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| author | untodesu <kirill@untode.su> | 2025-12-11 15:14:26 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-12-11 15:14:26 +0500 |
| commit | f40d09cb8f712e87691af4912f3630d92d692779 (patch) | |
| tree | 7ac3a4168ff722689372fd489c6f94d0a2546e8f /src/game/client/screenshot.cc | |
| parent | 8bcbd2729388edc63c82d77d314b583af1447c49 (diff) | |
| download | voxelius-f40d09cb8f712e87691af4912f3630d92d692779.tar.bz2 voxelius-f40d09cb8f712e87691af4912f3630d92d692779.zip | |
Shuffle stuff around
- Use the new and improved hierarchy I figured out when making Prospero chat
- Re-add NSIS scripts, again from Prospero
- Update most build and utility scripts with their most recent versions
Diffstat (limited to 'src/game/client/screenshot.cc')
| -rw-r--r-- | src/game/client/screenshot.cc | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/src/game/client/screenshot.cc b/src/game/client/screenshot.cc new file mode 100644 index 0000000..9b573ef --- /dev/null +++ b/src/game/client/screenshot.cc @@ -0,0 +1,86 @@ +#include "client/pch.hh" + +#include "client/screenshot.hh" + +#include "core/io/config_map.hh" + +#include "core/utils/epoch.hh" + +#include "client/config/keybind.hh" + +#include "client/gui/chat.hh" +#include "client/gui/language.hh" +#include "client/gui/settings.hh" + +#include "client/io/glfw.hh" + +#include "client/globals.hh" +#include "client/toggles.hh" + +static config::KeyBind screenshot_key(GLFW_KEY_F2); + +static void stbi_png_physfs_callback(void* context, void* data, int size) +{ + PHYSFS_writeBytes(reinterpret_cast<PHYSFS_File*>(context), data, size); +} + +static void on_glfw_key(const io::GlfwKeyEvent& event) +{ + if(!globals::gui_keybind_ptr && !toggles::is_sequence_await) { + if(screenshot_key.equals(event.key) && (event.action == GLFW_PRESS)) { + screenshot::take(); + return; + } + } +} + +void screenshot::init(void) +{ + globals::client_config.add_value("screenshot.key", screenshot_key); + + settings::add_keybind(0, screenshot_key, settings_location::KEYBOARD_MISC, "key.screenshot"); + + globals::dispatcher.sink<io::GlfwKeyEvent>().connect<&on_glfw_key>(); +} + +void screenshot::take(void) +{ + auto stride = 3 * globals::width; + auto length = 3 * globals::width * globals::height; + auto pixels = new std::byte[length]; + + glBindFramebuffer(GL_FRAMEBUFFER, 0); + + GLint old_pack_alignment; + glGetIntegerv(GL_PACK_ALIGNMENT, &old_pack_alignment); + + // The window can be of any size, including irregular + // values such as, say 641x480, while there is a default + // alignment value of sorts that might result in a corrupted + // image; we set GL_PACK_ALIGNMENT to 1, enabling byte-alignment + glPixelStorei(GL_PACK_ALIGNMENT, 1); + + glReadPixels(0, 0, globals::width, globals::height, GL_RGB, GL_UNSIGNED_BYTE, pixels); + + // Restore the old pack alignment value + glPixelStorei(GL_PACK_ALIGNMENT, old_pack_alignment); + + const auto directory = std::string("screenshots"); + const auto filename = std::format("{}.png", utils::unix_microseconds()); + const auto filepath = std::format("{}/{}", directory, filename); + + PHYSFS_mkdir(directory.c_str()); + + if(auto file = PHYSFS_openWrite(filepath.c_str())) { + stbi_flip_vertically_on_write(true); + stbi_write_png_to_func(&stbi_png_physfs_callback, file, globals::width, globals::height, 3, pixels, stride); + + spdlog::info("screenshot: wrote {}", filepath); + + gui::client_chat::print(std::format("{} {}", gui::language::resolve("chat.screenshot_message"), filename)); + + PHYSFS_close(file); + } + + delete[] pixels; +} |
