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authoruntodesu <kirill@untode.su>2025-12-26 14:50:33 +0500
committeruntodesu <kirill@untode.su>2025-12-26 14:50:33 +0500
commit6c2abde5c99a236453b795abaa6d7d70105e31f7 (patch)
treef085049b9615a7d03cca5de40adb6529d6c13e11 /src/game/client/world/outline.cc
parentf40d09cb8f712e87691af4912f3630d92d692779 (diff)
downloadvoxelius-6c2abde5c99a236453b795abaa6d7d70105e31f7.tar.bz2
voxelius-6c2abde5c99a236453b795abaa6d7d70105e31f7.zip
Just a big Ctrl+H refactoring
Diffstat (limited to 'src/game/client/world/outline.cc')
-rw-r--r--src/game/client/world/outline.cc18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/game/client/world/outline.cc b/src/game/client/world/outline.cc
index 763debf..d4980c2 100644
--- a/src/game/client/world/outline.cc
+++ b/src/game/client/world/outline.cc
@@ -28,7 +28,7 @@ static GLuint vaobj;
static GLuint cube_vbo;
static GLuint line_vbo;
-void world::outline::init(void)
+void outline::init(void)
{
if(!program.setup("shaders/outline.vert", "shaders/outline.frag")) {
spdlog::critical("outline: program setup failed");
@@ -90,7 +90,7 @@ void world::outline::init(void)
glVertexAttribDivisor(0, 0);
}
-void world::outline::shutdown(void)
+void outline::shutdown(void)
{
glDeleteVertexArrays(1, &vaobj);
glDeleteBuffers(1, &line_vbo);
@@ -98,7 +98,7 @@ void world::outline::shutdown(void)
program.destroy();
}
-void world::outline::prepare(void)
+void outline::prepare(void)
{
program.set_variant_vert(WORLD_CURVATURE, client_game::world_curvature.get_value());
@@ -111,17 +111,17 @@ void world::outline::prepare(void)
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glUseProgram(program.handle);
- glUniformMatrix4fv(program.uniforms[u_vpmatrix].location, 1, false, glm::value_ptr(entity::camera::matrix));
- glUniform1f(program.uniforms[u_viewdist].location, static_cast<GLfloat>(CHUNK_SIZE * entity::camera::view_distance.get_value()));
+ glUniformMatrix4fv(program.uniforms[u_vpmatrix].location, 1, false, glm::value_ptr(camera::matrix));
+ glUniform1f(program.uniforms[u_viewdist].location, static_cast<GLfloat>(CHUNK_SIZE * camera::view_distance.get_value()));
glBindVertexArray(vaobj);
glEnableVertexAttribArray(0);
glVertexAttribDivisor(0, 0);
}
-void world::outline::cube(const chunk_pos& cpos, const glm::fvec3& fpos, const glm::fvec3& size, float thickness, const glm::fvec4& color)
+void outline::cube(const chunk_pos& cpos, const glm::fvec3& fpos, const glm::fvec3& size, float thickness, const glm::fvec4& color)
{
- auto patch_cpos = cpos - entity::camera::position_chunk;
+ auto patch_cpos = cpos - camera::position_chunk;
glLineWidth(thickness);
@@ -134,9 +134,9 @@ void world::outline::cube(const chunk_pos& cpos, const glm::fvec3& fpos, const g
glDrawArrays(GL_LINES, 0, 24);
}
-void world::outline::line(const chunk_pos& cpos, const glm::fvec3& fpos, const glm::fvec3& size, float thickness, const glm::fvec4& color)
+void outline::line(const chunk_pos& cpos, const glm::fvec3& fpos, const glm::fvec3& size, float thickness, const glm::fvec4& color)
{
- auto patch_cpos = cpos - entity::camera::position_chunk;
+ auto patch_cpos = cpos - camera::position_chunk;
glLineWidth(thickness);