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| author | untodesu <kirill@untode.su> | 2025-12-11 15:14:26 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-12-11 15:14:26 +0500 |
| commit | f40d09cb8f712e87691af4912f3630d92d692779 (patch) | |
| tree | 7ac3a4168ff722689372fd489c6f94d0a2546e8f /src/game/client/gui/settings.hh | |
| parent | 8bcbd2729388edc63c82d77d314b583af1447c49 (diff) | |
| download | voxelius-f40d09cb8f712e87691af4912f3630d92d692779.tar.bz2 voxelius-f40d09cb8f712e87691af4912f3630d92d692779.zip | |
Shuffle stuff around
- Use the new and improved hierarchy I figured out when making Prospero chat
- Re-add NSIS scripts, again from Prospero
- Update most build and utility scripts with their most recent versions
Diffstat (limited to 'src/game/client/gui/settings.hh')
| -rw-r--r-- | src/game/client/gui/settings.hh | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/src/game/client/gui/settings.hh b/src/game/client/gui/settings.hh new file mode 100644 index 0000000..efb8ca4 --- /dev/null +++ b/src/game/client/gui/settings.hh @@ -0,0 +1,90 @@ +#pragma once + +namespace config +{ +class Boolean; +class String; +} // namespace config + +namespace config +{ +class Int; +class Float; +class Unsigned; +} // namespace config + +namespace config +{ +class KeyBind; +class GamepadAxis; +class GamepadButton; +} // namespace config + +enum class settings_location : unsigned int { + GENERAL = 0x0000U, + KEYBOARD_MOVEMENT = 0x0001U, + KEYBOARD_GAMEPLAY = 0x0002U, + KEYBOARD_MISC = 0x0003U, + GAMEPAD = 0x0004U, + GAMEPAD_MOVEMENT = 0x0005U, + GAMEPAD_GAMEPLAY = 0x0006U, + GAMEPAD_MISC = 0x0007U, + MOUSE = 0x0008U, + VIDEO = 0x0009U, + VIDEO_GUI = 0x000AU, + SOUND = 0x000BU, + SOUND_LEVELS = 0x000CU, + COUNT = 0x000DU, +}; + +namespace settings +{ +void init(void); +void init_late(void); +void shutdown(void); +void layout(void); +} // namespace settings + +namespace settings +{ +void add_checkbox(int priority, config::Boolean& value, settings_location location, std::string_view name, bool tooltip); +} // namespace settings + +namespace settings +{ +void add_input(int priority, config::Int& value, settings_location location, std::string_view name, bool tooltip); +void add_input(int priority, config::Float& value, settings_location location, std::string_view name, bool tooltip, + std::string_view fmt = "%.3f"); +void add_input(int priority, config::Unsigned& value, settings_location location, std::string_view name, bool tooltip); +void add_input(int priority, config::String& value, settings_location location, std::string_view name, bool tooltip, bool allow_whitespace); +} // namespace settings + +namespace settings +{ +void add_slider(int priority, config::Int& value, settings_location location, std::string_view name, bool tooltip); +void add_slider(int priority, config::Float& value, settings_location location, std::string_view name, bool tooltip, + std::string_view format = "%.3f"); +void add_slider(int priority, config::Unsigned& value, settings_location location, std::string_view name, bool tooltip); +} // namespace settings + +namespace settings +{ +void add_stepper(int priority, config::Int& value, settings_location location, std::string_view name, bool tooltip); +void add_stepper(int priority, config::Unsigned& value, settings_location location, std::string_view name, bool tooltip); +} // namespace settings + +namespace settings +{ +void add_keybind(int priority, config::KeyBind& value, settings_location location, std::string_view name); +} // namespace settings + +namespace settings +{ +void add_gamepad_axis(int priority, config::GamepadAxis& value, settings_location location, std::string_view name); +void add_gamepad_button(int priority, config::GamepadButton& value, settings_location location, std::string_view name); +} // namespace settings + +namespace settings +{ +void add_language_select(int priority, settings_location location, std::string_view name); +} // namespace settings |
