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| author | untodesu <kirill@untode.su> | 2025-12-11 15:14:26 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-12-11 15:14:26 +0500 |
| commit | f40d09cb8f712e87691af4912f3630d92d692779 (patch) | |
| tree | 7ac3a4168ff722689372fd489c6f94d0a2546e8f /src/game/client/resource/texture_gui.hh | |
| parent | 8bcbd2729388edc63c82d77d314b583af1447c49 (diff) | |
| download | voxelius-f40d09cb8f712e87691af4912f3630d92d692779.tar.bz2 voxelius-f40d09cb8f712e87691af4912f3630d92d692779.zip | |
Shuffle stuff around
- Use the new and improved hierarchy I figured out when making Prospero chat
- Re-add NSIS scripts, again from Prospero
- Update most build and utility scripts with their most recent versions
Diffstat (limited to 'src/game/client/resource/texture_gui.hh')
| -rw-r--r-- | src/game/client/resource/texture_gui.hh | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/src/game/client/resource/texture_gui.hh b/src/game/client/resource/texture_gui.hh new file mode 100644 index 0000000..2d42c83 --- /dev/null +++ b/src/game/client/resource/texture_gui.hh @@ -0,0 +1,15 @@ +#pragma once + +constexpr static unsigned int TEXTURE_GUI_LOAD_CLAMP_S = 0x0001; +constexpr static unsigned int TEXTURE_GUI_LOAD_CLAMP_T = 0x0002; +constexpr static unsigned int TEXTURE_GUI_LOAD_LINEAR_MAG = 0x0004; +constexpr static unsigned int TEXTURE_GUI_LOAD_LINEAR_MIN = 0x0008; +constexpr static unsigned int TEXTURE_GUI_LOAD_VFLIP = 0x0010; +constexpr static unsigned int TEXTURE_GUI_LOAD_GRAYSCALE = 0x0020; + +struct TextureGUI final { + static void register_resource(void); + + ImTextureID handle; + glm::ivec2 size; +}; |
