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authoruntodesu <kirill@untode.su>2025-07-01 03:08:39 +0500
committeruntodesu <kirill@untode.su>2025-07-01 03:08:39 +0500
commit458e0005690ea9d579588a0a12368fc2c2c9a93a (patch)
tree588a9ca6cb3c76d9193b5bd4601d64f0e50e8c8c /src/game/server/CMakeLists.txt
parentc7b0c8e0286a1b2bb7ec55e579137dfc3b22eeb9 (diff)
downloadvoxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.tar.bz2
voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.zip
I hyper-focued on refactoring again
- I put a cool-sounding "we are number one" remix on repeat and straight up grinded the entire repository to a better state until 03:09 AM. I guess I have something wrong in my brain that makes me do this shit
Diffstat (limited to 'src/game/server/CMakeLists.txt')
-rw-r--r--src/game/server/CMakeLists.txt39
1 files changed, 0 insertions, 39 deletions
diff --git a/src/game/server/CMakeLists.txt b/src/game/server/CMakeLists.txt
deleted file mode 100644
index bd0eff3..0000000
--- a/src/game/server/CMakeLists.txt
+++ /dev/null
@@ -1,39 +0,0 @@
-add_executable(vserver
- "${CMAKE_CURRENT_LIST_DIR}/chat.cc"
- "${CMAKE_CURRENT_LIST_DIR}/chat.hh"
- "${CMAKE_CURRENT_LIST_DIR}/game.cc"
- "${CMAKE_CURRENT_LIST_DIR}/game.hh"
- "${CMAKE_CURRENT_LIST_DIR}/globals.cc"
- "${CMAKE_CURRENT_LIST_DIR}/globals.hh"
- "${CMAKE_CURRENT_LIST_DIR}/inhabited.hh"
- "${CMAKE_CURRENT_LIST_DIR}/main.cc"
- "${CMAKE_CURRENT_LIST_DIR}/overworld.cc"
- "${CMAKE_CURRENT_LIST_DIR}/overworld.hh"
- "${CMAKE_CURRENT_LIST_DIR}/pch.hh"
- "${CMAKE_CURRENT_LIST_DIR}/receive.cc"
- "${CMAKE_CURRENT_LIST_DIR}/receive.hh"
- "${CMAKE_CURRENT_LIST_DIR}/sessions.cc"
- "${CMAKE_CURRENT_LIST_DIR}/sessions.hh"
- "${CMAKE_CURRENT_LIST_DIR}/status.cc"
- "${CMAKE_CURRENT_LIST_DIR}/status.hh"
- "${CMAKE_CURRENT_LIST_DIR}/universe.cc"
- "${CMAKE_CURRENT_LIST_DIR}/universe.hh"
- "${CMAKE_CURRENT_LIST_DIR}/unloader.cc"
- "${CMAKE_CURRENT_LIST_DIR}/unloader.hh"
- "${CMAKE_CURRENT_LIST_DIR}/whitelist.cc"
- "${CMAKE_CURRENT_LIST_DIR}/whitelist.hh"
- "${CMAKE_CURRENT_LIST_DIR}/worldgen.cc"
- "${CMAKE_CURRENT_LIST_DIR}/worldgen.hh")
-target_compile_features(vserver PUBLIC cxx_std_20)
-target_include_directories(vserver PUBLIC "${DEPS_INCLUDE_DIR}")
-target_include_directories(vserver PRIVATE "${PROJECT_SOURCE_DIR}/src")
-target_include_directories(vserver PRIVATE "${PROJECT_SOURCE_DIR}/src/game")
-target_precompile_headers(vserver PRIVATE "${CMAKE_CURRENT_LIST_DIR}/pch.hh")
-target_link_libraries(vserver PUBLIC shared)
-
-if(WIN32)
- enable_language(RC)
- target_sources(vserver PRIVATE "${CMAKE_CURRENT_LIST_DIR}/vserver.rc")
-endif()
-
-install(TARGETS vserver RUNTIME DESTINATION ".")