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| author | untodesu <kirill@untode.su> | 2025-12-11 15:14:26 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-12-11 15:14:26 +0500 |
| commit | f40d09cb8f712e87691af4912f3630d92d692779 (patch) | |
| tree | 7ac3a4168ff722689372fd489c6f94d0a2546e8f /src/game/client/program.hh | |
| parent | 8bcbd2729388edc63c82d77d314b583af1447c49 (diff) | |
| download | voxelius-f40d09cb8f712e87691af4912f3630d92d692779.tar.bz2 voxelius-f40d09cb8f712e87691af4912f3630d92d692779.zip | |
Shuffle stuff around
- Use the new and improved hierarchy I figured out when making Prospero chat
- Re-add NSIS scripts, again from Prospero
- Update most build and utility scripts with their most recent versions
Diffstat (limited to 'src/game/client/program.hh')
| -rw-r--r-- | src/game/client/program.hh | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/src/game/client/program.hh b/src/game/client/program.hh new file mode 100644 index 0000000..af78513 --- /dev/null +++ b/src/game/client/program.hh @@ -0,0 +1,34 @@ +#pragma once + +struct GL_VariedMacro final { + std::string name; + unsigned long line; + unsigned int value; +}; + +struct GL_Uniform final { + std::string name; + GLint location; +}; + +class GL_Program final { +public: + bool setup(std::string_view vpath, std::string_view fpath); + void destroy(void); + bool update(void); + + std::size_t add_uniform(std::string_view name); + void set_variant_vert(unsigned int variant, unsigned int value); + void set_variant_frag(unsigned int variant, unsigned int value); + +public: + std::string vert_path; + std::string frag_path; + std::vector<std::string> vert_source; + std::vector<std::string> frag_source; + std::vector<GL_VariedMacro> vert_variants; + std::vector<GL_VariedMacro> frag_variants; + std::vector<GL_Uniform> uniforms; + bool needs_update; + GLuint handle; +}; |
