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authoruntodesu <kirill@untode.su>2025-07-01 03:08:39 +0500
committeruntodesu <kirill@untode.su>2025-07-01 03:08:39 +0500
commit458e0005690ea9d579588a0a12368fc2c2c9a93a (patch)
tree588a9ca6cb3c76d9193b5bd4601d64f0e50e8c8c /src/game/shared/chunk.cc
parentc7b0c8e0286a1b2bb7ec55e579137dfc3b22eeb9 (diff)
downloadvoxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.tar.bz2
voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.zip
I hyper-focued on refactoring again
- I put a cool-sounding "we are number one" remix on repeat and straight up grinded the entire repository to a better state until 03:09 AM. I guess I have something wrong in my brain that makes me do this shit
Diffstat (limited to 'src/game/shared/chunk.cc')
-rw-r--r--src/game/shared/chunk.cc69
1 files changed, 0 insertions, 69 deletions
diff --git a/src/game/shared/chunk.cc b/src/game/shared/chunk.cc
deleted file mode 100644
index da798fa..0000000
--- a/src/game/shared/chunk.cc
+++ /dev/null
@@ -1,69 +0,0 @@
-#include "shared/pch.hh"
-
-#include "shared/chunk.hh"
-
-#include "shared/coord.hh"
-
-Chunk::Chunk(entt::entity entity, Dimension* dimension)
-{
- m_entity = entity;
- m_dimension = dimension;
- m_voxels.fill(NULL_VOXEL_ID);
- m_biome = BIOME_VOID;
-}
-
-voxel_id Chunk::get_voxel(const local_pos& lpos) const
-{
- return get_voxel(coord::to_index(lpos));
-}
-
-voxel_id Chunk::get_voxel(const std::size_t index) const
-{
- if(index >= CHUNK_VOLUME) {
- return NULL_VOXEL_ID;
- } else {
- return m_voxels[index];
- }
-}
-
-void Chunk::set_voxel(voxel_id voxel, const local_pos& lpos)
-{
- set_voxel(voxel, coord::to_index(lpos));
-}
-
-void Chunk::set_voxel(voxel_id voxel, const std::size_t index)
-{
- if(index < CHUNK_VOLUME) {
- m_voxels[index] = voxel;
- }
-}
-
-const VoxelStorage& Chunk::get_voxels(void) const
-{
- return m_voxels;
-}
-
-void Chunk::set_voxels(const VoxelStorage& voxels)
-{
- m_voxels = voxels;
-}
-
-unsigned int Chunk::get_biome(void) const
-{
- return m_biome;
-}
-
-void Chunk::set_biome(unsigned int biome)
-{
- m_biome = biome;
-}
-
-entt::entity Chunk::get_entity(void) const
-{
- return m_entity;
-}
-
-Dimension* Chunk::get_dimension(void) const
-{
- return m_dimension;
-}