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| author | untodesu <kirill@untode.su> | 2025-12-26 14:50:33 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-12-26 14:50:33 +0500 |
| commit | 6c2abde5c99a236453b795abaa6d7d70105e31f7 (patch) | |
| tree | f085049b9615a7d03cca5de40adb6529d6c13e11 /src/game/shared/world/ray_dda.cc | |
| parent | f40d09cb8f712e87691af4912f3630d92d692779 (diff) | |
| download | voxelius-6c2abde5c99a236453b795abaa6d7d70105e31f7.tar.bz2 voxelius-6c2abde5c99a236453b795abaa6d7d70105e31f7.zip | |
Just a big Ctrl+H refactoring
Diffstat (limited to 'src/game/shared/world/ray_dda.cc')
| -rw-r--r-- | src/game/shared/world/ray_dda.cc | 14 |
1 files changed, 5 insertions, 9 deletions
diff --git a/src/game/shared/world/ray_dda.cc b/src/game/shared/world/ray_dda.cc index d6383b9..5dbf82e 100644 --- a/src/game/shared/world/ray_dda.cc +++ b/src/game/shared/world/ray_dda.cc @@ -6,20 +6,17 @@ #include "shared/coord.hh" -world::RayDDA::RayDDA(const world::Dimension* dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, - const glm::fvec3& direction) +RayDDA::RayDDA(const Dimension* dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction) { reset(dimension, start_chunk, start_fpos, direction); } -world::RayDDA::RayDDA(const world::Dimension& dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, - const glm::fvec3& direction) +RayDDA::RayDDA(const Dimension& dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction) { reset(dimension, start_chunk, start_fpos, direction); } -void world::RayDDA::reset(const world::Dimension* dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, - const glm::fvec3& direction) +void RayDDA::reset(const Dimension* dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction) { this->dimension = dimension; this->start_chunk = start_chunk; @@ -65,13 +62,12 @@ void world::RayDDA::reset(const world::Dimension* dimension, const chunk_pos& st } } -void world::RayDDA::reset(const world::Dimension& dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, - const glm::fvec3& direction) +void RayDDA::reset(const Dimension& dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction) { reset(&dimension, start_chunk, start_fpos, direction); } -const world::Voxel* world::RayDDA::step(void) +const Voxel* RayDDA::step(void) { if(side_dist.x < side_dist.z) { if(side_dist.x < side_dist.y) { |
