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| author | untodesu <kirill@untode.su> | 2025-07-01 03:08:39 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-07-01 03:08:39 +0500 |
| commit | 458e0005690ea9d579588a0a12368fc2c2c9a93a (patch) | |
| tree | 588a9ca6cb3c76d9193b5bd4601d64f0e50e8c8c /src/game/client/player_target.cc | |
| parent | c7b0c8e0286a1b2bb7ec55e579137dfc3b22eeb9 (diff) | |
| download | voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.tar.bz2 voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.zip | |
I hyper-focued on refactoring again
- I put a cool-sounding "we are number one" remix on repeat and straight
up grinded the entire repository to a better state until 03:09 AM. I
guess I have something wrong in my brain that makes me do this shit
Diffstat (limited to 'src/game/client/player_target.cc')
| -rw-r--r-- | src/game/client/player_target.cc | 66 |
1 files changed, 0 insertions, 66 deletions
diff --git a/src/game/client/player_target.cc b/src/game/client/player_target.cc deleted file mode 100644 index 9c60c00..0000000 --- a/src/game/client/player_target.cc +++ /dev/null @@ -1,66 +0,0 @@ -#include "client/pch.hh" - -#include "client/player_target.hh" - -#include "shared/coord.hh" -#include "shared/dimension.hh" -#include "shared/ray_dda.hh" - -#include "client/camera.hh" -#include "client/game.hh" -#include "client/globals.hh" -#include "client/outline.hh" -#include "client/session.hh" - -constexpr static float MAX_REACH = 16.0f; - -voxel_id player_target::voxel; -voxel_pos player_target::coord; -voxel_pos player_target::normal; -const VoxelInfo* player_target::info; - -void player_target::init(void) -{ - player_target::voxel = NULL_VOXEL_ID; - player_target::coord = voxel_pos(); - player_target::normal = voxel_pos(); - player_target::info = nullptr; -} - -void player_target::update(void) -{ - if(session::is_ingame()) { - RayDDA ray(globals::dimension, camera::position_chunk, camera::position_local, camera::direction); - - do { - player_target::voxel = ray.step(); - - if(player_target::voxel != NULL_VOXEL_ID) { - player_target::coord = ray.vpos; - player_target::normal = ray.vnormal; - player_target::info = voxel_registry::find(player_target::voxel); - break; - } - - player_target::coord = voxel_pos(); - player_target::normal = voxel_pos(); - player_target::info = nullptr; - } while(ray.distance < MAX_REACH); - } else { - player_target::voxel = NULL_VOXEL_ID; - player_target::coord = voxel_pos(); - player_target::normal = voxel_pos(); - player_target::info = nullptr; - } -} - -void player_target::render(void) -{ - if((player_target::voxel != NULL_VOXEL_ID) && !client_game::hide_hud) { - auto cpos = coord::to_chunk(player_target::coord); - auto fpos = coord::to_local(player_target::coord); - - outline::prepare(); - outline::cube(cpos, glm::fvec3(fpos), glm::fvec3(1.0f), 2.0f, glm::fvec4(0.0f, 0.0f, 0.0f, 1.0f)); - } -} |
