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authoruntodesu <kirill@untode.su>2025-07-01 03:08:39 +0500
committeruntodesu <kirill@untode.su>2025-07-01 03:08:39 +0500
commit458e0005690ea9d579588a0a12368fc2c2c9a93a (patch)
tree588a9ca6cb3c76d9193b5bd4601d64f0e50e8c8c /src/game/client/gamepad_button.hh
parentc7b0c8e0286a1b2bb7ec55e579137dfc3b22eeb9 (diff)
downloadvoxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.tar.bz2
voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.zip
I hyper-focued on refactoring again
- I put a cool-sounding "we are number one" remix on repeat and straight up grinded the entire repository to a better state until 03:09 AM. I guess I have something wrong in my brain that makes me do this shit
Diffstat (limited to 'src/game/client/gamepad_button.hh')
-rw-r--r--src/game/client/gamepad_button.hh29
1 files changed, 0 insertions, 29 deletions
diff --git a/src/game/client/gamepad_button.hh b/src/game/client/gamepad_button.hh
deleted file mode 100644
index 079988e..0000000
--- a/src/game/client/gamepad_button.hh
+++ /dev/null
@@ -1,29 +0,0 @@
-#ifndef CLIENT_GAMEPAD_BUTTON_HH
-#define CLIENT_GAMEPAD_BUTTON_HH 1
-#pragma once
-
-#include "core/config.hh"
-
-struct GLFWgamepadstate;
-
-class ConfigGamepadButton final : public IConfigValue {
-public:
- explicit ConfigGamepadButton(void);
- explicit ConfigGamepadButton(int button);
- virtual ~ConfigGamepadButton(void) = default;
-
- virtual const char* get(void) const override;
- virtual void set(const char* value) override;
-
- int get_button(void) const;
- void set_button(int button);
-
- bool equals(int button) const;
- bool is_pressed(const GLFWgamepadstate& state) const;
-
-private:
- int m_gamepad_button;
- const char* m_name;
-};
-
-#endif // CLIENT_GAMEPAD_BUTTON_HH