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authoruntodesu <kirill@untode.su>2025-07-01 03:08:39 +0500
committeruntodesu <kirill@untode.su>2025-07-01 03:08:39 +0500
commit458e0005690ea9d579588a0a12368fc2c2c9a93a (patch)
tree588a9ca6cb3c76d9193b5bd4601d64f0e50e8c8c /src/game/client/settings.hh
parentc7b0c8e0286a1b2bb7ec55e579137dfc3b22eeb9 (diff)
downloadvoxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.tar.bz2
voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.zip
I hyper-focued on refactoring again
- I put a cool-sounding "we are number one" remix on repeat and straight up grinded the entire repository to a better state until 03:09 AM. I guess I have something wrong in my brain that makes me do this shit
Diffstat (limited to 'src/game/client/settings.hh')
-rw-r--r--src/game/client/settings.hh83
1 files changed, 0 insertions, 83 deletions
diff --git a/src/game/client/settings.hh b/src/game/client/settings.hh
deleted file mode 100644
index 180f384..0000000
--- a/src/game/client/settings.hh
+++ /dev/null
@@ -1,83 +0,0 @@
-#ifndef CLIENT_SETTINGS_HH
-#define CLIENT_SETTINGS_HH 1
-#pragma once
-
-class ConfigBoolean;
-class ConfigString;
-
-class ConfigInt;
-class ConfigFloat;
-class ConfigUnsigned;
-
-class ConfigKeyBind;
-class ConfigGamepadAxis;
-class ConfigGamepadButton;
-
-enum class settings_location : unsigned int {
- GENERAL = 0x0000U,
- KEYBOARD_MOVEMENT = 0x0001U,
- KEYBOARD_GAMEPLAY = 0x0002U,
- KEYBOARD_MISC = 0x0003U,
- GAMEPAD = 0x0004U,
- GAMEPAD_MOVEMENT = 0x0005U,
- GAMEPAD_GAMEPLAY = 0x0006U,
- GAMEPAD_MISC = 0x0007U,
- MOUSE = 0x0008U,
- VIDEO = 0x0009U,
- VIDEO_GUI = 0x000AU,
- SOUND = 0x000BU,
- SOUND_LEVELS = 0x000CU,
- COUNT = 0x000DU,
-};
-
-namespace settings
-{
-void init(void);
-void init_late(void);
-void shutdown(void);
-void layout(void);
-} // namespace settings
-
-namespace settings
-{
-void add_checkbox(int priority, ConfigBoolean& value, settings_location location, const char* name, bool tooltip);
-} // namespace settings
-
-namespace settings
-{
-void add_input(int priority, ConfigInt& value, settings_location location, const char* name, bool tooltip);
-void add_input(int priority, ConfigFloat& value, settings_location location, const char* name, bool tooltip, const char* format = "%.3f");
-void add_input(int priority, ConfigUnsigned& value, settings_location location, const char* name, bool tooltip);
-void add_input(int priority, ConfigString& value, settings_location location, const char* name, bool tooltip, bool allow_whitespace);
-} // namespace settings
-
-namespace settings
-{
-void add_slider(int priority, ConfigInt& value, settings_location location, const char* name, bool tooltip);
-void add_slider(int priority, ConfigFloat& value, settings_location location, const char* name, bool tooltip, const char* format = "%.3f");
-void add_slider(int priority, ConfigUnsigned& value, settings_location location, const char* name, bool tooltip);
-} // namespace settings
-
-namespace settings
-{
-void add_stepper(int priority, ConfigInt& value, settings_location location, const char* name, bool tooltip);
-void add_stepper(int priority, ConfigUnsigned& value, settings_location location, const char* name, bool tooltip);
-} // namespace settings
-
-namespace settings
-{
-void add_keybind(int priority, ConfigKeyBind& value, settings_location location, const char* name);
-} // namespace settings
-
-namespace settings
-{
-void add_gamepad_axis(int priority, ConfigGamepadAxis& value, settings_location location, const char* name);
-void add_gamepad_button(int priority, ConfigGamepadButton& value, settings_location location, const char* name);
-} // namespace settings
-
-namespace settings
-{
-void add_language_select(int priority, settings_location location, const char* name);
-} // namespace settings
-
-#endif // CLIENT_SETTINGS_HH