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authoruntodesu <kirill@untode.su>2025-06-29 22:24:42 +0500
committeruntodesu <kirill@untode.su>2025-06-29 22:24:42 +0500
commit6cd00aacfa22fed6a54a9b812f6b069ad16feec0 (patch)
treeb77f4e665da3dd235cdb01e7e6ea78c1c02ecf2e /src/game/server/unloader.cc
parentf440914e1ae453768d09383f332bc7844e0a700e (diff)
downloadvoxelius-6cd00aacfa22fed6a54a9b812f6b069ad16feec0.tar.bz2
voxelius-6cd00aacfa22fed6a54a9b812f6b069ad16feec0.zip
Move game sources into src subdirectory
Diffstat (limited to 'src/game/server/unloader.cc')
-rw-r--r--src/game/server/unloader.cc76
1 files changed, 76 insertions, 0 deletions
diff --git a/src/game/server/unloader.cc b/src/game/server/unloader.cc
new file mode 100644
index 0000000..f986a61
--- /dev/null
+++ b/src/game/server/unloader.cc
@@ -0,0 +1,76 @@
+#include "server/pch.hh"
+
+#include "server/unloader.hh"
+
+#include "core/config.hh"
+
+#include "shared/chunk.hh"
+#include "shared/chunk_aabb.hh"
+#include "shared/dimension.hh"
+#include "shared/player.hh"
+#include "shared/transform.hh"
+
+#include "server/game.hh"
+#include "server/globals.hh"
+#include "server/inhabited.hh"
+#include "server/universe.hh"
+
+static void on_chunk_update(const ChunkUpdateEvent& event)
+{
+ event.dimension->chunks.emplace_or_replace<InhabitedComponent>(event.chunk->get_entity());
+}
+
+static void on_voxel_set(const VoxelSetEvent& event)
+{
+ event.dimension->chunks.emplace_or_replace<InhabitedComponent>(event.chunk->get_entity());
+}
+
+void unloader::init(void)
+{
+ globals::dispatcher.sink<ChunkUpdateEvent>().connect<&on_chunk_update>();
+ globals::dispatcher.sink<VoxelSetEvent>().connect<&on_voxel_set>();
+}
+
+void unloader::init_late(void)
+{
+}
+
+void unloader::fixed_update_late(Dimension* dimension)
+{
+ auto group = dimension->entities.group(entt::get<PlayerComponent, TransformComponent>);
+ auto boxes = std::vector<ChunkAABB>();
+
+ for(const auto [entity, transform] : group.each()) {
+ ChunkAABB aabb;
+ aabb.min = transform.chunk - static_cast<chunk_pos::value_type>(server_game::view_distance.get_value());
+ aabb.max = transform.chunk + static_cast<chunk_pos::value_type>(server_game::view_distance.get_value());
+ boxes.push_back(aabb);
+ }
+
+ auto view = dimension->chunks.view<ChunkComponent>();
+ auto chunk_in_view = false;
+
+ for(const auto [entity, chunk] : view.each()) {
+ chunk_in_view = false;
+
+ for(const auto& aabb : boxes) {
+ if(aabb.contains(chunk.cpos)) {
+ chunk_in_view = true;
+ break;
+ }
+ }
+
+ if(chunk_in_view) {
+ // The chunk is within view box of at least
+ // a single player; we shouldn't unload it now
+ continue;
+ }
+
+ if(dimension->chunks.any_of<InhabitedComponent>(entity)) {
+ // Only store inhabited chunks on disk
+ universe::save_chunk(dimension, chunk.cpos);
+ }
+
+ dimension->remove_chunk(entity);
+ }
+}