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| author | untodesu <kirill@untode.su> | 2025-12-11 15:14:26 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-12-11 15:14:26 +0500 |
| commit | f40d09cb8f712e87691af4912f3630d92d692779 (patch) | |
| tree | 7ac3a4168ff722689372fd489c6f94d0a2546e8f /src/game/client/gui/main_menu.cc | |
| parent | 8bcbd2729388edc63c82d77d314b583af1447c49 (diff) | |
| download | voxelius-f40d09cb8f712e87691af4912f3630d92d692779.tar.bz2 voxelius-f40d09cb8f712e87691af4912f3630d92d692779.zip | |
Shuffle stuff around
- Use the new and improved hierarchy I figured out when making Prospero chat
- Re-add NSIS scripts, again from Prospero
- Update most build and utility scripts with their most recent versions
Diffstat (limited to 'src/game/client/gui/main_menu.cc')
| -rw-r--r-- | src/game/client/gui/main_menu.cc | 172 |
1 files changed, 172 insertions, 0 deletions
diff --git a/src/game/client/gui/main_menu.cc b/src/game/client/gui/main_menu.cc new file mode 100644 index 0000000..d60a507 --- /dev/null +++ b/src/game/client/gui/main_menu.cc @@ -0,0 +1,172 @@ +#include "client/pch.hh" + +#include "client/gui/main_menu.hh" + +#include "core/math/constexpr.hh" + +#include "core/resource/resource.hh" + +#include "core/version.hh" + +#include "client/gui/gui_screen.hh" +#include "client/gui/language.hh" +#include "client/gui/window_title.hh" + +#include "client/io/glfw.hh" + +#include "client/resource/texture_gui.hh" + +#include "client/globals.hh" +#include "client/session.hh" + +constexpr static ImGuiWindowFlags WINDOW_FLAGS = ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoDecoration; + +static std::string str_play; +static std::string str_resume; +static std::string str_settings; +static std::string str_leave; +static std::string str_quit; + +static resource_ptr<TextureGUI> title; +static float title_aspect; + +static void on_glfw_key(const io::GlfwKeyEvent& event) +{ + if(session::is_ingame() && (event.key == GLFW_KEY_ESCAPE) && (event.action == GLFW_PRESS)) { + if(globals::gui_screen == GUI_SCREEN_NONE) { + globals::gui_screen = GUI_MAIN_MENU; + return; + } + + if(globals::gui_screen == GUI_MAIN_MENU) { + globals::gui_screen = GUI_SCREEN_NONE; + return; + } + } +} + +static void on_language_set(const gui::LanguageSetEvent& event) +{ + str_play = gui::language::resolve_gui("main_menu.play"); + str_resume = gui::language::resolve_gui("main_menu.resume"); + str_settings = gui::language::resolve("main_menu.settings"); + str_leave = gui::language::resolve("main_menu.leave"); + str_quit = gui::language::resolve("main_menu.quit"); +} + +void gui::main_menu::init(void) +{ + title = resource::load<TextureGUI>("textures/gui/menu_title.png", TEXTURE_GUI_LOAD_CLAMP_S | TEXTURE_GUI_LOAD_CLAMP_T); + + if(title == nullptr) { + spdlog::critical("main_menu: texture load failed"); + std::terminate(); + } + + if(title->size.x > title->size.y) { + title_aspect = static_cast<float>(title->size.x) / static_cast<float>(title->size.y); + } + else { + title_aspect = static_cast<float>(title->size.y) / static_cast<float>(title->size.x); + } + + globals::dispatcher.sink<io::GlfwKeyEvent>().connect<&on_glfw_key>(); + globals::dispatcher.sink<LanguageSetEvent>().connect<&on_language_set>(); +} + +void gui::main_menu::shutdown(void) +{ + title = nullptr; +} + +void gui::main_menu::layout(void) +{ + const auto viewport = ImGui::GetMainViewport(); + const auto window_start = ImVec2(0.0f, viewport->Size.y * 0.15f); + const auto window_size = ImVec2(viewport->Size.x, viewport->Size.y); + + ImGui::SetNextWindowPos(window_start); + ImGui::SetNextWindowSize(window_size); + + if(ImGui::Begin("###main_menu", nullptr, WINDOW_FLAGS)) { + ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0.0f, 2.0f * globals::gui_scale)); + + if(session::is_ingame()) { + ImGui::Dummy(ImVec2(0.0f, 32.0f * globals::gui_scale)); + } + else { + auto reference_height = 0.225f * window_size.y; + auto image_width = glm::min(window_size.x, reference_height * title_aspect); + auto image_height = image_width / title_aspect; + ImGui::SetCursorPosX(0.5f * (window_size.x - image_width)); + ImGui::Image(title->handle, ImVec2(image_width, image_height)); + } + + ImGui::Dummy(ImVec2(0.0f, 24.0f * globals::gui_scale)); + + const float button_width = 240.0f * globals::gui_scale; + const float button_xpos = 0.5f * (window_size.x - button_width); + + if(session::is_ingame()) { + ImGui::SetCursorPosX(button_xpos); + + if(ImGui::Button(str_resume.c_str(), ImVec2(button_width, 0.0f))) { + globals::gui_screen = GUI_SCREEN_NONE; + } + + ImGui::Spacing(); + } + else { + ImGui::SetCursorPosX(button_xpos); + + if(ImGui::Button(str_play.c_str(), ImVec2(button_width, 0.0f))) { + globals::gui_screen = GUI_PLAY_MENU; + } + + ImGui::Spacing(); + } + + ImGui::SetCursorPosX(button_xpos); + + if(ImGui::Button(str_settings.c_str(), ImVec2(button_width, 0.0f))) { + globals::gui_screen = GUI_SETTINGS; + } + + ImGui::Spacing(); + + if(session::is_ingame()) { + ImGui::SetCursorPosX(button_xpos); + + if(ImGui::Button(str_leave.c_str(), ImVec2(button_width, 0.0f))) { + session::disconnect("protocol.client_disconnect"); + globals::gui_screen = GUI_PLAY_MENU; + gui::window_title::update(); + } + + ImGui::Spacing(); + } + else { + ImGui::SetCursorPosX(button_xpos); + + if(ImGui::Button(str_quit.c_str(), ImVec2(button_width, 0.0f))) { + glfwSetWindowShouldClose(globals::window, true); + } + + ImGui::Spacing(); + } + + if(!session::is_ingame()) { + const auto& padding = ImGui::GetStyle().FramePadding; + const auto& spacing = ImGui::GetStyle().ItemSpacing; + + ImGui::PushFont(globals::font_unscii8, 4.0f); + ImGui::SetCursorScreenPos(ImVec2(padding.x + spacing.x, window_size.y - ImGui::GetFontSize() - padding.y - spacing.y)); + ImGui::Text("Voxelius %*s", version::full.size(), version::full.data()); // string_view is not always null-terminated + ImGui::PopFont(); + } + + ImGui::PopStyleVar(); + } + + ImGui::End(); +} |
