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authoruntodesu <kirill@untode.su>2025-12-26 14:50:33 +0500
committeruntodesu <kirill@untode.su>2025-12-26 14:50:33 +0500
commit6c2abde5c99a236453b795abaa6d7d70105e31f7 (patch)
treef085049b9615a7d03cca5de40adb6529d6c13e11 /src/game/client/gui/metrics.cc
parentf40d09cb8f712e87691af4912f3630d92d692779 (diff)
downloadvoxelius-6c2abde5c99a236453b795abaa6d7d70105e31f7.tar.bz2
voxelius-6c2abde5c99a236453b795abaa6d7d70105e31f7.zip
Just a big Ctrl+H refactoring
Diffstat (limited to 'src/game/client/gui/metrics.cc')
-rw-r--r--src/game/client/gui/metrics.cc28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/game/client/gui/metrics.cc b/src/game/client/gui/metrics.cc
index bf46649..51b1ffa 100644
--- a/src/game/client/gui/metrics.cc
+++ b/src/game/client/gui/metrics.cc
@@ -15,7 +15,7 @@
#include "client/entity/camera.hh"
-#include "client/gui/imdraw_ext.hh"
+#include "client/gui/imutils_text.hh"
#include "client/game.hh"
#include "client/globals.hh"
@@ -27,13 +27,13 @@ constexpr static ImGuiWindowFlags WINDOW_FLAGS = ImGuiWindowFlags_NoBackground |
static std::basic_string<GLubyte> r_version;
static std::basic_string<GLubyte> r_renderer;
-void gui::metrics::init(void)
+void metrics::init(void)
{
r_version = std::basic_string<GLubyte>(glGetString(GL_VERSION));
r_renderer = std::basic_string<GLubyte>(glGetString(GL_RENDERER));
}
-void gui::metrics::layout(void)
+void metrics::layout(void)
{
if(!session::is_ingame()) {
// Sanity check; we are checking this
@@ -54,50 +54,50 @@ void gui::metrics::layout(void)
// Draw version
auto version_line = std::format("Voxelius {}", version::full);
- gui::imdraw_ext::text_shadow(version_line, position, text_color, shadow_color, globals::font_unscii8, draw_list, font_size);
+ imutils::text_nw(draw_list, version_line, position, text_color, shadow_color, globals::font_unscii8, font_size);
position.y += 1.5f * y_step;
// Draw client-side window framerate metrics
auto window_framerate = 1.0f / globals::window_frametime_avg;
auto window_frametime = 1000.0f * globals::window_frametime_avg;
auto window_fps_line = std::format("{:.02f} FPS [{:.02f} ms]", window_framerate, window_frametime);
- gui::imdraw_ext::text_shadow(window_fps_line, position, text_color, shadow_color, globals::font_unscii8, draw_list, font_size);
+ imutils::text_nw(draw_list, window_fps_line, position, text_color, shadow_color, globals::font_unscii8, font_size);
position.y += y_step;
// Draw world rendering metrics
auto drawcall_line = std::format("World: {} DC / {} TRI", globals::num_drawcalls, globals::num_triangles);
- gui::imdraw_ext::text_shadow(drawcall_line, position, text_color, shadow_color, globals::font_unscii8, draw_list, font_size);
+ imutils::text_nw(draw_list, drawcall_line, position, text_color, shadow_color, globals::font_unscii8, font_size);
position.y += y_step;
// Draw OpenGL version string
auto r_version_line = std::format("GL_VERSION: {}", reinterpret_cast<const char*>(r_version.c_str()));
- gui::imdraw_ext::text_shadow(r_version_line, position, text_color, shadow_color, globals::font_unscii8, draw_list, font_size);
+ imutils::text_nw(draw_list, r_version_line, position, text_color, shadow_color, globals::font_unscii8, font_size);
position.y += y_step;
// Draw OpenGL renderer string
auto r_renderer_line = std::format("GL_RENDERER: {}", reinterpret_cast<const char*>(r_renderer.c_str()));
- gui::imdraw_ext::text_shadow(r_renderer_line, position, text_color, shadow_color, globals::font_unscii8, draw_list, font_size);
+ imutils::text_nw(draw_list, r_renderer_line, position, text_color, shadow_color, globals::font_unscii8, font_size);
position.y += 1.5f * y_step;
- const auto& head = globals::dimension->entities.get<entity::Head>(globals::player);
- const auto& transform = globals::dimension->entities.get<entity::Transform>(globals::player);
- const auto& velocity = globals::dimension->entities.get<entity::Velocity>(globals::player);
+ const auto& head = globals::dimension->entities.get<Head>(globals::player);
+ const auto& transform = globals::dimension->entities.get<Transform>(globals::player);
+ const auto& velocity = globals::dimension->entities.get<Velocity>(globals::player);
// Draw player voxel position
auto voxel_position = coord::to_voxel(transform.chunk, transform.local);
auto voxel_line = std::format("voxel: [{} {} {}]", voxel_position.x, voxel_position.y, voxel_position.z);
- gui::imdraw_ext::text_shadow(voxel_line, position, text_color, shadow_color, globals::font_unscii8, draw_list, font_size);
+ imutils::text_nw(draw_list, voxel_line, position, text_color, shadow_color, globals::font_unscii8, font_size);
position.y += y_step;
// Draw player world position
auto world_line = std::format("world: [{} {} {}] [{:.03f} {:.03f} {:.03f}]", transform.chunk.x, transform.chunk.y, transform.chunk.z,
transform.local.x, transform.local.y, transform.local.z);
- gui::imdraw_ext::text_shadow(world_line, position, text_color, shadow_color, globals::font_unscii8, draw_list, font_size);
+ imutils::text_nw(draw_list, world_line, position, text_color, shadow_color, globals::font_unscii8, font_size);
position.y += y_step;
// Draw player look angles
auto angles = glm::degrees(transform.angles + head.angles);
auto angle_line = std::format("angle: [{: .03f} {: .03f} {: .03f}]", angles[0], angles[1], angles[2]);
- gui::imdraw_ext::text_shadow(angle_line, position, text_color, shadow_color, globals::font_unscii8, draw_list, font_size);
+ imutils::text_nw(draw_list, angle_line, position, text_color, shadow_color, globals::font_unscii8, font_size);
position.y += y_step;
}