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| author | untodesu <kirill@untode.su> | 2025-07-01 03:08:39 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-07-01 03:08:39 +0500 |
| commit | 458e0005690ea9d579588a0a12368fc2c2c9a93a (patch) | |
| tree | 588a9ca6cb3c76d9193b5bd4601d64f0e50e8c8c /src/game/client/gamepad_button.cc | |
| parent | c7b0c8e0286a1b2bb7ec55e579137dfc3b22eeb9 (diff) | |
| download | voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.tar.bz2 voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.zip | |
I hyper-focued on refactoring again
- I put a cool-sounding "we are number one" remix on repeat and straight
up grinded the entire repository to a better state until 03:09 AM. I
guess I have something wrong in my brain that makes me do this shit
Diffstat (limited to 'src/game/client/gamepad_button.cc')
| -rw-r--r-- | src/game/client/gamepad_button.cc | 90 |
1 files changed, 0 insertions, 90 deletions
diff --git a/src/game/client/gamepad_button.cc b/src/game/client/gamepad_button.cc deleted file mode 100644 index dd3dca7..0000000 --- a/src/game/client/gamepad_button.cc +++ /dev/null @@ -1,90 +0,0 @@ -#include "client/pch.hh" - -#include "client/gamepad_button.hh" - -#include "core/constexpr.hh" - -#include "client/gamepad.hh" - -constexpr static const char* UNKNOWN_BUTTON_NAME = "UNKNOWN"; - -static const std::pair<int, const char*> button_names[] = { - { GLFW_GAMEPAD_BUTTON_A, "A" }, - { GLFW_GAMEPAD_BUTTON_B, "B" }, - { GLFW_GAMEPAD_BUTTON_X, "X" }, - { GLFW_GAMEPAD_BUTTON_Y, "Y" }, - { GLFW_GAMEPAD_BUTTON_LEFT_BUMPER, "L_BUMP" }, - { GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER, "R_BUMP" }, - { GLFW_GAMEPAD_BUTTON_BACK, "BACK" }, - { GLFW_GAMEPAD_BUTTON_START, "START" }, - { GLFW_GAMEPAD_BUTTON_GUIDE, "GUIDE" }, - { GLFW_GAMEPAD_BUTTON_LEFT_THUMB, "L_THUMB" }, - { GLFW_GAMEPAD_BUTTON_RIGHT_THUMB, "R_THUMB" }, - { GLFW_GAMEPAD_BUTTON_DPAD_UP, "DPAD_UP" }, - { GLFW_GAMEPAD_BUTTON_DPAD_RIGHT, "DPAD_RIGHT" }, - { GLFW_GAMEPAD_BUTTON_DPAD_DOWN, "DPAD_DOWN" }, - { GLFW_GAMEPAD_BUTTON_DPAD_LEFT, "DPAD_LEFT" }, -}; - -static const char* get_button_name(int button) -{ - for(const auto& it : button_names) { - if(it.first == button) { - return it.second; - } - } - - return UNKNOWN_BUTTON_NAME; -} - -ConfigGamepadButton::ConfigGamepadButton(void) -{ - m_gamepad_button = INVALID_GAMEPAD_BUTTON; - m_name = UNKNOWN_BUTTON_NAME; -} - -ConfigGamepadButton::ConfigGamepadButton(int button) -{ - m_gamepad_button = button; - m_name = get_button_name(button); -} - -const char* ConfigGamepadButton::get(void) const -{ - return m_name; -} - -void ConfigGamepadButton::set(const char* value) -{ - for(const auto& it : button_names) { - if(!std::strcmp(it.second, value)) { - m_gamepad_button = it.first; - m_name = it.second; - return; - } - } - - m_gamepad_button = INVALID_GAMEPAD_BUTTON; - m_name = UNKNOWN_BUTTON_NAME; -} - -int ConfigGamepadButton::get_button(void) const -{ - return m_gamepad_button; -} - -void ConfigGamepadButton::set_button(int button) -{ - m_gamepad_button = button; - m_name = get_button_name(button); -} - -bool ConfigGamepadButton::equals(int button) const -{ - return m_gamepad_button == button; -} - -bool ConfigGamepadButton::is_pressed(const GLFWgamepadstate& state) const -{ - return m_gamepad_button < vx::array_size(state.buttons) && state.buttons[m_gamepad_button] == GLFW_PRESS; -} |
