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authoruntodesu <kirill@untode.su>2025-06-29 22:24:42 +0500
committeruntodesu <kirill@untode.su>2025-06-29 22:24:42 +0500
commit6cd00aacfa22fed6a54a9b812f6b069ad16feec0 (patch)
treeb77f4e665da3dd235cdb01e7e6ea78c1c02ecf2e /src/game/server/CMakeLists.txt
parentf440914e1ae453768d09383f332bc7844e0a700e (diff)
downloadvoxelius-6cd00aacfa22fed6a54a9b812f6b069ad16feec0.tar.bz2
voxelius-6cd00aacfa22fed6a54a9b812f6b069ad16feec0.zip
Move game sources into src subdirectory
Diffstat (limited to 'src/game/server/CMakeLists.txt')
-rw-r--r--src/game/server/CMakeLists.txt39
1 files changed, 39 insertions, 0 deletions
diff --git a/src/game/server/CMakeLists.txt b/src/game/server/CMakeLists.txt
new file mode 100644
index 0000000..bd0eff3
--- /dev/null
+++ b/src/game/server/CMakeLists.txt
@@ -0,0 +1,39 @@
+add_executable(vserver
+ "${CMAKE_CURRENT_LIST_DIR}/chat.cc"
+ "${CMAKE_CURRENT_LIST_DIR}/chat.hh"
+ "${CMAKE_CURRENT_LIST_DIR}/game.cc"
+ "${CMAKE_CURRENT_LIST_DIR}/game.hh"
+ "${CMAKE_CURRENT_LIST_DIR}/globals.cc"
+ "${CMAKE_CURRENT_LIST_DIR}/globals.hh"
+ "${CMAKE_CURRENT_LIST_DIR}/inhabited.hh"
+ "${CMAKE_CURRENT_LIST_DIR}/main.cc"
+ "${CMAKE_CURRENT_LIST_DIR}/overworld.cc"
+ "${CMAKE_CURRENT_LIST_DIR}/overworld.hh"
+ "${CMAKE_CURRENT_LIST_DIR}/pch.hh"
+ "${CMAKE_CURRENT_LIST_DIR}/receive.cc"
+ "${CMAKE_CURRENT_LIST_DIR}/receive.hh"
+ "${CMAKE_CURRENT_LIST_DIR}/sessions.cc"
+ "${CMAKE_CURRENT_LIST_DIR}/sessions.hh"
+ "${CMAKE_CURRENT_LIST_DIR}/status.cc"
+ "${CMAKE_CURRENT_LIST_DIR}/status.hh"
+ "${CMAKE_CURRENT_LIST_DIR}/universe.cc"
+ "${CMAKE_CURRENT_LIST_DIR}/universe.hh"
+ "${CMAKE_CURRENT_LIST_DIR}/unloader.cc"
+ "${CMAKE_CURRENT_LIST_DIR}/unloader.hh"
+ "${CMAKE_CURRENT_LIST_DIR}/whitelist.cc"
+ "${CMAKE_CURRENT_LIST_DIR}/whitelist.hh"
+ "${CMAKE_CURRENT_LIST_DIR}/worldgen.cc"
+ "${CMAKE_CURRENT_LIST_DIR}/worldgen.hh")
+target_compile_features(vserver PUBLIC cxx_std_20)
+target_include_directories(vserver PUBLIC "${DEPS_INCLUDE_DIR}")
+target_include_directories(vserver PRIVATE "${PROJECT_SOURCE_DIR}/src")
+target_include_directories(vserver PRIVATE "${PROJECT_SOURCE_DIR}/src/game")
+target_precompile_headers(vserver PRIVATE "${CMAKE_CURRENT_LIST_DIR}/pch.hh")
+target_link_libraries(vserver PUBLIC shared)
+
+if(WIN32)
+ enable_language(RC)
+ target_sources(vserver PRIVATE "${CMAKE_CURRENT_LIST_DIR}/vserver.rc")
+endif()
+
+install(TARGETS vserver RUNTIME DESTINATION ".")