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authoruntodesu <kirill@untode.su>2025-12-11 15:14:26 +0500
committeruntodesu <kirill@untode.su>2025-12-11 15:14:26 +0500
commitf40d09cb8f712e87691af4912f3630d92d692779 (patch)
tree7ac3a4168ff722689372fd489c6f94d0a2546e8f /src/game/client/gui/hotbar.hh
parent8bcbd2729388edc63c82d77d314b583af1447c49 (diff)
downloadvoxelius-f40d09cb8f712e87691af4912f3630d92d692779.tar.bz2
voxelius-f40d09cb8f712e87691af4912f3630d92d692779.zip
Shuffle stuff around
- Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions
Diffstat (limited to 'src/game/client/gui/hotbar.hh')
-rw-r--r--src/game/client/gui/hotbar.hh30
1 files changed, 30 insertions, 0 deletions
diff --git a/src/game/client/gui/hotbar.hh b/src/game/client/gui/hotbar.hh
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+++ b/src/game/client/gui/hotbar.hh
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+#pragma once
+
+// TODO: design an inventory system and an item
+// registry and integrate the hotbar into that system
+
+namespace world
+{
+class Item;
+} // namespace world
+
+constexpr static unsigned int HOTBAR_SIZE = 9U;
+
+namespace gui::hotbar
+{
+extern unsigned int active_slot;
+extern std::array<const world::Item*, HOTBAR_SIZE> slots;
+} // namespace gui::hotbar
+
+namespace gui::hotbar
+{
+void init(void);
+void shutdown(void);
+void layout(void);
+} // namespace gui::hotbar
+
+namespace gui::hotbar
+{
+void next_slot(void);
+void prev_slot(void);
+} // namespace gui::hotbar