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authoruntodesu <kirill@untode.su>2025-07-01 03:08:39 +0500
committeruntodesu <kirill@untode.su>2025-07-01 03:08:39 +0500
commit458e0005690ea9d579588a0a12368fc2c2c9a93a (patch)
tree588a9ca6cb3c76d9193b5bd4601d64f0e50e8c8c /src/game/client/program.hh
parentc7b0c8e0286a1b2bb7ec55e579137dfc3b22eeb9 (diff)
downloadvoxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.tar.bz2
voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.zip
I hyper-focued on refactoring again
- I put a cool-sounding "we are number one" remix on repeat and straight up grinded the entire repository to a better state until 03:09 AM. I guess I have something wrong in my brain that makes me do this shit
Diffstat (limited to 'src/game/client/program.hh')
-rw-r--r--src/game/client/program.hh38
1 files changed, 0 insertions, 38 deletions
diff --git a/src/game/client/program.hh b/src/game/client/program.hh
deleted file mode 100644
index ce2538b..0000000
--- a/src/game/client/program.hh
+++ /dev/null
@@ -1,38 +0,0 @@
-#ifndef CLIENT_PROGRAM_HH
-#define CLIENT_PROGRAM_HH 1
-#pragma once
-
-struct GL_VariedMacro final {
- std::string name;
- unsigned long line;
- unsigned int value;
-};
-
-struct GL_Uniform final {
- std::string name;
- GLint location;
-};
-
-class GL_Program final {
-public:
- bool setup(const char* vpath, const char* fpath);
- void destroy(void);
- bool update(void);
-
- std::size_t add_uniform(const char* name);
- void set_variant_vert(unsigned int variant, unsigned int value);
- void set_variant_frag(unsigned int variant, unsigned int value);
-
-public:
- std::string vert_path;
- std::string frag_path;
- std::vector<std::string> vert_source;
- std::vector<std::string> frag_source;
- std::vector<GL_VariedMacro> vert_variants;
- std::vector<GL_VariedMacro> frag_variants;
- std::vector<GL_Uniform> uniforms;
- bool needs_update;
- GLuint handle;
-};
-
-#endif // CLIENT_PROGRAM_HH