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| author | untodesu <kirill@untode.su> | 2025-07-01 03:08:39 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-07-01 03:08:39 +0500 |
| commit | 458e0005690ea9d579588a0a12368fc2c2c9a93a (patch) | |
| tree | 588a9ca6cb3c76d9193b5bd4601d64f0e50e8c8c /src/game/client/voxel_sounds.cc | |
| parent | c7b0c8e0286a1b2bb7ec55e579137dfc3b22eeb9 (diff) | |
| download | voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.tar.bz2 voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.zip | |
I hyper-focued on refactoring again
- I put a cool-sounding "we are number one" remix on repeat and straight
up grinded the entire repository to a better state until 03:09 AM. I
guess I have something wrong in my brain that makes me do this shit
Diffstat (limited to 'src/game/client/voxel_sounds.cc')
| -rw-r--r-- | src/game/client/voxel_sounds.cc | 86 |
1 files changed, 0 insertions, 86 deletions
diff --git a/src/game/client/voxel_sounds.cc b/src/game/client/voxel_sounds.cc deleted file mode 100644 index 996dc61..0000000 --- a/src/game/client/voxel_sounds.cc +++ /dev/null @@ -1,86 +0,0 @@ -#include "client/pch.hh" - -#include "client/voxel_sounds.hh" - -#include "client/sound_effect.hh" - -constexpr static std::size_t NUM_SURFACES = static_cast<std::size_t>(voxel_surface::COUNT); - -static std::vector<resource_ptr<SoundEffect>> footsteps_sounds[NUM_SURFACES]; -static std::mt19937_64 randomizer; - -static void add_footsteps_effect(voxel_surface surface, const char* name) -{ - if(auto effect = resource::load<SoundEffect>(name)) { - auto surface_index = static_cast<std::size_t>(surface); - footsteps_sounds[surface_index].push_back(effect); - } -} - -static resource_ptr<SoundEffect> get_footsteps_effect(voxel_surface surface) -{ - auto surface_index = static_cast<std::size_t>(surface); - - if(surface_index >= NUM_SURFACES) { - // Surface index out of range - return nullptr; - } - - const auto& sounds = footsteps_sounds[surface_index]; - - if(sounds.empty()) { - // No sounds for this surface - return nullptr; - } - - auto dist = std::uniform_int_distribution<std::size_t>(0, sounds.size() - 1); - return sounds.at(dist(randomizer)); -} - -void voxel_sounds::init(void) -{ - add_footsteps_effect(voxel_surface::DEFAULT, "sounds/surface/default1.wav"); - add_footsteps_effect(voxel_surface::DEFAULT, "sounds/surface/default2.wav"); - add_footsteps_effect(voxel_surface::DEFAULT, "sounds/surface/default3.wav"); - add_footsteps_effect(voxel_surface::DEFAULT, "sounds/surface/default4.wav"); - - add_footsteps_effect(voxel_surface::DIRT, "sounds/surface/dirt1.wav"); - - add_footsteps_effect(voxel_surface::GRASS, "sounds/surface/grass1.wav"); - add_footsteps_effect(voxel_surface::GRASS, "sounds/surface/grass2.wav"); - add_footsteps_effect(voxel_surface::GRASS, "sounds/surface/grass3.wav"); - - add_footsteps_effect(voxel_surface::GRAVEL, "sounds/surface/gravel1.wav"); - - add_footsteps_effect(voxel_surface::SAND, "sounds/surface/sand1.wav"); - add_footsteps_effect(voxel_surface::SAND, "sounds/surface/sand2.wav"); - - add_footsteps_effect(voxel_surface::WOOD, "sounds/surface/wood1.wav"); - add_footsteps_effect(voxel_surface::WOOD, "sounds/surface/wood2.wav"); - add_footsteps_effect(voxel_surface::WOOD, "sounds/surface/wood3.wav"); -} - -void voxel_sounds::shutdown(void) -{ - for(std::size_t i = 0; i < NUM_SURFACES; ++i) { - footsteps_sounds[i].clear(); - } -} - -resource_ptr<SoundEffect> voxel_sounds::get_footsteps(voxel_surface surface) -{ - if(auto effect = get_footsteps_effect(surface)) { - return effect; - } - - if(auto effect = get_footsteps_effect(voxel_surface::DEFAULT)) { - return effect; - } - - return nullptr; -} - -resource_ptr<SoundEffect> voxel_sounds::get_placebreak(voxel_surface surface) -{ - return nullptr; -} |
