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authoruntodesu <kirill@untode.su>2025-12-26 14:50:33 +0500
committeruntodesu <kirill@untode.su>2025-12-26 14:50:33 +0500
commit6c2abde5c99a236453b795abaa6d7d70105e31f7 (patch)
treef085049b9615a7d03cca5de40adb6529d6c13e11 /src/game/shared/world/ray_dda.cc
parentf40d09cb8f712e87691af4912f3630d92d692779 (diff)
downloadvoxelius-6c2abde5c99a236453b795abaa6d7d70105e31f7.tar.bz2
voxelius-6c2abde5c99a236453b795abaa6d7d70105e31f7.zip
Just a big Ctrl+H refactoring
Diffstat (limited to 'src/game/shared/world/ray_dda.cc')
-rw-r--r--src/game/shared/world/ray_dda.cc14
1 files changed, 5 insertions, 9 deletions
diff --git a/src/game/shared/world/ray_dda.cc b/src/game/shared/world/ray_dda.cc
index d6383b9..5dbf82e 100644
--- a/src/game/shared/world/ray_dda.cc
+++ b/src/game/shared/world/ray_dda.cc
@@ -6,20 +6,17 @@
#include "shared/coord.hh"
-world::RayDDA::RayDDA(const world::Dimension* dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos,
- const glm::fvec3& direction)
+RayDDA::RayDDA(const Dimension* dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction)
{
reset(dimension, start_chunk, start_fpos, direction);
}
-world::RayDDA::RayDDA(const world::Dimension& dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos,
- const glm::fvec3& direction)
+RayDDA::RayDDA(const Dimension& dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction)
{
reset(dimension, start_chunk, start_fpos, direction);
}
-void world::RayDDA::reset(const world::Dimension* dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos,
- const glm::fvec3& direction)
+void RayDDA::reset(const Dimension* dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction)
{
this->dimension = dimension;
this->start_chunk = start_chunk;
@@ -65,13 +62,12 @@ void world::RayDDA::reset(const world::Dimension* dimension, const chunk_pos& st
}
}
-void world::RayDDA::reset(const world::Dimension& dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos,
- const glm::fvec3& direction)
+void RayDDA::reset(const Dimension& dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction)
{
reset(&dimension, start_chunk, start_fpos, direction);
}
-const world::Voxel* world::RayDDA::step(void)
+const Voxel* RayDDA::step(void)
{
if(side_dist.x < side_dist.z) {
if(side_dist.x < side_dist.y) {