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authoruntodesu <kirill@untode.su>2025-12-11 15:14:26 +0500
committeruntodesu <kirill@untode.su>2025-12-11 15:14:26 +0500
commitf40d09cb8f712e87691af4912f3630d92d692779 (patch)
tree7ac3a4168ff722689372fd489c6f94d0a2546e8f /src/game/client/resource/texture_gui.cc
parent8bcbd2729388edc63c82d77d314b583af1447c49 (diff)
downloadvoxelius-f40d09cb8f712e87691af4912f3630d92d692779.tar.bz2
voxelius-f40d09cb8f712e87691af4912f3630d92d692779.zip
Shuffle stuff around
- Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions
Diffstat (limited to 'src/game/client/resource/texture_gui.cc')
-rw-r--r--src/game/client/resource/texture_gui.cc83
1 files changed, 83 insertions, 0 deletions
diff --git a/src/game/client/resource/texture_gui.cc b/src/game/client/resource/texture_gui.cc
new file mode 100644
index 0000000..beb2f54
--- /dev/null
+++ b/src/game/client/resource/texture_gui.cc
@@ -0,0 +1,83 @@
+#include "client/pch.hh"
+
+#include "client/resource/texture_gui.hh"
+
+#include "core/resource/image.hh"
+#include "core/resource/resource.hh"
+
+static const void* texture_gui_load_func(const char* name, std::uint32_t flags)
+{
+ assert(name);
+
+ unsigned int image_load_flags = 0U;
+
+ if(flags & TEXTURE_GUI_LOAD_VFLIP) {
+ image_load_flags |= IMAGE_LOAD_FLIP;
+ }
+
+ if(flags & TEXTURE_GUI_LOAD_GRAYSCALE) {
+ image_load_flags |= IMAGE_LOAD_GRAY;
+ }
+
+ if(auto image = resource::load<Image>(name, image_load_flags)) {
+ GLuint gl_texture;
+
+ glGenTextures(1, &gl_texture);
+ glBindTexture(GL_TEXTURE_2D, gl_texture);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, image->size.x, image->size.y, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels);
+
+ if(flags & TEXTURE_GUI_LOAD_CLAMP_S) {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ }
+ else {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ }
+
+ if(flags & TEXTURE_GUI_LOAD_CLAMP_T) {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ }
+ else {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ }
+
+ if(flags & TEXTURE_GUI_LOAD_LINEAR_MAG) {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ }
+ else {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ }
+
+ if(flags & TEXTURE_GUI_LOAD_LINEAR_MIN) {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ }
+ else {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ }
+
+ auto new_resource = new TextureGUI();
+ new_resource->handle = static_cast<ImTextureID>(gl_texture);
+ new_resource->size.x = image->size.x;
+ new_resource->size.y = image->size.y;
+
+ return new_resource;
+ }
+
+ return nullptr;
+}
+
+static void texture_gui_free_func(const void* resource)
+{
+ assert(resource);
+
+ auto texture_gui = reinterpret_cast<const TextureGUI*>(resource);
+ auto gl_texture = static_cast<GLuint>(texture_gui->handle);
+
+ glDeleteTextures(1, &gl_texture);
+
+ delete texture_gui;
+}
+
+void TextureGUI::register_resource(void)
+{
+ resource::register_loader<TextureGUI>(&texture_gui_load_func, &texture_gui_free_func);
+}