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| author | untodesu <kirill@untode.su> | 2025-12-11 15:14:26 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-12-11 15:14:26 +0500 |
| commit | f40d09cb8f712e87691af4912f3630d92d692779 (patch) | |
| tree | 7ac3a4168ff722689372fd489c6f94d0a2546e8f /src/game/server/whitelist.cc | |
| parent | 8bcbd2729388edc63c82d77d314b583af1447c49 (diff) | |
| download | voxelius-f40d09cb8f712e87691af4912f3630d92d692779.tar.bz2 voxelius-f40d09cb8f712e87691af4912f3630d92d692779.zip | |
Shuffle stuff around
- Use the new and improved hierarchy I figured out when making Prospero chat
- Re-add NSIS scripts, again from Prospero
- Update most build and utility scripts with their most recent versions
Diffstat (limited to 'src/game/server/whitelist.cc')
| -rw-r--r-- | src/game/server/whitelist.cc | 102 |
1 files changed, 102 insertions, 0 deletions
diff --git a/src/game/server/whitelist.cc b/src/game/server/whitelist.cc new file mode 100644 index 0000000..3f1c413 --- /dev/null +++ b/src/game/server/whitelist.cc @@ -0,0 +1,102 @@ +#include "server/pch.hh" + +#include "server/whitelist.hh" + +#include "core/config/boolean.hh" +#include "core/config/string.hh" + +#include "core/io/config_map.hh" +#include "core/io/physfs.hh" + +#include "core/math/crc64.hh" + +#include "core/utils/string.hh" + +#include "server/game.hh" +#include "server/globals.hh" + +constexpr static std::string_view DEFAULT_FILENAME = "whitelist.txt"; +constexpr static char SEPARATOR_CHAR = ':'; + +config::Boolean whitelist::enabled(false); +config::String whitelist::filename(DEFAULT_FILENAME); + +static emhash8::HashMap<std::string, std::uint64_t> whitelist_map; + +void whitelist::init(void) +{ + globals::server_config.add_value("whitelist.enabled", whitelist::enabled); + globals::server_config.add_value("whitelist.filename", whitelist::filename); +} + +void whitelist::init_late(void) +{ + whitelist_map.clear(); + + if(!whitelist::enabled.get_value()) { + // Not enabled, shouldn't + // even bother with parsing + // the whitelist file + return; + } + + if(utils::is_whitespace(whitelist::filename.get_value())) { + spdlog::warn("whitelist: enabled but filename is empty, using default ({})", DEFAULT_FILENAME); + whitelist::filename.set(DEFAULT_FILENAME); + } + + PHYSFS_File* file = PHYSFS_openRead(whitelist::filename.c_str()); + + if(file == nullptr) { + spdlog::warn("whitelist: {}: {}", whitelist::filename.get(), io::physfs_error()); + whitelist::enabled.set_value(false); + return; + } + + auto source = std::string(PHYSFS_fileLength(file), char(0x00)); + PHYSFS_readBytes(file, source.data(), source.size()); + PHYSFS_close(file); + + std::istringstream stream(source); + std::string line; + + while(std::getline(stream, line)) { + const auto location = line.find_last_of(SEPARATOR_CHAR); + + if(location == std::string::npos) { + // Entries that don't define a password field default + // to the global server password; this allows easier adding + // of guest accounts which can later be edited to use a better password + whitelist_map[line] = server_game::password_hash; + } + else { + const auto username = line.substr(0, location); + const auto password = line.substr(location + 1); + whitelist_map[username] = math::crc64(password); + } + } + + PHYSFS_close(file); +} + +void whitelist::shutdown(void) +{ + // UNDONE: implement saving +} + +bool whitelist::contains(std::string_view username) +{ + return whitelist_map.contains(std::string(username)); +} + +bool whitelist::matches(std::string_view username, std::uint64_t password_hash) +{ + const auto it = whitelist_map.find(std::string(username)); + + if(it == whitelist_map.cend()) { + // Not whitelisted, no match + return false; + } + + return it->second == password_hash; +} |
