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-rw-r--r--data/shaders/chunk_quad.frag2
-rw-r--r--data/shaders/chunk_quad.vert2
-rw-r--r--data/shaders/outline.frag2
-rw-r--r--data/shaders/outline.vert2
-rw-r--r--game/shared/feature.hh2
5 files changed, 6 insertions, 4 deletions
diff --git a/data/shaders/chunk_quad.frag b/data/shaders/chunk_quad.frag
index 5a08099..218da74 100644
--- a/data/shaders/chunk_quad.frag
+++ b/data/shaders/chunk_quad.frag
@@ -1,4 +1,4 @@
-// SPDX-License-Identifier: CC-BY-SA-4.0
+/* SPDX-License-Identifier: CC-BY-SA-4.0 */
#version 330 core
#pragma variant[0] WORLD_CURVATURE
#pragma variant[1] WORLD_FOG
diff --git a/data/shaders/chunk_quad.vert b/data/shaders/chunk_quad.vert
index 50b343a..a83fb40 100644
--- a/data/shaders/chunk_quad.vert
+++ b/data/shaders/chunk_quad.vert
@@ -1,4 +1,4 @@
-// SPDX-License-Identifier: CC-BY-SA-4.0
+/* SPDX-License-Identifier: CC-BY-SA-4.0 */
#version 330 core
#pragma variant[0] WORLD_CURVATURE
#pragma variant[1] WORLD_FOG
diff --git a/data/shaders/outline.frag b/data/shaders/outline.frag
index d8cae02..5a2d892 100644
--- a/data/shaders/outline.frag
+++ b/data/shaders/outline.frag
@@ -1,4 +1,4 @@
-// SPDX-License-Identifier: CC-BY-SA-4.0
+/* SPDX-License-Identifier: CC-BY-SA-4.0 */
#version 330 core
out vec4 frag_Target;
diff --git a/data/shaders/outline.vert b/data/shaders/outline.vert
index 07626af..9bbdffc 100644
--- a/data/shaders/outline.vert
+++ b/data/shaders/outline.vert
@@ -1,4 +1,4 @@
-// SPDX-License-Identifier: CC-BY-SA-4.0
+/* SPDX-License-Identifier: CC-BY-SA-4.0 */
#version 330 core
#pragma variant[0] WORLD_CURVATURE
diff --git a/game/shared/feature.hh b/game/shared/feature.hh
index eb7cf2a..f5fe73b 100644
--- a/game/shared/feature.hh
+++ b/game/shared/feature.hh
@@ -11,6 +11,8 @@ class Feature final : public std::vector<std::pair<voxel_pos, voxel_id>> {
public:
explicit Feature(void) = default;
virtual ~Feature(void) = default;
+
+public:
void place(const voxel_pos &vpos, Dimension *dimension, bool overwrite = false) const;
void place(const voxel_pos &vpos, const chunk_pos &cpos, VoxelStorage &voxels, bool overwrite = false) const;
};