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| author | untodesu <kirill@untode.su> | 2025-12-11 15:14:26 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-12-11 15:14:26 +0500 |
| commit | f40d09cb8f712e87691af4912f3630d92d692779 (patch) | |
| tree | 7ac3a4168ff722689372fd489c6f94d0a2546e8f /src/game/client/gui/hotbar.hh | |
| parent | 8bcbd2729388edc63c82d77d314b583af1447c49 (diff) | |
| download | voxelius-f40d09cb8f712e87691af4912f3630d92d692779.tar.bz2 voxelius-f40d09cb8f712e87691af4912f3630d92d692779.zip | |
Shuffle stuff around
- Use the new and improved hierarchy I figured out when making Prospero chat
- Re-add NSIS scripts, again from Prospero
- Update most build and utility scripts with their most recent versions
Diffstat (limited to 'src/game/client/gui/hotbar.hh')
| -rw-r--r-- | src/game/client/gui/hotbar.hh | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/src/game/client/gui/hotbar.hh b/src/game/client/gui/hotbar.hh new file mode 100644 index 0000000..c529230 --- /dev/null +++ b/src/game/client/gui/hotbar.hh @@ -0,0 +1,30 @@ +#pragma once + +// TODO: design an inventory system and an item +// registry and integrate the hotbar into that system + +namespace world +{ +class Item; +} // namespace world + +constexpr static unsigned int HOTBAR_SIZE = 9U; + +namespace gui::hotbar +{ +extern unsigned int active_slot; +extern std::array<const world::Item*, HOTBAR_SIZE> slots; +} // namespace gui::hotbar + +namespace gui::hotbar +{ +void init(void); +void shutdown(void); +void layout(void); +} // namespace gui::hotbar + +namespace gui::hotbar +{ +void next_slot(void); +void prev_slot(void); +} // namespace gui::hotbar |
