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authoruntodesu <kirill@untode.su>2025-07-01 03:08:39 +0500
committeruntodesu <kirill@untode.su>2025-07-01 03:08:39 +0500
commit458e0005690ea9d579588a0a12368fc2c2c9a93a (patch)
tree588a9ca6cb3c76d9193b5bd4601d64f0e50e8c8c /src/game/client/player_target.cc
parentc7b0c8e0286a1b2bb7ec55e579137dfc3b22eeb9 (diff)
downloadvoxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.tar.bz2
voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.zip
I hyper-focued on refactoring again
- I put a cool-sounding "we are number one" remix on repeat and straight up grinded the entire repository to a better state until 03:09 AM. I guess I have something wrong in my brain that makes me do this shit
Diffstat (limited to 'src/game/client/player_target.cc')
-rw-r--r--src/game/client/player_target.cc66
1 files changed, 0 insertions, 66 deletions
diff --git a/src/game/client/player_target.cc b/src/game/client/player_target.cc
deleted file mode 100644
index 9c60c00..0000000
--- a/src/game/client/player_target.cc
+++ /dev/null
@@ -1,66 +0,0 @@
-#include "client/pch.hh"
-
-#include "client/player_target.hh"
-
-#include "shared/coord.hh"
-#include "shared/dimension.hh"
-#include "shared/ray_dda.hh"
-
-#include "client/camera.hh"
-#include "client/game.hh"
-#include "client/globals.hh"
-#include "client/outline.hh"
-#include "client/session.hh"
-
-constexpr static float MAX_REACH = 16.0f;
-
-voxel_id player_target::voxel;
-voxel_pos player_target::coord;
-voxel_pos player_target::normal;
-const VoxelInfo* player_target::info;
-
-void player_target::init(void)
-{
- player_target::voxel = NULL_VOXEL_ID;
- player_target::coord = voxel_pos();
- player_target::normal = voxel_pos();
- player_target::info = nullptr;
-}
-
-void player_target::update(void)
-{
- if(session::is_ingame()) {
- RayDDA ray(globals::dimension, camera::position_chunk, camera::position_local, camera::direction);
-
- do {
- player_target::voxel = ray.step();
-
- if(player_target::voxel != NULL_VOXEL_ID) {
- player_target::coord = ray.vpos;
- player_target::normal = ray.vnormal;
- player_target::info = voxel_registry::find(player_target::voxel);
- break;
- }
-
- player_target::coord = voxel_pos();
- player_target::normal = voxel_pos();
- player_target::info = nullptr;
- } while(ray.distance < MAX_REACH);
- } else {
- player_target::voxel = NULL_VOXEL_ID;
- player_target::coord = voxel_pos();
- player_target::normal = voxel_pos();
- player_target::info = nullptr;
- }
-}
-
-void player_target::render(void)
-{
- if((player_target::voxel != NULL_VOXEL_ID) && !client_game::hide_hud) {
- auto cpos = coord::to_chunk(player_target::coord);
- auto fpos = coord::to_local(player_target::coord);
-
- outline::prepare();
- outline::cube(cpos, glm::fvec3(fpos), glm::fvec3(1.0f), 2.0f, glm::fvec4(0.0f, 0.0f, 0.0f, 1.0f));
- }
-}