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authoruntodesu <kirill@untode.su>2025-12-11 15:14:26 +0500
committeruntodesu <kirill@untode.su>2025-12-11 15:14:26 +0500
commitf40d09cb8f712e87691af4912f3630d92d692779 (patch)
tree7ac3a4168ff722689372fd489c6f94d0a2546e8f /src/game/client/program.hh
parent8bcbd2729388edc63c82d77d314b583af1447c49 (diff)
downloadvoxelius-f40d09cb8f712e87691af4912f3630d92d692779.tar.bz2
voxelius-f40d09cb8f712e87691af4912f3630d92d692779.zip
Shuffle stuff around
- Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions
Diffstat (limited to 'src/game/client/program.hh')
-rw-r--r--src/game/client/program.hh34
1 files changed, 34 insertions, 0 deletions
diff --git a/src/game/client/program.hh b/src/game/client/program.hh
new file mode 100644
index 0000000..af78513
--- /dev/null
+++ b/src/game/client/program.hh
@@ -0,0 +1,34 @@
+#pragma once
+
+struct GL_VariedMacro final {
+ std::string name;
+ unsigned long line;
+ unsigned int value;
+};
+
+struct GL_Uniform final {
+ std::string name;
+ GLint location;
+};
+
+class GL_Program final {
+public:
+ bool setup(std::string_view vpath, std::string_view fpath);
+ void destroy(void);
+ bool update(void);
+
+ std::size_t add_uniform(std::string_view name);
+ void set_variant_vert(unsigned int variant, unsigned int value);
+ void set_variant_frag(unsigned int variant, unsigned int value);
+
+public:
+ std::string vert_path;
+ std::string frag_path;
+ std::vector<std::string> vert_source;
+ std::vector<std::string> frag_source;
+ std::vector<GL_VariedMacro> vert_variants;
+ std::vector<GL_VariedMacro> frag_variants;
+ std::vector<GL_Uniform> uniforms;
+ bool needs_update;
+ GLuint handle;
+};