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| author | untodesu <kirill@untode.su> | 2025-12-11 15:14:26 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-12-11 15:14:26 +0500 |
| commit | f40d09cb8f712e87691af4912f3630d92d692779 (patch) | |
| tree | 7ac3a4168ff722689372fd489c6f94d0a2546e8f /src/game/server/main.cc | |
| parent | 8bcbd2729388edc63c82d77d314b583af1447c49 (diff) | |
| download | voxelius-f40d09cb8f712e87691af4912f3630d92d692779.tar.bz2 voxelius-f40d09cb8f712e87691af4912f3630d92d692779.zip | |
Shuffle stuff around
- Use the new and improved hierarchy I figured out when making Prospero chat
- Re-add NSIS scripts, again from Prospero
- Update most build and utility scripts with their most recent versions
Diffstat (limited to 'src/game/server/main.cc')
| -rw-r--r-- | src/game/server/main.cc | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/src/game/server/main.cc b/src/game/server/main.cc new file mode 100644 index 0000000..cf265a4 --- /dev/null +++ b/src/game/server/main.cc @@ -0,0 +1,108 @@ +#include "server/pch.hh" + +#include "core/config/number.hh" + +#include "core/io/cmdline.hh" +#include "core/io/config_map.hh" + +#include "core/math/constexpr.hh" + +#include "core/resource/image.hh" +#include "core/resource/resource.hh" + +#include "core/utils/epoch.hh" + +#include "core/threading.hh" +#include "core/version.hh" + +#include "shared/game.hh" +#include "shared/protocol.hh" + +#include "server/game.hh" +#include "server/globals.hh" + +static config::Unsigned server_tickrate(protocol::TICKRATE, 10U, 300U); + +static void on_termination_signal(int) +{ + spdlog::warn("server: received termination signal"); + globals::is_running = false; +} + +int main(int argc, char** argv) +{ + io::cmdline::create(argc, argv); + + shared_game::init(argc, argv, "voxelius-server.log"); + + spdlog::info("Voxelius Server {}", version::full); + + globals::fixed_frametime = 0.0f; + globals::fixed_frametime_avg = 0.0f; + globals::fixed_frametime_us = 0; + globals::fixed_framecount = 0; + + globals::curtime = utils::unix_microseconds(); + + globals::is_running = true; + + std::signal(SIGINT, &on_termination_signal); + std::signal(SIGTERM, &on_termination_signal); + + Image::register_resource(); + + server_game::init(); + + threading::init(); + + globals::server_config.add_value("server.tickrate", server_tickrate); + globals::server_config.load_file("server.conf"); + globals::server_config.load_cmdline(); + + globals::tickrate = server_tickrate.get_value(); + globals::tickrate_dt = static_cast<std::uint64_t>(1000000.0f / static_cast<float>(globals::tickrate)); + + server_game::init_late(); + + std::uint64_t last_curtime = globals::curtime; + + while(globals::is_running) { + globals::curtime = utils::unix_microseconds(); + + globals::fixed_frametime_us = globals::curtime - last_curtime; + globals::fixed_frametime = static_cast<float>(globals::fixed_frametime_us) / 1000000.0f; + globals::fixed_frametime_avg += globals::fixed_frametime; + globals::fixed_frametime_avg *= 0.5f; + + last_curtime = globals::curtime; + + server_game::fixed_update(); + server_game::fixed_update_late(); + + globals::dispatcher.update(); + + globals::fixed_framecount += 1; + + std::this_thread::sleep_for(std::chrono::microseconds(globals::tickrate_dt)); + + resource::soft_cleanup(); + + threading::update(); + } + + server_game::shutdown(); + + resource::hard_cleanup(); + + threading::shutdown(); + + spdlog::info("server: shutdown after {} frames", globals::fixed_framecount); + spdlog::info("server: average framerate: {:.03f} TPS", 1.0f / globals::fixed_frametime_avg); + spdlog::info("server: average frametime: {:.03f} MSPT", 1000.0f * globals::fixed_frametime_avg); + + globals::server_config.save_file("server.conf"); + + shared_game::shutdown(); + + return EXIT_SUCCESS; +} |
