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| author | untodesu <kirill@untode.su> | 2025-07-01 03:08:39 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-07-01 03:08:39 +0500 |
| commit | 458e0005690ea9d579588a0a12368fc2c2c9a93a (patch) | |
| tree | 588a9ca6cb3c76d9193b5bd4601d64f0e50e8c8c /src/game/client/gamepad.hh | |
| parent | c7b0c8e0286a1b2bb7ec55e579137dfc3b22eeb9 (diff) | |
| download | voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.tar.bz2 voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.zip | |
I hyper-focued on refactoring again
- I put a cool-sounding "we are number one" remix on repeat and straight
up grinded the entire repository to a better state until 03:09 AM. I
guess I have something wrong in my brain that makes me do this shit
Diffstat (limited to 'src/game/client/gamepad.hh')
| -rw-r--r-- | src/game/client/gamepad.hh | 45 |
1 files changed, 0 insertions, 45 deletions
diff --git a/src/game/client/gamepad.hh b/src/game/client/gamepad.hh deleted file mode 100644 index 692422e..0000000 --- a/src/game/client/gamepad.hh +++ /dev/null @@ -1,45 +0,0 @@ -#ifndef CLIENT_GAMEPAD_HH -#define CLIENT_GAMEPAD_HH 1 -#pragma once - -constexpr static int INVALID_GAMEPAD_AXIS = INT_MAX; -constexpr static int INVALID_GAMEPAD_BUTTON = INT_MAX; - -class ConfigBoolean; -class ConfigFloat; - -struct GLFWgamepadstate; - -namespace gamepad -{ -extern bool available; -extern ConfigFloat deadzone; -extern ConfigBoolean active; -extern GLFWgamepadstate state; -extern GLFWgamepadstate last_state; -} // namespace gamepad - -namespace gamepad -{ -void init(void); -void update_late(void); -} // namespace gamepad - -// This simulates buttons using axes. When an axis -// value exceeds 1.5 times the deadzone, the event is -// queued with a GLFW_PRESS action, when it falls back -// below the threshold, the event is queued with GLFW_RELEASE action -struct GamepadAxisEvent final { - int action; - int axis; -}; - -// This smears GLFW event sugar over gamepad polling -// system. Whenever it detects a state change, the event -// is queued with an appropriate action -struct GamepadButtonEvent final { - int action; - int button; -}; - -#endif // CLIENT_GAMEPAD_HH |
