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authoruntodesu <kirill@untode.su>2025-06-29 22:24:42 +0500
committeruntodesu <kirill@untode.su>2025-06-29 22:24:42 +0500
commit6cd00aacfa22fed6a54a9b812f6b069ad16feec0 (patch)
treeb77f4e665da3dd235cdb01e7e6ea78c1c02ecf2e /src/game/shared/game_items.cc
parentf440914e1ae453768d09383f332bc7844e0a700e (diff)
downloadvoxelius-6cd00aacfa22fed6a54a9b812f6b069ad16feec0.tar.bz2
voxelius-6cd00aacfa22fed6a54a9b812f6b069ad16feec0.zip
Move game sources into src subdirectory
Diffstat (limited to 'src/game/shared/game_items.cc')
-rw-r--r--src/game/shared/game_items.cc61
1 files changed, 61 insertions, 0 deletions
diff --git a/src/game/shared/game_items.cc b/src/game/shared/game_items.cc
new file mode 100644
index 0000000..95fa6fc
--- /dev/null
+++ b/src/game/shared/game_items.cc
@@ -0,0 +1,61 @@
+#include "shared/pch.hh"
+
+#include "shared/game_items.hh"
+
+#include "shared/game_voxels.hh"
+#include "shared/item_registry.hh"
+
+item_id game_items::stone = NULL_ITEM_ID;
+item_id game_items::cobblestone = NULL_ITEM_ID;
+item_id game_items::dirt = NULL_ITEM_ID;
+item_id game_items::grass = NULL_ITEM_ID;
+item_id game_items::oak_leaves = NULL_ITEM_ID;
+item_id game_items::oak_planks = NULL_ITEM_ID;
+item_id game_items::oak_log = NULL_ITEM_ID;
+item_id game_items::glass = NULL_ITEM_ID;
+item_id game_items::slime = NULL_ITEM_ID;
+item_id game_items::mud = NULL_ITEM_ID;
+
+void game_items::populate(void)
+{
+ // Stone; a hardened slate rock
+ game_items::stone =
+ item_registry::construct("stone").set_texture("textures/item/stone.png").set_place_voxel(game_voxels::stone).build();
+
+ // Cobblestone; a bunch of small stones
+ game_items::cobblestone =
+ item_registry::construct("cobblestone")
+ .set_texture("textures/item/cobblestone.png")
+ .set_place_voxel(game_voxels::cobblestone)
+ .build();
+
+ // Dirt; it's very dirty
+ game_items::dirt = item_registry::construct("dirt").set_texture("textures/item/dirt.png").set_place_voxel(game_voxels::dirt).build();
+
+ // Grass; literally just grassy dirt
+ game_items::grass =
+ item_registry::construct("grass").set_texture("textures/item/grass.png").set_place_voxel(game_voxels::grass).build();
+
+ // Oak leaves; they're bushy!
+ game_items::oak_leaves =
+ item_registry::construct("oak_leaves").set_texture("textures/item/oak_leaves.png").set_place_voxel(game_voxels::oak_leaves).build();
+
+ // Oak planks; watch for splinters!
+ game_items::oak_planks =
+ item_registry::construct("oak_planks").set_texture("textures/item/oak_planks.png").set_place_voxel(game_voxels::oak_planks).build();
+
+ // Oak log; a big wad of wood
+ game_items::oak_log =
+ item_registry::construct("oak_log").set_texture("textures/item/oak_log.png").set_place_voxel(game_voxels::oak_log).build();
+
+ // Glass; used for windowing
+ game_items::glass =
+ item_registry::construct("glass").set_texture("textures/item/glass.png").set_place_voxel(game_voxels::glass).build();
+
+ // Slime; it's bouncy!
+ game_items::slime =
+ item_registry::construct("slime").set_texture("textures/item/slime.png").set_place_voxel(game_voxels::slime).build();
+
+ // Mud; you sink in it!
+ game_items::mud = item_registry::construct("mud").set_texture("textures/item/mud.png").build();
+}