ b/src/game/client/experiments.cc
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+#include "client/pch.hh"
+
+#include "client/experiments.hh"
+
+#include "shared/world/dimension.hh"
+#include "shared/world/item_registry.hh"
+
+#include "shared/game_items.hh"
+#include "shared/game_voxels.hh"
+
+#include "client/gui/chat.hh"
+#include "client/gui/hotbar.hh"
+#include "client/gui/status_lines.hh"
+
+#include "client/io/glfw.hh"
+
+#include "client/world/player_target.hh"
+
+#include "client/globals.hh"
+#include "client/session.hh"
+
+static void on_glfw_mouse_button(const io::GlfwMouseButtonEvent& event)
+{
+ if(!globals::gui_screen && session::is_ingame()) {
+ if((event.action == GLFW_PRESS) && world::player_target::voxel) {
+ if(event.button == GLFW_MOUSE_BUTTON_LEFT) {
+ experiments::attack();
+ return;
+ }
+
+ if(event.button == GLFW_MOUSE_BUTTON_RIGHT) {
+ experiments::interact();
+ return;
+ }
+ }
+ }
+}
+
+void experiments::init(void)
+{
+ globals::dispatcher.sink<io::GlfwMouseButtonEvent>().connect<&on_glfw_mouse_button>();
+}
+
+void experiments::init_late(void)
+{
+ gui::hotbar::slots[0] = game_items::cobblestone;
+ gui::hotbar::slots[1] = game_items::stone;
+ gui::hotbar::slots[2] = game_items::dirt;
+ gui::hotbar::slots[3] = game_items::grass;
+ gui::hotbar::slots[4] = game_items::oak_leaves;
+ gui::hotbar::slots[5] = game_items::oak_planks;
+ gui::hotbar::slots[6] = game_items::oak_log;
+ gui::hotbar::slots[7] = game_items::glass;
+ gui::hotbar::slots[8] = game_items::slime;
+}
+
+void experiments::shutdown(void)
+{
+}
+
+void experiments::update(void)
+{
+}
+
+void experiments::update_late(void)
+{
+}
+
+void experiments::attack(void)
+{
+ globals::dimension->set_voxel(nullptr, world::player_target::coord);
+}
+
+void experiments::interact(void)
+{
+ auto active_item = gui::hotbar::slots[gui::hotbar::active_slot];
+
+ if(active_item) {
+ if(auto place_voxel = active_item->get_place_voxel()) {
+ globals::dimension->set_voxel(place_voxel, world::player_target::coord + world::player_target::normal);
+ return;
+ }
+ }
+}