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authoruntodesu <kirill@untode.su>2025-12-26 14:50:33 +0500
committeruntodesu <kirill@untode.su>2025-12-26 14:50:33 +0500
commit6c2abde5c99a236453b795abaa6d7d70105e31f7 (patch)
treef085049b9615a7d03cca5de40adb6529d6c13e11 /src/game/shared/world/item.cc
parentf40d09cb8f712e87691af4912f3630d92d692779 (diff)
downloadvoxelius-6c2abde5c99a236453b795abaa6d7d70105e31f7.tar.bz2
voxelius-6c2abde5c99a236453b795abaa6d7d70105e31f7.zip
Just a big Ctrl+H refactoring
Diffstat (limited to 'src/game/shared/world/item.cc')
-rw-r--r--src/game/shared/world/item.cc16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/game/shared/world/item.cc b/src/game/shared/world/item.cc
index 5e60609..bc1546a 100644
--- a/src/game/shared/world/item.cc
+++ b/src/game/shared/world/item.cc
@@ -6,17 +6,17 @@
#include "shared/world/voxel.hh"
-world::Item::Item(const Item& source, item_id id) noexcept : Item(source)
+Item::Item(const Item& source, item_id id) noexcept : Item(source)
{
m_id = id;
}
-void world::Item::set_cached_texture(resource_ptr<TextureGUI> texture) const noexcept
+void Item::set_cached_texture(resource_ptr<TextureGUI> texture) const noexcept
{
m_cached_texture = std::move(texture);
}
-std::uint64_t world::Item::get_checksum(std::uint64_t combine) const
+std::uint64_t Item::get_checksum(std::uint64_t combine) const
{
combine = math::crc64(m_name.data(), m_name.size(), combine);
combine = math::crc64(m_texture.data(), m_texture.size(), combine);
@@ -27,29 +27,29 @@ std::uint64_t world::Item::get_checksum(std::uint64_t combine) const
return combine;
}
-world::ItemBuilder::ItemBuilder(std::string_view name)
+ItemBuilder::ItemBuilder(std::string_view name)
{
set_name(name);
}
-void world::ItemBuilder::set_name(std::string_view name)
+void ItemBuilder::set_name(std::string_view name)
{
assert(name.size());
m_name = name;
}
-void world::ItemBuilder::set_texture(std::string_view texture)
+void ItemBuilder::set_texture(std::string_view texture)
{
m_texture = texture;
}
-void world::ItemBuilder::set_place_voxel(const Voxel* place_voxel)
+void ItemBuilder::set_place_voxel(const Voxel* place_voxel)
{
m_place_voxel = place_voxel;
}
-std::unique_ptr<world::Item> world::ItemBuilder::build(item_id id) const
+std::unique_ptr<Item> ItemBuilder::build(item_id id) const
{
return std::make_unique<Item>(*this, id);
}