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authoruntodesu <kirill@untode.su>2025-07-01 03:08:39 +0500
committeruntodesu <kirill@untode.su>2025-07-01 03:08:39 +0500
commit458e0005690ea9d579588a0a12368fc2c2c9a93a (patch)
tree588a9ca6cb3c76d9193b5bd4601d64f0e50e8c8c /src/game/shared/const.hh
parentc7b0c8e0286a1b2bb7ec55e579137dfc3b22eeb9 (diff)
downloadvoxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.tar.bz2
voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.zip
I hyper-focued on refactoring again
- I put a cool-sounding "we are number one" remix on repeat and straight up grinded the entire repository to a better state until 03:09 AM. I guess I have something wrong in my brain that makes me do this shit
Diffstat (limited to 'src/game/shared/const.hh')
-rw-r--r--src/game/shared/const.hh47
1 files changed, 0 insertions, 47 deletions
diff --git a/src/game/shared/const.hh b/src/game/shared/const.hh
deleted file mode 100644
index 4061481..0000000
--- a/src/game/shared/const.hh
+++ /dev/null
@@ -1,47 +0,0 @@
-#ifndef SHARED_CONST_HH
-#define SHARED_CONST_HH 1
-#pragma once
-
-#include "core/constexpr.hh"
-
-constexpr static unsigned int CHUNK_SIZE = 16;
-constexpr static unsigned int CHUNK_AREA = CHUNK_SIZE * CHUNK_SIZE;
-constexpr static unsigned int CHUNK_VOLUME = CHUNK_SIZE * CHUNK_SIZE * CHUNK_SIZE;
-constexpr static unsigned int CHUNK_BITSHIFT = vx::log2(CHUNK_SIZE);
-
-template<typename T>
-constexpr static glm::vec<3, T> DIR_NORTH = glm::vec<3, T>(0, 0, +1);
-template<typename T>
-constexpr static glm::vec<3, T> DIR_SOUTH = glm::vec<3, T>(0, 0, -1);
-template<typename T>
-constexpr static glm::vec<3, T> DIR_EAST = glm::vec<3, T>(-1, 0, 0);
-template<typename T>
-constexpr static glm::vec<3, T> DIR_WEST = glm::vec<3, T>(+1, 0, 0);
-template<typename T>
-constexpr static glm::vec<3, T> DIR_DOWN = glm::vec<3, T>(0, -1, 0);
-template<typename T>
-constexpr static glm::vec<3, T> DIR_UP = glm::vec<3, T>(0, +1, 0);
-
-template<typename T>
-constexpr static glm::vec<3, T> DIR_FORWARD = glm::vec<3, T>(0, 0, +1);
-template<typename T>
-constexpr static glm::vec<3, T> DIR_BACK = glm::vec<3, T>(0, 0, -1);
-template<typename T>
-constexpr static glm::vec<3, T> DIR_LEFT = glm::vec<3, T>(-1, 0, 0);
-template<typename T>
-constexpr static glm::vec<3, T> DIR_RIGHT = glm::vec<3, T>(+1, 0, 0);
-
-template<typename T>
-constexpr static glm::vec<3, T> UNIT_X = glm::vec<3, T>(1, 0, 0);
-template<typename T>
-constexpr static glm::vec<3, T> UNIT_Y = glm::vec<3, T>(0, 1, 0);
-template<typename T>
-constexpr static glm::vec<3, T> UNIT_Z = glm::vec<3, T>(0, 0, 1);
-
-template<typename T>
-constexpr static glm::vec<2, T> ZERO_VEC2 = glm::vec<2, T>(0, 0);
-
-template<typename T>
-constexpr static glm::vec<3, T> ZERO_VEC3 = glm::vec<3, T>(0, 0, 0);
-
-#endif // SHARED_CONST_HH