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authoruntodesu <kirill@untode.su>2025-12-26 14:50:33 +0500
committeruntodesu <kirill@untode.su>2025-12-26 14:50:33 +0500
commit6c2abde5c99a236453b795abaa6d7d70105e31f7 (patch)
treef085049b9615a7d03cca5de40adb6529d6c13e11 /src/game/shared/game_items.cc
parentf40d09cb8f712e87691af4912f3630d92d692779 (diff)
downloadvoxelius-6c2abde5c99a236453b795abaa6d7d70105e31f7.tar.bz2
voxelius-6c2abde5c99a236453b795abaa6d7d70105e31f7.zip
Just a big Ctrl+H refactoring
Diffstat (limited to 'src/game/shared/game_items.cc')
-rw-r--r--src/game/shared/game_items.cc54
1 files changed, 27 insertions, 27 deletions
diff --git a/src/game/shared/game_items.cc b/src/game/shared/game_items.cc
index e239063..73f7cef 100644
--- a/src/game/shared/game_items.cc
+++ b/src/game/shared/game_items.cc
@@ -6,60 +6,60 @@
#include "shared/game_voxels.hh"
-const world::Item* game_items::stone = nullptr;
-const world::Item* game_items::cobblestone = nullptr;
-const world::Item* game_items::dirt = nullptr;
-const world::Item* game_items::grass = nullptr;
-const world::Item* game_items::oak_leaves = nullptr;
-const world::Item* game_items::oak_planks = nullptr;
-const world::Item* game_items::oak_log = nullptr;
-const world::Item* game_items::glass = nullptr;
-const world::Item* game_items::slime = nullptr;
+const Item* game_items::stone = nullptr;
+const Item* game_items::cobblestone = nullptr;
+const Item* game_items::dirt = nullptr;
+const Item* game_items::grass = nullptr;
+const Item* game_items::oak_leaves = nullptr;
+const Item* game_items::oak_planks = nullptr;
+const Item* game_items::oak_log = nullptr;
+const Item* game_items::glass = nullptr;
+const Item* game_items::slime = nullptr;
void game_items::populate(void)
{
- auto stone_builder = world::ItemBuilder("stone");
+ auto stone_builder = ItemBuilder("stone");
stone_builder.set_texture("textures/item/stone.png");
stone_builder.set_place_voxel(game_voxels::stone);
- stone = world::item_registry::register_item(stone_builder);
+ stone = item_registry::register_item(stone_builder);
- auto cobblestone_builder = world::ItemBuilder("cobblestone");
+ auto cobblestone_builder = ItemBuilder("cobblestone");
cobblestone_builder.set_texture("textures/item/cobblestone.png");
cobblestone_builder.set_place_voxel(game_voxels::cobblestone);
- cobblestone = world::item_registry::register_item(cobblestone_builder);
+ cobblestone = item_registry::register_item(cobblestone_builder);
- auto dirt_builder = world::ItemBuilder("dirt");
+ auto dirt_builder = ItemBuilder("dirt");
dirt_builder.set_texture("textures/item/dirt.png");
dirt_builder.set_place_voxel(game_voxels::dirt);
- dirt = world::item_registry::register_item(dirt_builder);
+ dirt = item_registry::register_item(dirt_builder);
- auto grass_builder = world::ItemBuilder("grass");
+ auto grass_builder = ItemBuilder("grass");
grass_builder.set_texture("textures/item/grass.png");
grass_builder.set_place_voxel(game_voxels::grass);
- grass = world::item_registry::register_item(grass_builder);
+ grass = item_registry::register_item(grass_builder);
- auto oak_leaves_builder = world::ItemBuilder("oak_leaves");
+ auto oak_leaves_builder = ItemBuilder("oak_leaves");
oak_leaves_builder.set_texture("textures/item/oak_leaves.png");
oak_leaves_builder.set_place_voxel(game_voxels::oak_leaves);
- oak_leaves = world::item_registry::register_item(oak_leaves_builder);
+ oak_leaves = item_registry::register_item(oak_leaves_builder);
- auto oak_planks_builder = world::ItemBuilder("oak_planks");
+ auto oak_planks_builder = ItemBuilder("oak_planks");
oak_planks_builder.set_texture("textures/item/oak_planks.png");
oak_planks_builder.set_place_voxel(game_voxels::oak_planks);
- oak_planks = world::item_registry::register_item(oak_planks_builder);
+ oak_planks = item_registry::register_item(oak_planks_builder);
- auto oak_log_builder = world::ItemBuilder("oak_log");
+ auto oak_log_builder = ItemBuilder("oak_log");
oak_log_builder.set_texture("textures/item/oak_log.png");
oak_log_builder.set_place_voxel(game_voxels::oak_log);
- oak_log = world::item_registry::register_item(oak_log_builder);
+ oak_log = item_registry::register_item(oak_log_builder);
- auto glass_builder = world::ItemBuilder("glass");
+ auto glass_builder = ItemBuilder("glass");
glass_builder.set_texture("textures/item/glass.png");
glass_builder.set_place_voxel(game_voxels::glass);
- glass = world::item_registry::register_item(glass_builder);
+ glass = item_registry::register_item(glass_builder);
- auto slime_builder = world::ItemBuilder("slime");
+ auto slime_builder = ItemBuilder("slime");
slime_builder.set_texture("textures/item/slime.png");
slime_builder.set_place_voxel(game_voxels::slime);
- slime = world::item_registry::register_item(slime_builder);
+ slime = item_registry::register_item(slime_builder);
}