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authoruntodesu <kirill@untode.su>2025-07-01 03:08:39 +0500
committeruntodesu <kirill@untode.su>2025-07-01 03:08:39 +0500
commit458e0005690ea9d579588a0a12368fc2c2c9a93a (patch)
tree588a9ca6cb3c76d9193b5bd4601d64f0e50e8c8c /src/game/server/overworld.hh
parentc7b0c8e0286a1b2bb7ec55e579137dfc3b22eeb9 (diff)
downloadvoxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.tar.bz2
voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.zip
I hyper-focued on refactoring again
- I put a cool-sounding "we are number one" remix on repeat and straight up grinded the entire repository to a better state until 03:09 AM. I guess I have something wrong in my brain that makes me do this shit
Diffstat (limited to 'src/game/server/overworld.hh')
-rw-r--r--src/game/server/overworld.hh63
1 files changed, 0 insertions, 63 deletions
diff --git a/src/game/server/overworld.hh b/src/game/server/overworld.hh
deleted file mode 100644
index fa3eb42..0000000
--- a/src/game/server/overworld.hh
+++ /dev/null
@@ -1,63 +0,0 @@
-#ifndef SERVER_OVERWORLD_HH
-#define SERVER_OVERWORLD_HH 1
-#pragma once
-
-#include "core/config.hh"
-
-#include "shared/const.hh"
-#include "shared/dimension.hh"
-#include "shared/feature.hh"
-
-constexpr static unsigned int OW_NUM_TREES = 4U;
-
-struct Overworld_Metadata final {
- dimension_entropy_map entropy;
- dimension_height_map heightmap;
- std::vector<local_pos> trees;
-};
-
-class Overworld final : public Dimension {
-public:
- explicit Overworld(const char* name);
- virtual ~Overworld(void) = default;
-
-public:
- virtual void init(Config& config) override;
- virtual void init_late(std::uint64_t global_seed) override;
- virtual bool generate(const chunk_pos& cpos, VoxelStorage& voxels) override;
-
-private:
- bool is_inside_cave(const voxel_pos& vpos);
- bool is_inside_terrain(const voxel_pos& vpos);
-
-private:
- const Overworld_Metadata& get_or_create_metadata(const chunk_pos_xz& cpos);
-
-private:
- void generate_terrain(const chunk_pos& cpos, VoxelStorage& voxels);
- void generate_surface(const chunk_pos& cpos, VoxelStorage& voxels);
- void generate_caves(const chunk_pos& cpos, VoxelStorage& voxels);
- void generate_features(const chunk_pos& cpos, VoxelStorage& voxels);
-
-private:
- ConfigInt m_terrain_variation;
- ConfigInt m_bottommost_chunk;
-
-private:
- emhash8::HashMap<chunk_pos_xz, Overworld_Metadata> m_metamap;
-
-private:
- fnl_state m_fnl_variation;
- fnl_state m_fnl_terrain;
- fnl_state m_fnl_caves_a;
- fnl_state m_fnl_caves_b;
- fnl_state m_fnl_nvdi;
-
-private:
- Feature m_feat_tree[OW_NUM_TREES];
-
-private:
- std::mutex m_mutex;
-};
-
-#endif // SERVER_OVERWORLD_HH