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authoruntodesu <kirill@untode.su>2025-07-01 03:08:39 +0500
committeruntodesu <kirill@untode.su>2025-07-01 03:08:39 +0500
commit458e0005690ea9d579588a0a12368fc2c2c9a93a (patch)
tree588a9ca6cb3c76d9193b5bd4601d64f0e50e8c8c /src/game/client/session.hh
parentc7b0c8e0286a1b2bb7ec55e579137dfc3b22eeb9 (diff)
downloadvoxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.tar.bz2
voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.zip
I hyper-focued on refactoring again
- I put a cool-sounding "we are number one" remix on repeat and straight up grinded the entire repository to a better state until 03:09 AM. I guess I have something wrong in my brain that makes me do this shit
Diffstat (limited to 'src/game/client/session.hh')
-rw-r--r--src/game/client/session.hh31
1 files changed, 0 insertions, 31 deletions
diff --git a/src/game/client/session.hh b/src/game/client/session.hh
deleted file mode 100644
index a763d18..0000000
--- a/src/game/client/session.hh
+++ /dev/null
@@ -1,31 +0,0 @@
-#ifndef CLIENT_SESSION_HH
-#define CLIENT_SESSION_HH 1
-#pragma once
-
-namespace session
-{
-extern ENetPeer* peer;
-extern std::uint16_t client_index;
-extern std::uint64_t client_identity;
-} // namespace session
-
-namespace session
-{
-void init(void);
-void shutdown(void);
-void invalidate(void);
-} // namespace session
-
-namespace session
-{
-void connect(const char* hostname, std::uint16_t port, const char* password);
-void disconnect(const char* reason);
-void send_login_request(void);
-} // namespace session
-
-namespace session
-{
-bool is_ingame(void);
-} // namespace session
-
-#endif // CLIENT_SESSION_HH