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| author | untodesu <kirill@untode.su> | 2025-07-01 03:08:39 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-07-01 03:08:39 +0500 |
| commit | 458e0005690ea9d579588a0a12368fc2c2c9a93a (patch) | |
| tree | 588a9ca6cb3c76d9193b5bd4601d64f0e50e8c8c /src/game/server/unloader.cc | |
| parent | c7b0c8e0286a1b2bb7ec55e579137dfc3b22eeb9 (diff) | |
| download | voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.tar.bz2 voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.zip | |
I hyper-focued on refactoring again
- I put a cool-sounding "we are number one" remix on repeat and straight
up grinded the entire repository to a better state until 03:09 AM. I
guess I have something wrong in my brain that makes me do this shit
Diffstat (limited to 'src/game/server/unloader.cc')
| -rw-r--r-- | src/game/server/unloader.cc | 76 |
1 files changed, 0 insertions, 76 deletions
diff --git a/src/game/server/unloader.cc b/src/game/server/unloader.cc deleted file mode 100644 index f986a61..0000000 --- a/src/game/server/unloader.cc +++ /dev/null @@ -1,76 +0,0 @@ -#include "server/pch.hh" - -#include "server/unloader.hh" - -#include "core/config.hh" - -#include "shared/chunk.hh" -#include "shared/chunk_aabb.hh" -#include "shared/dimension.hh" -#include "shared/player.hh" -#include "shared/transform.hh" - -#include "server/game.hh" -#include "server/globals.hh" -#include "server/inhabited.hh" -#include "server/universe.hh" - -static void on_chunk_update(const ChunkUpdateEvent& event) -{ - event.dimension->chunks.emplace_or_replace<InhabitedComponent>(event.chunk->get_entity()); -} - -static void on_voxel_set(const VoxelSetEvent& event) -{ - event.dimension->chunks.emplace_or_replace<InhabitedComponent>(event.chunk->get_entity()); -} - -void unloader::init(void) -{ - globals::dispatcher.sink<ChunkUpdateEvent>().connect<&on_chunk_update>(); - globals::dispatcher.sink<VoxelSetEvent>().connect<&on_voxel_set>(); -} - -void unloader::init_late(void) -{ -} - -void unloader::fixed_update_late(Dimension* dimension) -{ - auto group = dimension->entities.group(entt::get<PlayerComponent, TransformComponent>); - auto boxes = std::vector<ChunkAABB>(); - - for(const auto [entity, transform] : group.each()) { - ChunkAABB aabb; - aabb.min = transform.chunk - static_cast<chunk_pos::value_type>(server_game::view_distance.get_value()); - aabb.max = transform.chunk + static_cast<chunk_pos::value_type>(server_game::view_distance.get_value()); - boxes.push_back(aabb); - } - - auto view = dimension->chunks.view<ChunkComponent>(); - auto chunk_in_view = false; - - for(const auto [entity, chunk] : view.each()) { - chunk_in_view = false; - - for(const auto& aabb : boxes) { - if(aabb.contains(chunk.cpos)) { - chunk_in_view = true; - break; - } - } - - if(chunk_in_view) { - // The chunk is within view box of at least - // a single player; we shouldn't unload it now - continue; - } - - if(dimension->chunks.any_of<InhabitedComponent>(entity)) { - // Only store inhabited chunks on disk - universe::save_chunk(dimension, chunk.cpos); - } - - dimension->remove_chunk(entity); - } -} |
