diff options
| author | untodesu <kirill@untode.su> | 2025-07-01 03:08:39 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-07-01 03:08:39 +0500 |
| commit | 458e0005690ea9d579588a0a12368fc2c2c9a93a (patch) | |
| tree | 588a9ca6cb3c76d9193b5bd4601d64f0e50e8c8c /src/game/client/factory.cc | |
| parent | c7b0c8e0286a1b2bb7ec55e579137dfc3b22eeb9 (diff) | |
| download | voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.tar.bz2 voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.zip | |
I hyper-focued on refactoring again
- I put a cool-sounding "we are number one" remix on repeat and straight
up grinded the entire repository to a better state until 03:09 AM. I
guess I have something wrong in my brain that makes me do this shit
Diffstat (limited to 'src/game/client/factory.cc')
| -rw-r--r-- | src/game/client/factory.cc | 28 |
1 files changed, 0 insertions, 28 deletions
diff --git a/src/game/client/factory.cc b/src/game/client/factory.cc deleted file mode 100644 index 4c1c24e..0000000 --- a/src/game/client/factory.cc +++ /dev/null @@ -1,28 +0,0 @@ -#include "client/pch.hh" - -#include "client/factory.hh" - -#include "shared/dimension.hh" -#include "shared/factory.hh" -#include "shared/head.hh" -#include "shared/transform.hh" - -#include "client/globals.hh" -#include "client/sound_emitter.hh" - -void client_factory::create_player(Dimension* dimension, entt::entity entity) -{ - shared_factory::create_player(dimension, entity); - - const auto& head = dimension->entities.get<HeadComponent>(entity); - dimension->entities.emplace_or_replace<HeadComponentIntr>(entity, head); - dimension->entities.emplace_or_replace<HeadComponentPrev>(entity, head); - - const auto& transform = dimension->entities.get<TransformComponent>(entity); - dimension->entities.emplace_or_replace<TransformComponentIntr>(entity, transform); - dimension->entities.emplace_or_replace<TransformComponentPrev>(entity, transform); - - if(globals::sound_ctx) { - dimension->entities.emplace_or_replace<SoundEmitterComponent>(entity); - } -} |
