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| author | untodesu <kirill@untode.su> | 2025-06-29 22:24:42 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-06-29 22:24:42 +0500 |
| commit | 6cd00aacfa22fed6a54a9b812f6b069ad16feec0 (patch) | |
| tree | b77f4e665da3dd235cdb01e7e6ea78c1c02ecf2e /src/game/client/language.cc | |
| parent | f440914e1ae453768d09383f332bc7844e0a700e (diff) | |
| download | voxelius-6cd00aacfa22fed6a54a9b812f6b069ad16feec0.tar.bz2 voxelius-6cd00aacfa22fed6a54a9b812f6b069ad16feec0.zip | |
Move game sources into src subdirectory
Diffstat (limited to 'src/game/client/language.cc')
| -rw-r--r-- | src/game/client/language.cc | 196 |
1 files changed, 196 insertions, 0 deletions
diff --git a/src/game/client/language.cc b/src/game/client/language.cc new file mode 100644 index 0000000..2ae0bc6 --- /dev/null +++ b/src/game/client/language.cc @@ -0,0 +1,196 @@ +#include "client/pch.hh" + +#include "client/language.hh" + +#include "core/config.hh" + +#include "client/globals.hh" +#include "client/settings.hh" + +constexpr static const char* DEFAULT_LANGUAGE = "en_US"; + +// Available languages are kept in a special manifest file which +// is essentially a key-value map of semi-IETF-compliant language tags +// and the language's endonym; after reading the manifest, the translation +// system knows what language it can load and will act accordingly +constexpr static const char* MANIFEST_PATH = "lang/manifest.json"; + +static LanguageManifest manifest; +static LanguageIterator current_language; +static std::unordered_map<std::string, std::string> language_map; +static std::unordered_map<std::string, LanguageIterator> ietf_map; +static ConfigString config_language(DEFAULT_LANGUAGE); + +static void send_language_event(LanguageIterator new_language) +{ + LanguageSetEvent event; + event.new_language = new_language; + globals::dispatcher.trigger(event); +} + +void language::init(void) +{ + globals::client_config.add_value("language", config_language); + + settings::add_language_select(0, settings_location::GENERAL, "language"); + + auto file = PHYSFS_openRead(MANIFEST_PATH); + + if(file == nullptr) { + spdlog::critical("language: {}: {}", MANIFEST_PATH, PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode())); + std::terminate(); + } + + auto source = std::string(PHYSFS_fileLength(file), char(0x00)); + PHYSFS_readBytes(file, source.data(), source.size()); + PHYSFS_close(file); + + auto jsonv = json_parse_string(source.c_str()); + const auto json = json_value_get_object(jsonv); + const auto count = json_object_get_count(json); + + if((jsonv == nullptr) || (json == nullptr) || (count == 0)) { + spdlog::critical("language: {}: parse error", MANIFEST_PATH); + json_value_free(jsonv); + std::terminate(); + } + + for(std::size_t i = 0; i < count; ++i) { + const auto ietf = json_object_get_name(json, i); + const auto value = json_object_get_value_at(json, i); + const auto endonym = json_value_get_string(value); + + if(ietf && endonym) { + LanguageInfo info; + info.ietf = std::string(ietf); + info.endonym = std::string(endonym); + info.display = std::format("{} ({})", endonym, ietf); + manifest.push_back(info); + } + } + + for(auto it = manifest.cbegin(); it != manifest.cend(); ++it) { + ietf_map.emplace(it->ietf, it); + } + + json_value_free(jsonv); + + // This is temporary! This value will + // be overriden in init_late after the + // config system updates config_language + current_language = manifest.cend(); +} + +void language::init_late(void) +{ + auto user_language = ietf_map.find(config_language.get()); + + if(user_language != ietf_map.cend()) { + language::set(user_language->second); + return; + } + + auto fallback = ietf_map.find(DEFAULT_LANGUAGE); + + if(fallback != ietf_map.cend()) { + language::set(fallback->second); + return; + } + + spdlog::critical("language: we're doomed!"); + spdlog::critical("language: {} doesn't exist!", DEFAULT_LANGUAGE); + std::terminate(); +} + +void language::set(LanguageIterator new_language) +{ + if(new_language != manifest.cend()) { + auto path = std::format("lang/lang.{}.json", new_language->ietf); + + auto file = PHYSFS_openRead(path.c_str()); + + if(file == nullptr) { + spdlog::warn("language: {}: {}", path, PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode())); + send_language_event(new_language); + return; + } + + auto source = std::string(PHYSFS_fileLength(file), char(0x00)); + PHYSFS_readBytes(file, source.data(), source.size()); + PHYSFS_close(file); + + auto jsonv = json_parse_string(source.c_str()); + const auto json = json_value_get_object(jsonv); + const auto count = json_object_get_count(json); + + if((jsonv == nullptr) || (json == nullptr) || (count == 0)) { + spdlog::warn("language: {}: parse error", path); + send_language_event(new_language); + json_value_free(jsonv); + return; + } + + language_map.clear(); + + for(size_t i = 0; i < count; ++i) { + const auto key = json_object_get_name(json, i); + const auto value = json_object_get_value_at(json, i); + const auto value_str = json_value_get_string(value); + + if(key && value_str) { + language_map.emplace(key, value_str); + continue; + } + } + + json_value_free(jsonv); + + current_language = new_language; + config_language.set(new_language->ietf.c_str()); + } + + send_language_event(new_language); +} + +LanguageIterator language::get_current(void) +{ + return current_language; +} + +LanguageIterator language::find(const char* ietf) +{ + const auto it = ietf_map.find(ietf); + if(it != ietf_map.cend()) { + return it->second; + } else { + return manifest.cend(); + } +} + +LanguageIterator language::cbegin(void) +{ + return manifest.cbegin(); +} + +LanguageIterator language::cend(void) +{ + return manifest.cend(); +} + +const char* language::resolve(const char* key) +{ + const auto it = language_map.find(key); + if(it != language_map.cend()) { + return it->second.c_str(); + } else { + return key; + } +} + +std::string language::resolve_gui(const char* key) +{ + // We need window tags to retain their hierarchy when a language + // dynamically changes; ImGui allows to provide hidden unique identifiers + // to GUI primitives that have their name change dynamically, so we're using this + return std::format("{}###{}", language::resolve(key), key); +} |
