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| author | untodesu <kirill@untode.su> | 2025-12-11 15:14:26 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-12-11 15:14:26 +0500 |
| commit | f40d09cb8f712e87691af4912f3630d92d692779 (patch) | |
| tree | 7ac3a4168ff722689372fd489c6f94d0a2546e8f /src/game/shared/world | |
| parent | 8bcbd2729388edc63c82d77d314b583af1447c49 (diff) | |
| download | voxelius-f40d09cb8f712e87691af4912f3630d92d692779.tar.bz2 voxelius-f40d09cb8f712e87691af4912f3630d92d692779.zip | |
Shuffle stuff around
- Use the new and improved hierarchy I figured out when making Prospero chat
- Re-add NSIS scripts, again from Prospero
- Update most build and utility scripts with their most recent versions
Diffstat (limited to 'src/game/shared/world')
| -rw-r--r-- | src/game/shared/world/CMakeLists.txt | 20 | ||||
| -rw-r--r-- | src/game/shared/world/chunk.cc | 72 | ||||
| -rw-r--r-- | src/game/shared/world/chunk.hh | 43 | ||||
| -rw-r--r-- | src/game/shared/world/chunk_aabb.hh | 10 | ||||
| -rw-r--r-- | src/game/shared/world/dimension.cc | 187 | ||||
| -rw-r--r-- | src/game/shared/world/dimension.hh | 101 | ||||
| -rw-r--r-- | src/game/shared/world/feature.cc | 75 | ||||
| -rw-r--r-- | src/game/shared/world/feature.hh | 25 | ||||
| -rw-r--r-- | src/game/shared/world/item.cc | 55 | ||||
| -rw-r--r-- | src/game/shared/world/item.hh | 84 | ||||
| -rw-r--r-- | src/game/shared/world/item_registry.cc | 68 | ||||
| -rw-r--r-- | src/game/shared/world/item_registry.hh | 26 | ||||
| -rw-r--r-- | src/game/shared/world/ray_dda.cc | 107 | ||||
| -rw-r--r-- | src/game/shared/world/ray_dda.hh | 38 | ||||
| -rw-r--r-- | src/game/shared/world/voxel.cc | 149 | ||||
| -rw-r--r-- | src/game/shared/world/voxel.hh | 286 | ||||
| -rw-r--r-- | src/game/shared/world/voxel_registry.cc | 64 | ||||
| -rw-r--r-- | src/game/shared/world/voxel_registry.hh | 26 | ||||
| -rw-r--r-- | src/game/shared/world/voxel_storage.cc | 48 | ||||
| -rw-r--r-- | src/game/shared/world/voxel_storage.hh | 20 |
20 files changed, 1504 insertions, 0 deletions
diff --git a/src/game/shared/world/CMakeLists.txt b/src/game/shared/world/CMakeLists.txt new file mode 100644 index 0000000..db3f370 --- /dev/null +++ b/src/game/shared/world/CMakeLists.txt @@ -0,0 +1,20 @@ +target_sources(shared PRIVATE + "${CMAKE_CURRENT_LIST_DIR}/chunk_aabb.hh" + "${CMAKE_CURRENT_LIST_DIR}/chunk.cc" + "${CMAKE_CURRENT_LIST_DIR}/chunk.hh" + "${CMAKE_CURRENT_LIST_DIR}/dimension.cc" + "${CMAKE_CURRENT_LIST_DIR}/dimension.hh" + "${CMAKE_CURRENT_LIST_DIR}/feature.cc" + "${CMAKE_CURRENT_LIST_DIR}/feature.hh" + "${CMAKE_CURRENT_LIST_DIR}/item_registry.cc" + "${CMAKE_CURRENT_LIST_DIR}/item_registry.hh" + "${CMAKE_CURRENT_LIST_DIR}/item.cc" + "${CMAKE_CURRENT_LIST_DIR}/item.hh" + "${CMAKE_CURRENT_LIST_DIR}/ray_dda.cc" + "${CMAKE_CURRENT_LIST_DIR}/ray_dda.hh" + "${CMAKE_CURRENT_LIST_DIR}/voxel_registry.cc" + "${CMAKE_CURRENT_LIST_DIR}/voxel_registry.hh" + "${CMAKE_CURRENT_LIST_DIR}/voxel_storage.cc" + "${CMAKE_CURRENT_LIST_DIR}/voxel_storage.hh" + "${CMAKE_CURRENT_LIST_DIR}/voxel.cc" + "${CMAKE_CURRENT_LIST_DIR}/voxel.hh") diff --git a/src/game/shared/world/chunk.cc b/src/game/shared/world/chunk.cc new file mode 100644 index 0000000..e2d60cb --- /dev/null +++ b/src/game/shared/world/chunk.cc @@ -0,0 +1,72 @@ +#include "shared/pch.hh" + +#include "shared/world/chunk.hh" + +#include "shared/world/voxel_registry.hh" + +#include "shared/coord.hh" + +world::Chunk::Chunk(entt::entity entity, Dimension* dimension) +{ + m_entity = entity; + m_dimension = dimension; + m_voxels.fill(NULL_VOXEL_ID); + m_biome = BIOME_VOID; +} + +const world::Voxel* world::Chunk::get_voxel(const local_pos& lpos) const +{ + return get_voxel(coord::to_index(lpos)); +} + +const world::Voxel* world::Chunk::get_voxel(const std::size_t index) const +{ + if(index >= CHUNK_VOLUME) { + return nullptr; + } + + return voxel_registry::find(m_voxels[index]); +} + +void world::Chunk::set_voxel(const Voxel* voxel, const local_pos& lpos) +{ + set_voxel(voxel, coord::to_index(lpos)); +} + +void world::Chunk::set_voxel(const Voxel* voxel, const std::size_t index) +{ + if(index < CHUNK_VOLUME) { + m_voxels[index] = voxel ? voxel->get_id() : NULL_VOXEL_ID; + return; + } +} + +const world::VoxelStorage& world::Chunk::get_voxels(void) const +{ + return m_voxels; +} + +void world::Chunk::set_voxels(const VoxelStorage& voxels) +{ + m_voxels = voxels; +} + +unsigned int world::Chunk::get_biome(void) const +{ + return m_biome; +} + +void world::Chunk::set_biome(unsigned int biome) +{ + m_biome = biome; +} + +entt::entity world::Chunk::get_entity(void) const +{ + return m_entity; +} + +world::Dimension* world::Chunk::get_dimension(void) const +{ + return m_dimension; +} diff --git a/src/game/shared/world/chunk.hh b/src/game/shared/world/chunk.hh new file mode 100644 index 0000000..7518127 --- /dev/null +++ b/src/game/shared/world/chunk.hh @@ -0,0 +1,43 @@ +#pragma once + +#include "shared/world/voxel_storage.hh" + +#include "shared/types.hh" + +constexpr static unsigned int BIOME_VOID = 0U; + +namespace world +{ +class Dimension; +class Voxel; +} // namespace world + +namespace world +{ +class Chunk final { +public: + explicit Chunk(entt::entity entity, Dimension* dimension); + virtual ~Chunk(void) = default; + + const Voxel* get_voxel(const local_pos& lpos) const; + const Voxel* get_voxel(const std::size_t index) const; + + void set_voxel(const Voxel* voxel, const local_pos& lpos); + void set_voxel(const Voxel* voxel, const std::size_t index); + + const VoxelStorage& get_voxels(void) const; + void set_voxels(const VoxelStorage& voxels); + + unsigned int get_biome(void) const; + void set_biome(unsigned int biome); + + entt::entity get_entity(void) const; + Dimension* get_dimension(void) const; + +private: + entt::entity m_entity; + Dimension* m_dimension; + VoxelStorage m_voxels; + unsigned int m_biome; +}; +} // namespace world diff --git a/src/game/shared/world/chunk_aabb.hh b/src/game/shared/world/chunk_aabb.hh new file mode 100644 index 0000000..f07d3e1 --- /dev/null +++ b/src/game/shared/world/chunk_aabb.hh @@ -0,0 +1,10 @@ +#pragma once + +#include "core/math/aabb.hh" + +#include "shared/types.hh" + +namespace world +{ +using ChunkAABB = math::AABB<chunk_pos::value_type>; +} // namespace world diff --git a/src/game/shared/world/dimension.cc b/src/game/shared/world/dimension.cc new file mode 100644 index 0000000..0088753 --- /dev/null +++ b/src/game/shared/world/dimension.cc @@ -0,0 +1,187 @@ +#include "shared/pch.hh" + +#include "shared/world/dimension.hh" + +#include "shared/world/chunk.hh" +#include "shared/world/voxel_registry.hh" + +#include "shared/coord.hh" +#include "shared/globals.hh" + +world::Dimension::Dimension(std::string_view name, float gravity) +{ + m_name = name; + m_gravity = gravity; +} + +world::Dimension::~Dimension(void) +{ + for(const auto it : m_chunkmap) + delete it.second; + entities.clear(); + chunks.clear(); +} + +std::string_view world::Dimension::get_name(void) const +{ + return m_name; +} + +float world::Dimension::get_gravity(void) const +{ + return m_gravity; +} + +world::Chunk* world::Dimension::create_chunk(const chunk_pos& cpos) +{ + auto it = m_chunkmap.find(cpos); + + if(it != m_chunkmap.cend()) { + // Chunk already exists + return it->second; + } + + auto entity = chunks.create(); + auto chunk = new Chunk(entity, this); + + auto& component = chunks.emplace<ChunkComponent>(entity); + component.chunk = chunk; + component.cpos = cpos; + + ChunkCreateEvent event; + event.dimension = this; + event.chunk = chunk; + event.cpos = cpos; + + globals::dispatcher.trigger(event); + + return m_chunkmap.insert_or_assign(cpos, std::move(chunk)).first->second; +} + +world::Chunk* world::Dimension::find_chunk(entt::entity entity) const +{ + if(chunks.valid(entity)) { + return chunks.get<ChunkComponent>(entity).chunk; + } + else { + return nullptr; + } +} + +world::Chunk* world::Dimension::find_chunk(const chunk_pos& cpos) const +{ + auto it = m_chunkmap.find(cpos); + + if(it != m_chunkmap.cend()) { + return it->second; + } + else { + return nullptr; + } +} + +void world::Dimension::remove_chunk(entt::entity entity) +{ + if(chunks.valid(entity)) { + auto& component = chunks.get<ChunkComponent>(entity); + m_chunkmap.erase(component.cpos); + chunks.destroy(entity); + } +} + +void world::Dimension::remove_chunk(const chunk_pos& cpos) +{ + auto it = m_chunkmap.find(cpos); + + if(it != m_chunkmap.cend()) { + chunks.destroy(it->second->get_entity()); + m_chunkmap.erase(it); + } +} + +void world::Dimension::remove_chunk(Chunk* chunk) +{ + if(chunk) { + const auto& component = chunks.get<ChunkComponent>(chunk->get_entity()); + m_chunkmap.erase(component.cpos); + chunks.destroy(chunk->get_entity()); + } +} + +const world::Voxel* world::Dimension::get_voxel(const voxel_pos& vpos) const +{ + auto cpos = coord::to_chunk(vpos); + auto lpos = coord::to_local(vpos); + + if(auto chunk = find_chunk(cpos)) { + return chunk->get_voxel(lpos); + } + + return nullptr; +} + +const world::Voxel* world::Dimension::get_voxel(const chunk_pos& cpos, const local_pos& lpos) const +{ + // This allows accessing get_voxel with negative + // local coordinates that usually would result in an + // out-of-range values; this is useful for per-voxel update logic + return get_voxel(coord::to_voxel(cpos, lpos)); +} + +bool world::Dimension::set_voxel(const Voxel* voxel, const voxel_pos& vpos) +{ + auto cpos = coord::to_chunk(vpos); + auto lpos = coord::to_local(vpos); + + if(auto chunk = find_chunk(cpos)) { + if(auto old_voxel = chunk->get_voxel(lpos)) { + if(old_voxel != voxel) { + // Notify the old voxel that it is + // being replaced with a different voxel + old_voxel->on_remove(this, vpos); + } + } + + chunk->set_voxel(voxel, lpos); + + if(voxel) { + // If we're not placing air, notify the + // new voxel that it has been placed + voxel->on_place(this, vpos); + } + + VoxelSetEvent event; + event.dimension = this; + event.voxel = voxel; + event.cpos = cpos; + event.lpos = lpos; + event.chunk = chunk; + + globals::dispatcher.trigger(event); + + return true; + } + + return false; +} + +bool world::Dimension::set_voxel(const Voxel* voxel, const chunk_pos& cpos, const local_pos& lpos) +{ + // This allows accessing set_voxel with negative + // local coordinates that usually would result in an + // out-of-range values; this is useful for per-voxel update logic + return set_voxel(voxel, coord::to_voxel(cpos, lpos)); +} + +void world::Dimension::init(io::ConfigMap& config) +{ +} + +void world::Dimension::init_late(std::uint64_t global_seed) +{ +} + +bool world::Dimension::generate(const chunk_pos& cpos, VoxelStorage& voxels) +{ + return false; +} diff --git a/src/game/shared/world/dimension.hh b/src/game/shared/world/dimension.hh new file mode 100644 index 0000000..6549bf6 --- /dev/null +++ b/src/game/shared/world/dimension.hh @@ -0,0 +1,101 @@ +#pragma once + +#include "shared/const.hh" +#include "shared/types.hh" + +namespace io +{ +class ConfigMap; +} // namespace io + +namespace world +{ +class Chunk; +class Voxel; +class VoxelStorage; +} // namespace world + +namespace world +{ +using dimension_entropy_map = std::array<std::uint64_t, CHUNK_AREA>; +using dimension_height_map = std::array<voxel_pos::value_type, CHUNK_AREA>; +} // namespace world + +namespace world +{ +class Dimension { +public: + explicit Dimension(std::string_view name, float gravity); + virtual ~Dimension(void); + + std::string_view get_name(void) const; + float get_gravity(void) const; + +public: + Chunk* create_chunk(const chunk_pos& cpos); + Chunk* find_chunk(entt::entity entity) const; + Chunk* find_chunk(const chunk_pos& cpos) const; + + void remove_chunk(entt::entity entity); + void remove_chunk(const chunk_pos& cpos); + void remove_chunk(Chunk* chunk); + +public: + const Voxel* get_voxel(const voxel_pos& vpos) const; + const Voxel* get_voxel(const chunk_pos& cpos, const local_pos& lpos) const; + + bool set_voxel(const Voxel* voxel, const voxel_pos& vpos); + bool set_voxel(const Voxel* voxel, const chunk_pos& cpos, const local_pos& lpos); + +public: + virtual void init(io::ConfigMap& config); + virtual void init_late(std::uint64_t global_seed); + virtual bool generate(const chunk_pos& cpos, VoxelStorage& voxels); + +public: + entt::registry chunks; + entt::registry entities; + +private: + std::string m_name; + emhash8::HashMap<chunk_pos, Chunk*> m_chunkmap; + float m_gravity; +}; +} // namespace world + +namespace world +{ +struct ChunkComponent final { + chunk_pos cpos; + Chunk* chunk; +}; +} // namespace world + +namespace world +{ +struct ChunkCreateEvent final { + Dimension* dimension; + chunk_pos cpos; + Chunk* chunk; +}; + +struct ChunkDestroyEvent final { + Dimension* dimension; + chunk_pos cpos; + Chunk* chunk; +}; + +struct ChunkUpdateEvent final { + Dimension* dimension; + chunk_pos cpos; + Chunk* chunk; +}; + +struct VoxelSetEvent final { + Dimension* dimension; + const Voxel* voxel; + chunk_pos cpos; + local_pos lpos; + Chunk* chunk; +}; +} // namespace world diff --git a/src/game/shared/world/feature.cc b/src/game/shared/world/feature.cc new file mode 100644 index 0000000..2468473 --- /dev/null +++ b/src/game/shared/world/feature.cc @@ -0,0 +1,75 @@ +#include "shared/pch.hh" + +#include "shared/world/feature.hh" + +#include "shared/world/chunk.hh" +#include "shared/world/dimension.hh" +#include "shared/world/voxel.hh" + +#include "shared/coord.hh" + +void world::Feature::place(const voxel_pos& vpos, Dimension* dimension) const +{ + for(const auto [rpos, voxel, overwrite] : (*this)) { + auto it_vpos = vpos + rpos; + auto it_cpos = coord::to_chunk(it_vpos); + + if(auto chunk = dimension->create_chunk(it_cpos)) { + auto it_lpos = coord::to_local(it_vpos); + auto it_index = coord::to_index(it_lpos); + + if(chunk->get_voxel(it_index) && !overwrite) { + // There is something in the way + // and the called intentionally requested + // we do not force feature to overwrite voxels + continue; + } + + chunk->set_voxel(voxel, it_index); + } + } +} + +void world::Feature::place(const voxel_pos& vpos, const chunk_pos& cpos, Chunk& chunk) const +{ + for(const auto [rpos, voxel, overwrite] : (*this)) { + auto it_vpos = vpos + rpos; + auto it_cpos = coord::to_chunk(it_vpos); + + if(it_cpos == cpos) { + auto it_lpos = coord::to_local(it_vpos); + auto it_index = coord::to_index(it_lpos); + + if(chunk.get_voxel(it_index) && !overwrite) { + // There is something in the way + // and the called intentionally requested + // we do not force feature to overwrite voxels + continue; + } + + chunk.set_voxel(voxel, it_index); + } + } +} + +void world::Feature::place(const voxel_pos& vpos, const chunk_pos& cpos, VoxelStorage& voxels) const +{ + for(const auto [rpos, voxel, overwrite] : (*this)) { + auto it_vpos = vpos + rpos; + auto it_cpos = coord::to_chunk(it_vpos); + + if(it_cpos == cpos) { + auto it_lpos = coord::to_local(it_vpos); + auto it_index = coord::to_index(it_lpos); + + if(voxels[it_index] && !overwrite) { + // There is something in the way + // and the called intentionally requested + // we do not force feature to overwrite voxels + continue; + } + + voxels[it_index] = voxel ? voxel->get_id() : NULL_VOXEL_ID; + } + } +} diff --git a/src/game/shared/world/feature.hh b/src/game/shared/world/feature.hh new file mode 100644 index 0000000..0d28b20 --- /dev/null +++ b/src/game/shared/world/feature.hh @@ -0,0 +1,25 @@ +#pragma once + +#include "shared/types.hh" + +namespace world +{ +class Chunk; +class Dimension; +class Voxel; +class VoxelStorage; +} // namespace world + +namespace world +{ +class Feature final : public std::vector<std::tuple<voxel_pos, const Voxel*, bool>> { +public: + Feature(void) = default; + virtual ~Feature(void) = default; + +public: + void place(const voxel_pos& vpos, Dimension* dimension) const; + void place(const voxel_pos& vpos, const chunk_pos& cpos, Chunk& chunk) const; + void place(const voxel_pos& vpos, const chunk_pos& cpos, VoxelStorage& voxels) const; +}; +} // namespace world diff --git a/src/game/shared/world/item.cc b/src/game/shared/world/item.cc new file mode 100644 index 0000000..5e60609 --- /dev/null +++ b/src/game/shared/world/item.cc @@ -0,0 +1,55 @@ +#include "shared/pch.hh" + +#include "shared/world/item.hh" + +#include "core/math/crc64.hh" + +#include "shared/world/voxel.hh" + +world::Item::Item(const Item& source, item_id id) noexcept : Item(source) +{ + m_id = id; +} + +void world::Item::set_cached_texture(resource_ptr<TextureGUI> texture) const noexcept +{ + m_cached_texture = std::move(texture); +} + +std::uint64_t world::Item::get_checksum(std::uint64_t combine) const +{ + combine = math::crc64(m_name.data(), m_name.size(), combine); + combine = math::crc64(m_texture.data(), m_texture.size(), combine); + + std::uint32_t id = m_place_voxel ? m_place_voxel->get_id() : NULL_VOXEL_ID; + combine = math::crc64(&id, sizeof(id), combine); + + return combine; +} + +world::ItemBuilder::ItemBuilder(std::string_view name) +{ + set_name(name); +} + +void world::ItemBuilder::set_name(std::string_view name) +{ + assert(name.size()); + + m_name = name; +} + +void world::ItemBuilder::set_texture(std::string_view texture) +{ + m_texture = texture; +} + +void world::ItemBuilder::set_place_voxel(const Voxel* place_voxel) +{ + m_place_voxel = place_voxel; +} + +std::unique_ptr<world::Item> world::ItemBuilder::build(item_id id) const +{ + return std::make_unique<Item>(*this, id); +} diff --git a/src/game/shared/world/item.hh b/src/game/shared/world/item.hh new file mode 100644 index 0000000..ffa7f5c --- /dev/null +++ b/src/game/shared/world/item.hh @@ -0,0 +1,84 @@ +#pragma once + +#include "core/resource/resource.hh" + +#include "shared/types.hh" + +// This resource is only defined client-side and +// resource_ptr<TextureGUI> should remain set to null +// anywhere else in the shared and server code +struct TextureGUI; + +namespace world +{ +class Voxel; +} // namespace world + +namespace world +{ +class Item { +public: + Item(void) = default; + explicit Item(const Item& source, item_id id) noexcept; + + constexpr std::string_view get_name(void) const noexcept; + constexpr item_id get_id(void) const noexcept; + + constexpr std::string_view get_texture(void) const noexcept; + constexpr const Voxel* get_place_voxel(void) const noexcept; + + constexpr resource_ptr<TextureGUI>& get_cached_texture(void) const noexcept; + void set_cached_texture(resource_ptr<TextureGUI> texture) const noexcept; + + std::uint64_t get_checksum(std::uint64_t combine = 0U) const; + +protected: + std::string m_name; + item_id m_id { NULL_ITEM_ID }; + + std::string m_texture; + const Voxel* m_place_voxel { nullptr }; + + mutable resource_ptr<TextureGUI> m_cached_texture; // Client-side only +}; +} // namespace world + +namespace world +{ +class ItemBuilder final : public Item { +public: + explicit ItemBuilder(std::string_view name); + + void set_name(std::string_view name); + + void set_texture(std::string_view texture); + void set_place_voxel(const Voxel* place_voxel); + + std::unique_ptr<Item> build(item_id id) const; +}; +} // namespace world + +constexpr std::string_view world::Item::get_name(void) const noexcept +{ + return m_name; +} + +constexpr item_id world::Item::get_id(void) const noexcept +{ + return m_id; +} + +constexpr std::string_view world::Item::get_texture(void) const noexcept +{ + return m_texture; +} + +constexpr const world::Voxel* world::Item::get_place_voxel(void) const noexcept +{ + return m_place_voxel; +} + +constexpr resource_ptr<TextureGUI>& world::Item::get_cached_texture(void) const noexcept +{ + return m_cached_texture; +} diff --git a/src/game/shared/world/item_registry.cc b/src/game/shared/world/item_registry.cc new file mode 100644 index 0000000..d89abe9 --- /dev/null +++ b/src/game/shared/world/item_registry.cc @@ -0,0 +1,68 @@ +#include "shared/pch.hh" + +#include "shared/world/item_registry.hh" + +#include "core/math/crc64.hh" + +#include "shared/world/voxel_registry.hh" + +static std::uint64_t registry_checksum = 0U; +std::unordered_map<std::string, item_id> world::item_registry::names = {}; +std::vector<std::unique_ptr<world::Item>> world::item_registry::items = {}; + +static void recalculate_checksum(void) +{ + registry_checksum = 0U; + + for(const auto& item : world::item_registry::items) { + registry_checksum = item->get_checksum(registry_checksum); + } +} + +world::Item* world::item_registry::register_item(const ItemBuilder& builder) +{ + assert(builder.get_name().size()); + assert(nullptr == find(builder.get_name())); + + const auto id = static_cast<item_id>(1 + items.size()); + + std::unique_ptr<Item> item(builder.build(id)); + names.emplace(std::string(builder.get_name()), id); + items.push_back(std::move(item)); + + recalculate_checksum(); + + return items.back().get(); +} + +world::Item* world::item_registry::find(std::string_view name) +{ + const auto it = names.find(std::string(name)); + + if(it == names.end()) { + return nullptr; + } + + return items[it->second - 1].get(); +} + +world::Item* world::item_registry::find(const item_id item) +{ + if(item == NULL_ITEM_ID || item > items.size()) { + return nullptr; + } + + return items[item - 1].get(); +} + +void world::item_registry::purge(void) +{ + registry_checksum = 0U; + items.clear(); + names.clear(); +} + +std::uint64_t world::item_registry::get_checksum(void) +{ + return registry_checksum; +} diff --git a/src/game/shared/world/item_registry.hh b/src/game/shared/world/item_registry.hh new file mode 100644 index 0000000..a841a2d --- /dev/null +++ b/src/game/shared/world/item_registry.hh @@ -0,0 +1,26 @@ +#pragma once + +#include "shared/world/item.hh" + +namespace world::item_registry +{ +extern std::unordered_map<std::string, item_id> names; +extern std::vector<std::unique_ptr<Item>> items; +} // namespace world::item_registry + +namespace world::item_registry +{ +Item* register_item(const ItemBuilder& builder); +Item* find(std::string_view name); +Item* find(const item_id item); +} // namespace world::item_registry + +namespace world::item_registry +{ +void purge(void); +} // namespace world::item_registry + +namespace world::item_registry +{ +std::uint64_t get_checksum(void); +} // namespace world::item_registry diff --git a/src/game/shared/world/ray_dda.cc b/src/game/shared/world/ray_dda.cc new file mode 100644 index 0000000..d6383b9 --- /dev/null +++ b/src/game/shared/world/ray_dda.cc @@ -0,0 +1,107 @@ +#include "shared/pch.hh" + +#include "shared/world/ray_dda.hh" + +#include "shared/world/dimension.hh" + +#include "shared/coord.hh" + +world::RayDDA::RayDDA(const world::Dimension* dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, + const glm::fvec3& direction) +{ + reset(dimension, start_chunk, start_fpos, direction); +} + +world::RayDDA::RayDDA(const world::Dimension& dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, + const glm::fvec3& direction) +{ + reset(dimension, start_chunk, start_fpos, direction); +} + +void world::RayDDA::reset(const world::Dimension* dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, + const glm::fvec3& direction) +{ + this->dimension = dimension; + this->start_chunk = start_chunk; + this->start_fpos = start_fpos; + this->direction = direction; + + this->delta_dist.x = direction.x ? glm::abs(1.0f / direction.x) : std::numeric_limits<float>::max(); + this->delta_dist.y = direction.y ? glm::abs(1.0f / direction.y) : std::numeric_limits<float>::max(); + this->delta_dist.z = direction.z ? glm::abs(1.0f / direction.z) : std::numeric_limits<float>::max(); + + this->distance = 0.0f; + this->vpos = coord::to_voxel(start_chunk, start_fpos); + this->vnormal = voxel_pos(0, 0, 0); + + // Need this for initial direction calculations + auto lpos = coord::to_local(start_fpos); + + if(direction.x < 0.0f) { + this->side_dist.x = this->delta_dist.x * (start_fpos.x - lpos.x); + this->vstep.x = voxel_pos::value_type(-1); + } + else { + this->side_dist.x = this->delta_dist.x * (lpos.x + 1.0f - start_fpos.x); + this->vstep.x = voxel_pos::value_type(+1); + } + + if(direction.y < 0.0f) { + this->side_dist.y = this->delta_dist.y * (start_fpos.y - lpos.y); + this->vstep.y = voxel_pos::value_type(-1); + } + else { + this->side_dist.y = this->delta_dist.y * (lpos.y + 1.0f - start_fpos.y); + this->vstep.y = voxel_pos::value_type(+1); + } + + if(direction.z < 0.0f) { + this->side_dist.z = this->delta_dist.z * (start_fpos.z - lpos.z); + this->vstep.z = voxel_pos::value_type(-1); + } + else { + this->side_dist.z = this->delta_dist.z * (lpos.z + 1.0f - start_fpos.z); + this->vstep.z = voxel_pos::value_type(+1); + } +} + +void world::RayDDA::reset(const world::Dimension& dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, + const glm::fvec3& direction) +{ + reset(&dimension, start_chunk, start_fpos, direction); +} + +const world::Voxel* world::RayDDA::step(void) +{ + if(side_dist.x < side_dist.z) { + if(side_dist.x < side_dist.y) { + vnormal = voxel_pos(-vstep.x, 0, 0); + distance = side_dist.x; + side_dist.x += delta_dist.x; + vpos.x += vstep.x; + } + else { + vnormal = voxel_pos(0, -vstep.y, 0); + distance = side_dist.y; + side_dist.y += delta_dist.y; + vpos.y += vstep.y; + } + } + else { + if(side_dist.z < side_dist.y) { + vnormal = voxel_pos(0, 0, -vstep.z); + distance = side_dist.z; + side_dist.z += delta_dist.z; + vpos.z += vstep.z; + } + else { + vnormal = voxel_pos(0, -vstep.y, 0); + distance = side_dist.y; + side_dist.y += delta_dist.y; + vpos.y += vstep.y; + } + } + + // This is slower than I want it to be + return dimension->get_voxel(vpos); +} diff --git a/src/game/shared/world/ray_dda.hh b/src/game/shared/world/ray_dda.hh new file mode 100644 index 0000000..0f548ba --- /dev/null +++ b/src/game/shared/world/ray_dda.hh @@ -0,0 +1,38 @@ +#pragma once + +#include "shared/types.hh" + +namespace world +{ +class Dimension; +class Voxel; +} // namespace world + +namespace world +{ +class RayDDA final { +public: + RayDDA(void) = default; + explicit RayDDA(const Dimension* dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction); + explicit RayDDA(const Dimension& dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction); + + void reset(const Dimension* dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction); + void reset(const Dimension& dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction); + + const Voxel* step(void); + +public: + const Dimension* dimension; + chunk_pos start_chunk; + glm::fvec3 start_fpos; + glm::fvec3 direction; + + glm::fvec3 delta_dist; + glm::fvec3 side_dist; + voxel_pos vstep; + + double distance; + voxel_pos vnormal; + voxel_pos vpos; +}; +} // namespace world diff --git a/src/game/shared/world/voxel.cc b/src/game/shared/world/voxel.cc new file mode 100644 index 0000000..21fe62c --- /dev/null +++ b/src/game/shared/world/voxel.cc @@ -0,0 +1,149 @@ +#include "shared/pch.hh" + +#include "shared/world/voxel.hh" + +#include "core/math/crc64.hh" + +#include "shared/world/dimension.hh" + +world::Voxel::Voxel(const Voxel& source, voxel_id id) noexcept : Voxel(source) +{ + m_id = id; +} + +void world::Voxel::on_place(Dimension* dimension, const voxel_pos& vpos) const +{ + if(m_on_place) { + m_on_place(dimension, vpos); + } +} + +void world::Voxel::on_remove(Dimension* dimension, const voxel_pos& vpos) const +{ + if(m_on_remove) { + m_on_remove(dimension, vpos); + } +} + +void world::Voxel::on_tick(Dimension* dimension, const voxel_pos& vpos) const +{ + if(m_on_tick) { + m_on_tick(dimension, vpos); + } +} + +std::size_t world::Voxel::get_random_texture_index(VoxelFace face, const voxel_pos& vpos) const +{ + const auto& textures = get_face_textures(face); + + assert(textures.size()); + + std::uint64_t hash = 0U; + hash = math::crc64(&vpos.x, sizeof(vpos.x), hash); + hash = math::crc64(&vpos.y, sizeof(vpos.y), hash); + hash = math::crc64(&vpos.z, sizeof(vpos.z), hash); + + return static_cast<std::size_t>(hash % textures.size()); +} + +void world::Voxel::set_face_cache(VoxelFace face, std::size_t offset, std::size_t plane) +{ + assert(face < m_cached_face_offsets.size()); + assert(face < m_cached_face_planes.size()); + + m_cached_face_offsets[face] = offset; + m_cached_face_planes[face] = plane; +} + +std::uint64_t world::Voxel::get_checksum(std::uint64_t combine) const +{ + combine = math::crc64(m_name.data(), m_name.size(), combine); + combine += static_cast<std::uint64_t>(m_shape); + combine += static_cast<std::uint64_t>(m_render_mode); + return combine; +} + +world::VoxelBuilder::VoxelBuilder(std::string_view name) +{ + set_name(name); +} + +void world::VoxelBuilder::set_on_place(VoxelOnPlaceFunc func) noexcept +{ + m_on_place = std::move(func); +} + +void world::VoxelBuilder::set_on_remove(VoxelOnRemoveFunc func) noexcept +{ + m_on_remove = std::move(func); +} + +void world::VoxelBuilder::set_on_tick(VoxelOnTickFunc func) noexcept +{ + m_on_tick = std::move(func); +} + +void world::VoxelBuilder::set_name(std::string_view name) noexcept +{ + assert(name.size()); + + m_name = name; +} + +void world::VoxelBuilder::set_render_mode(VoxelRender mode) noexcept +{ + m_render_mode = mode; +} + +void world::VoxelBuilder::set_shape(VoxelShape shape) noexcept +{ + m_shape = shape; +} + +void world::VoxelBuilder::set_animated(bool animated) noexcept +{ + m_animated = animated; +} + +void world::VoxelBuilder::set_touch_type(VoxelTouch type) noexcept +{ + m_touch_type = type; +} + +void world::VoxelBuilder::set_touch_values(const glm::fvec3& values) noexcept +{ + m_touch_values = values; +} + +void world::VoxelBuilder::set_surface_material(VoxelMaterial material) noexcept +{ + m_surface_material = material; +} + +void world::VoxelBuilder::set_collision(const math::AABBf& box) noexcept +{ + m_collision = box; +} + +void world::VoxelBuilder::add_default_texture(std::string_view path) +{ + assert(path.size()); + + m_default_textures.emplace_back(path); +} + +void world::VoxelBuilder::add_face_texture(VoxelFace face, std::string_view path) +{ + assert(face < m_face_textures.size()); + assert(path.size()); + + m_face_textures[face].emplace_back(path); +} + +std::unique_ptr<world::Voxel> world::VoxelBuilder::build(voxel_id id) const +{ + assert(m_name.size()); + assert(id); + + return std::make_unique<Voxel>(*this, id); +} diff --git a/src/game/shared/world/voxel.hh b/src/game/shared/world/voxel.hh new file mode 100644 index 0000000..6013962 --- /dev/null +++ b/src/game/shared/world/voxel.hh @@ -0,0 +1,286 @@ +#pragma once + +#include "core/math/aabb.hh" + +#include "shared/types.hh" + +namespace world +{ +class Dimension; +} // namespace world + +namespace world +{ +enum VoxelRender : unsigned int { + VRENDER_NONE = 0U, ///< The voxel is not rendered at all + VRENDER_OPAQUE, ///< The voxel is fully opaque + VRENDER_BLEND, ///< The voxel is blended (e.g. water, glass) +}; + +enum VoxelShape : unsigned int { + VSHAPE_CUBE = 0U, ///< Full cube shape + VSHAPE_CROSS, ///< TODO: Cross shape + VSHAPE_MODEL, ///< TODO: Custom model shape +}; + +enum VoxelFace : unsigned int { + VFACE_NORTH = 0U, ///< Positive Z face + VFACE_SOUTH, ///< Negative Z face + VFACE_EAST, ///< Positive X face + VFACE_WEST, ///< Negative X face + VFACE_TOP, ///< Positive Y face + VFACE_BOTTOM, ///< Negative Y face + VFACE_CROSS_NWSE, ///< Diagonal cross face northwest-southeast + VFACE_CROSS_NESW, ///< Diagonal cross face northeast-southwest + VFACE_COUNT +}; + +enum VoxelTouch : unsigned int { + VTOUCH_NONE = 0xFFFFU, + VTOUCH_SOLID = 0U, ///< The entity is stopped in its tracks + VTOUCH_BOUNCE, ///< The entity bounces back with some energy loss + VTOUCH_SINK, ///< The entity phases/sinks through the voxel +}; + +enum VoxelMaterial : unsigned int { + VMAT_UNKNOWN = 0xFFFFU, + VMAT_DEFAULT = 0U, + VMAT_STONE, + VMAT_DIRT, + VMAT_GLASS, + VMAT_GRASS, + VMAT_GRAVEL, + VMAT_METAL, + VMAT_SAND, + VMAT_WOOD, + VMAT_SLOSH, + VMAT_COUNT +}; + +enum VoxelVisBits : unsigned int { + VVIS_NORTH = 1U << VFACE_NORTH, ///< Positive Z + VVIS_SOUTH = 1U << VFACE_SOUTH, ///< Negative Z + VVIS_EAST = 1U << VFACE_EAST, ///< Positive X + VVIS_WEST = 1U << VFACE_WEST, ///< Negative X + VVIS_UP = 1U << VFACE_TOP, ///< Positive Y + VVIS_DOWN = 1U << VFACE_BOTTOM, ///< Negative Y +}; +} // namespace world + +namespace world +{ +using VoxelOnPlaceFunc = std::function<void(Dimension*, const voxel_pos&)>; +using VoxelOnRemoveFunc = std::function<void(Dimension*, const voxel_pos&)>; +using VoxelOnTickFunc = std::function<void(Dimension*, const voxel_pos&)>; +} // namespace world + +namespace world +{ +class Voxel { +public: + Voxel(void) = default; + explicit Voxel(const Voxel& source, voxel_id id) noexcept; + + void on_place(Dimension* dimension, const voxel_pos& vpos) const; + void on_remove(Dimension* dimension, const voxel_pos& vpos) const; + void on_tick(Dimension* dimension, const voxel_pos& vpos) const; + + constexpr std::string_view get_name(void) const noexcept; + constexpr voxel_id get_id(void) const noexcept; + + constexpr VoxelRender get_render_mode(void) const noexcept; + constexpr VoxelShape get_shape(void) const noexcept; + constexpr bool is_animated(void) const noexcept; + + constexpr VoxelTouch get_touch_type(void) const noexcept; + constexpr const glm::fvec3& get_touch_values(void) const noexcept; + constexpr VoxelMaterial get_surface_material(void) const noexcept; + + constexpr const math::AABBf& get_collision(void) const noexcept; + + constexpr const std::vector<std::string>& get_default_textures(void) const noexcept; + constexpr const std::vector<std::string>& get_face_textures(VoxelFace face) const noexcept; + constexpr std::size_t get_cached_face_offset(VoxelFace face) const noexcept; + constexpr std::size_t get_cached_face_plane(VoxelFace face) const noexcept; + + template<VoxelRender RenderMode> + constexpr bool is_render_mode(void) const noexcept; + template<VoxelShape Shape> + constexpr bool is_shape(void) const noexcept; + template<VoxelTouch TouchType> + constexpr bool is_touch_type(void) const noexcept; + template<VoxelMaterial Material> + constexpr bool is_surface_material(void) const noexcept; + + /// Non-model voxel shapes support texture variation based on the + /// voxel position on the world; this method handles the math behind this + /// @param face The face of the voxel to get the texture index for + /// @param vpos The absolute voxel position to get the texture index for + /// @return The index of the texture to use for the given face at the given position + /// @remarks On client-side: plane[get_cached_face_plane][get_cached_face_offset + thisFunctionResult] + std::size_t get_random_texture_index(VoxelFace face, const voxel_pos& vpos) const; + + /// Assign cached plane index and plane offset for a given face + /// @param face The face to assign the cache for + /// @param offset The offset to assign to the face + /// @param plane The plane index to assign to the face + void set_face_cache(VoxelFace face, std::size_t offset, std::size_t plane); + + /// Calculate a checksum for the voxel's properties + /// @param combine An optional initial checksum to combine with + /// @return The calculated checksum + std::uint64_t get_checksum(std::uint64_t combine = 0U) const; + +protected: + std::string m_name; + voxel_id m_id { NULL_VOXEL_ID }; + + VoxelRender m_render_mode { VRENDER_OPAQUE }; + VoxelShape m_shape { VSHAPE_CUBE }; + bool m_animated { false }; + + VoxelTouch m_touch_type { VTOUCH_SOLID }; + glm::fvec3 m_touch_values { 0.0f }; + VoxelMaterial m_surface_material { VMAT_DEFAULT }; + + math::AABBf m_collision { { 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f } }; + + std::vector<std::string> m_default_textures; + std::array<std::vector<std::string>, VFACE_COUNT> m_face_textures; + std::array<std::size_t, VFACE_COUNT> m_cached_face_offsets; + std::array<std::size_t, VFACE_COUNT> m_cached_face_planes; + + VoxelOnPlaceFunc m_on_place; + VoxelOnRemoveFunc m_on_remove; + VoxelOnTickFunc m_on_tick; +}; +} // namespace world + +namespace world +{ +class VoxelBuilder final : public Voxel { +public: + VoxelBuilder(void) = default; + explicit VoxelBuilder(std::string_view name); + + void set_on_place(VoxelOnPlaceFunc func) noexcept; + void set_on_remove(VoxelOnRemoveFunc func) noexcept; + void set_on_tick(VoxelOnTickFunc func) noexcept; + + void set_name(std::string_view name) noexcept; + + void set_render_mode(VoxelRender mode) noexcept; + void set_shape(VoxelShape shape) noexcept; + void set_animated(bool animated) noexcept; + + void set_touch_type(VoxelTouch type) noexcept; + void set_touch_values(const glm::fvec3& values) noexcept; + void set_surface_material(VoxelMaterial material) noexcept; + + void set_collision(const math::AABBf& box) noexcept; + + void add_default_texture(std::string_view path); + void add_face_texture(VoxelFace face, std::string_view path); + + std::unique_ptr<Voxel> build(voxel_id id) const; +}; +} // namespace world + +constexpr std::string_view world::Voxel::get_name(void) const noexcept +{ + return m_name; +} + +constexpr voxel_id world::Voxel::get_id(void) const noexcept +{ + return m_id; +} + +constexpr world::VoxelRender world::Voxel::get_render_mode(void) const noexcept +{ + return m_render_mode; +} + +constexpr world::VoxelShape world::Voxel::get_shape(void) const noexcept +{ + return m_shape; +} + +constexpr bool world::Voxel::is_animated(void) const noexcept +{ + return m_animated; +} + +constexpr world::VoxelTouch world::Voxel::get_touch_type(void) const noexcept +{ + return m_touch_type; +} + +constexpr const glm::fvec3& world::Voxel::get_touch_values(void) const noexcept +{ + return m_touch_values; +} + +constexpr world::VoxelMaterial world::Voxel::get_surface_material(void) const noexcept +{ + return m_surface_material; +} + +constexpr const math::AABBf& world::Voxel::get_collision(void) const noexcept +{ + return m_collision; +} + +constexpr const std::vector<std::string>& world::Voxel::get_default_textures(void) const noexcept +{ + return m_default_textures; +} + +constexpr const std::vector<std::string>& world::Voxel::get_face_textures(VoxelFace face) const noexcept +{ + assert(face <= m_face_textures.size()); + + if(m_face_textures[face].empty()) { + return m_default_textures; + } + + return m_face_textures[face]; +} + +constexpr std::size_t world::Voxel::get_cached_face_offset(VoxelFace face) const noexcept +{ + assert(face <= m_cached_face_offsets.size()); + + return m_cached_face_offsets[face]; +} + +constexpr std::size_t world::Voxel::get_cached_face_plane(VoxelFace face) const noexcept +{ + assert(face <= m_cached_face_planes.size()); + + return m_cached_face_planes[face]; +} + +template<world::VoxelRender RenderMode> +constexpr bool world::Voxel::is_render_mode(void) const noexcept +{ + return m_render_mode == RenderMode; +} + +template<world::VoxelShape Shape> +constexpr bool world::Voxel::is_shape(void) const noexcept +{ + return m_shape == Shape; +} + +template<world::VoxelTouch TouchType> +constexpr bool world::Voxel::is_touch_type(void) const noexcept +{ + return m_touch_type == TouchType; +} + +template<world::VoxelMaterial Material> +constexpr bool world::Voxel::is_surface_material(void) const noexcept +{ + return m_surface_material == Material; +} diff --git a/src/game/shared/world/voxel_registry.cc b/src/game/shared/world/voxel_registry.cc new file mode 100644 index 0000000..fae83fa --- /dev/null +++ b/src/game/shared/world/voxel_registry.cc @@ -0,0 +1,64 @@ +#include "shared/pch.hh" + +#include "shared/world/voxel_registry.hh" + +static std::uint64_t registry_checksum = 0U; +emhash8::HashMap<std::string, voxel_id> world::voxel_registry::names; +std::vector<std::unique_ptr<world::Voxel>> world::voxel_registry::voxels; + +static void recalculate_checksum(void) +{ + registry_checksum = 0U; + + for(const auto& voxel : world::voxel_registry::voxels) { + registry_checksum = voxel->get_checksum(registry_checksum); + } +} + +world::Voxel* world::voxel_registry::register_voxel(const VoxelBuilder& builder) +{ + assert(builder.get_name().size()); + assert(nullptr == find(builder.get_name())); + + const auto id = static_cast<voxel_id>(1 + voxels.size()); + + std::unique_ptr<Voxel> voxel(builder.build(id)); + names.emplace(std::string(builder.get_name()), id); + voxels.push_back(std::move(voxel)); + + recalculate_checksum(); + + return voxels.back().get(); +} + +world::Voxel* world::voxel_registry::find(std::string_view name) +{ + const auto it = names.find(std::string(name)); + + if(it == names.end()) { + return nullptr; + } + + return voxels[it->second - 1].get(); +} + +world::Voxel* world::voxel_registry::find(voxel_id id) +{ + if(id == NULL_VOXEL_ID || id > voxels.size()) { + return nullptr; + } + + return voxels[id - 1].get(); +} + +void world::voxel_registry::purge(void) +{ + registry_checksum = 0U; + voxels.clear(); + names.clear(); +} + +std::uint64_t world::voxel_registry::get_checksum(void) +{ + return registry_checksum; +} diff --git a/src/game/shared/world/voxel_registry.hh b/src/game/shared/world/voxel_registry.hh new file mode 100644 index 0000000..a1e0eee --- /dev/null +++ b/src/game/shared/world/voxel_registry.hh @@ -0,0 +1,26 @@ +#pragma once + +#include "shared/world/voxel.hh" + +namespace world::voxel_registry +{ +extern emhash8::HashMap<std::string, voxel_id> names; +extern std::vector<std::unique_ptr<Voxel>> voxels; +} // namespace world::voxel_registry + +namespace world::voxel_registry +{ +Voxel* register_voxel(const VoxelBuilder& builder); +Voxel* find(std::string_view name); +Voxel* find(voxel_id id); +} // namespace world::voxel_registry + +namespace world::voxel_registry +{ +void purge(void); +} // namespace world::voxel_registry + +namespace world::voxel_registry +{ +std::uint64_t get_checksum(void); +} // namespace world::voxel_registry diff --git a/src/game/shared/world/voxel_storage.cc b/src/game/shared/world/voxel_storage.cc new file mode 100644 index 0000000..68e261c --- /dev/null +++ b/src/game/shared/world/voxel_storage.cc @@ -0,0 +1,48 @@ +#include "shared/pch.hh" + +#include "shared/world/voxel_storage.hh" + +#include "core/io/buffer.hh" + +void world::VoxelStorage::serialize(io::WriteBuffer& buffer) const +{ + auto bound = mz_compressBound(sizeof(VoxelStorage)); + auto zdata = std::vector<unsigned char>(bound); + + VoxelStorage net_storage; + + for(std::size_t i = 0; i < CHUNK_VOLUME; ++i) { + // Convert voxel indices into network byte order; + // We're going to compress them but we still want + // the order to be consistent across all the platforms + net_storage[i] = ENET_HOST_TO_NET_16(at(i)); + } + + mz_compress(zdata.data(), &bound, reinterpret_cast<unsigned char*>(net_storage.data()), sizeof(VoxelStorage)); + + buffer.write<std::uint64_t>(bound); + + // Write all the compressed data into the buffer + for(std::size_t i = 0; i < bound; buffer.write<std::uint8_t>(zdata[i++])) { + // empty + } +} + +void world::VoxelStorage::deserialize(io::ReadBuffer& buffer) +{ + auto size = static_cast<mz_ulong>(sizeof(VoxelStorage)); + auto bound = static_cast<mz_ulong>(buffer.read<std::uint64_t>()); + auto zdata = std::vector<unsigned char>(bound); + + // Read all the compressed data from the buffer + for(std::size_t i = 0; i < bound; zdata[i++] = buffer.read<std::uint8_t>()) { + // empty + } + + mz_uncompress(reinterpret_cast<unsigned char*>(data()), &size, zdata.data(), bound); + + for(std::size_t i = 0; i < CHUNK_VOLUME; ++i) { + // Convert voxel indices back into the host byte order + at(i) = ENET_NET_TO_HOST_16(at(i)); + } +} diff --git a/src/game/shared/world/voxel_storage.hh b/src/game/shared/world/voxel_storage.hh new file mode 100644 index 0000000..ac7f03d --- /dev/null +++ b/src/game/shared/world/voxel_storage.hh @@ -0,0 +1,20 @@ +#pragma once + +#include "shared/const.hh" +#include "shared/types.hh" + +namespace io +{ +class ReadBuffer; +class WriteBuffer; +} // namespace io + +namespace world +{ +class VoxelStorage final : public std::array<voxel_id, CHUNK_VOLUME> { +public: + using std::array<voxel_id, CHUNK_VOLUME>::array; + void serialize(io::WriteBuffer& buffer) const; + void deserialize(io::ReadBuffer& buffer); +}; +} // namespace world |
