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authoruntodesu <kirill@untode.su>2025-12-11 15:14:26 +0500
committeruntodesu <kirill@untode.su>2025-12-11 15:14:26 +0500
commitf40d09cb8f712e87691af4912f3630d92d692779 (patch)
tree7ac3a4168ff722689372fd489c6f94d0a2546e8f /src/game/client/world/voxel_anims.cc
parent8bcbd2729388edc63c82d77d314b583af1447c49 (diff)
downloadvoxelius-f40d09cb8f712e87691af4912f3630d92d692779.tar.bz2
voxelius-f40d09cb8f712e87691af4912f3630d92d692779.zip
Shuffle stuff around
- Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions
Diffstat (limited to 'src/game/client/world/voxel_anims.cc')
-rw-r--r--src/game/client/world/voxel_anims.cc33
1 files changed, 33 insertions, 0 deletions
diff --git a/src/game/client/world/voxel_anims.cc b/src/game/client/world/voxel_anims.cc
new file mode 100644
index 0000000..3d7cfd4
--- /dev/null
+++ b/src/game/client/world/voxel_anims.cc
@@ -0,0 +1,33 @@
+#include "client/pch.hh"
+
+#include "client/world/voxel_anims.hh"
+
+#include "core/config/number.hh"
+
+#include "core/io/config_map.hh"
+
+#include "core/math/constexpr.hh"
+
+#include "client/globals.hh"
+
+static config::Unsigned base_framerate(16U, 1U, 16U);
+
+std::uint64_t world::voxel_anims::nextframe = 0U;
+std::uint32_t world::voxel_anims::frame = 0U;
+
+void world::voxel_anims::init(void)
+{
+ globals::client_config.add_value("voxel_anims.base_framerate", base_framerate);
+
+ world::voxel_anims::nextframe = 0U;
+ world::voxel_anims::frame = 0U;
+}
+
+void world::voxel_anims::update(void)
+{
+ if(globals::curtime >= world::voxel_anims::nextframe) {
+ world::voxel_anims::nextframe = globals::curtime
+ + static_cast<std::uint64_t>(1000000.0 / static_cast<float>(base_framerate.get_value()));
+ world::voxel_anims::frame += 1U;
+ }
+}