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| author | untodesu <kirill@untode.su> | 2025-07-01 03:08:39 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-07-01 03:08:39 +0500 |
| commit | 458e0005690ea9d579588a0a12368fc2c2c9a93a (patch) | |
| tree | 588a9ca6cb3c76d9193b5bd4601d64f0e50e8c8c /src/game/shared/chunk.cc | |
| parent | c7b0c8e0286a1b2bb7ec55e579137dfc3b22eeb9 (diff) | |
| download | voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.tar.bz2 voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.zip | |
I hyper-focued on refactoring again
- I put a cool-sounding "we are number one" remix on repeat and straight
up grinded the entire repository to a better state until 03:09 AM. I
guess I have something wrong in my brain that makes me do this shit
Diffstat (limited to 'src/game/shared/chunk.cc')
| -rw-r--r-- | src/game/shared/chunk.cc | 69 |
1 files changed, 0 insertions, 69 deletions
diff --git a/src/game/shared/chunk.cc b/src/game/shared/chunk.cc deleted file mode 100644 index da798fa..0000000 --- a/src/game/shared/chunk.cc +++ /dev/null @@ -1,69 +0,0 @@ -#include "shared/pch.hh" - -#include "shared/chunk.hh" - -#include "shared/coord.hh" - -Chunk::Chunk(entt::entity entity, Dimension* dimension) -{ - m_entity = entity; - m_dimension = dimension; - m_voxels.fill(NULL_VOXEL_ID); - m_biome = BIOME_VOID; -} - -voxel_id Chunk::get_voxel(const local_pos& lpos) const -{ - return get_voxel(coord::to_index(lpos)); -} - -voxel_id Chunk::get_voxel(const std::size_t index) const -{ - if(index >= CHUNK_VOLUME) { - return NULL_VOXEL_ID; - } else { - return m_voxels[index]; - } -} - -void Chunk::set_voxel(voxel_id voxel, const local_pos& lpos) -{ - set_voxel(voxel, coord::to_index(lpos)); -} - -void Chunk::set_voxel(voxel_id voxel, const std::size_t index) -{ - if(index < CHUNK_VOLUME) { - m_voxels[index] = voxel; - } -} - -const VoxelStorage& Chunk::get_voxels(void) const -{ - return m_voxels; -} - -void Chunk::set_voxels(const VoxelStorage& voxels) -{ - m_voxels = voxels; -} - -unsigned int Chunk::get_biome(void) const -{ - return m_biome; -} - -void Chunk::set_biome(unsigned int biome) -{ - m_biome = biome; -} - -entt::entity Chunk::get_entity(void) const -{ - return m_entity; -} - -Dimension* Chunk::get_dimension(void) const -{ - return m_dimension; -} |
